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MartianSnake
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  • It just hit me that the Create a Crossover Fighter thread has specific rules regarding roster size and such on the first page that everyone (including the thread creator themself) has elected to just ignore.
    Anyone feel like platfighter fans are wayyyyy too eager to call something a joke character?
    Especially from within smash, I've seen people say Wii Fit Trainer, Game & Watch, and ROB are all joke characters when like... no? They're not? Am I crazy one here?
    Internal Frickface
    Internal Frickface
    i thought a joke character was someone who was supposed to be complete ass and purposefully underpowered, like roll in mvc2 or dan in street fighter
    Wario Wario Wario
    Wario Wario Wario
    In my mind, putting aside the Dan Hibiki-style joke character, which has only ever been done once in a platform fighter to my knoweldge (Melee Pichu), a joke pick would be defined as a character who just doesn't fit in the world or tone of the game - so, for instance, Gon or Neko-Arc are characters who are drawn in a different style from everyone else; Iron Checkpoint Crate and Mokap are characters who make no logical sense within the universe; so on - Smash will almost certainly never be able to have a character like this because, being so wide-reaching, it has no consistent reality, and therefore no immersion to break.
    MartianSnake
    MartianSnake
    Joke characters don't strictly have to be underpowered or whatever. Jokes are diverse and so are joke characters.

    But simply being unexpected or weird looking isn't enough to qualify as a joke character. If that were the case Richter would be a joke character, nobody saw HIM coming!
    This is the only who would win scenario that matters.

    Presented in the context of a traditional Looney Tunes style short, who would come on top in a clash?

    Bugs Bunny or Road Runner?

    This is not a death battle, I am not looking for a list of feats. When two looney tunes clash, one must come out on top, who can make a bigger fool out of the other?
    Is obvious that your Disney Platform Fighter project will have guest characters.
    But, are they going to be biased random stuff you like, or, the most obvious option, the ones that had history with Disney?

    • Inspector Gadget: for a short period, Disney acquired DIC after getting ABC/Capital Cities.
    • The Power Rangers: They also had at one point, after acquiring the original Saban.
    • Woody Woodpecker: Apparently he was the first (and only) character that was approved during the disastrous pre-production of Who Framed Roger Rabbit.
    If you wanna make a realistic platform fighter roster first you need to find a character that fans are going to view as essential to the game, even if that's not really true.

    Take that character, and don't add them to the game, always leave them wanting more.
    One of the last things I remember disney infinity doing was announcing Baloo for the game, but fans could vote on whether they wanted classic animated baloo or live action baloo

    I am downright miserable Animated baloo won, I would've given my lungs and liver to just see a photorealistic bear in disney infinity
    Making a realistic typical smash roster seems like a real burden, which I why I don't bother and instead try to find dumb gimmicks that'll give me an excuse to add Kamek to the roster.
    Platform Fighter with a paper mario-like audience mechanic, they reward you super meter charges in exchange for cool combos and throw pity items to you if you're doing poorly.

    Occasionally the audience will request specific actions of you, do them successfully in time for extra special rewards.
    Fortnite news reminded me of when the devs behind one of the Marvel Ultimate Alliance games (I think) asked Nintendo to feature Fox and Samus (again, I think) as guest characters on Nintendo systems but it got rejected because they showed Nintendo the prototypes for the characters on a playstation system.
    MARTIANSNAKE'S BIG DISNEY PLATFORM FIGHTER THOUGHT DUMP PROJECT. Part 5:
    Hey, been a while since the last one of these, eh?
    anyways, today we'll be delving exclusively into my picks and thoughts regarding the Dark Age! It's also known as the Bronze Age by those who wish to treat it kinder, but I just feel like Dark Age is cooler sounding. I love a lot of films from this era.

    This batch won't have too many picks, but I'm hoping you like the ones that make the cut.

    First off, let's begin with probably the most obvious choice, if only because he's got a passing resemblance to another character...

    Robin Hood - A character I see in a lot of disney platform fighter fan rosters, usually because he's got some similarities to Link. But despite that I do think he is a good choice. He really is the most obvious choice for a Dark Age rep. He'd make use of his sword and bow to make for a rather well rounded character. I'd also like to implement disguises in some fashion, though I'm not too sure how.

    Next up, the world's greatest criminal mind!

    Ratigan (The Great Mouse Detective) - My personal choice for best Dark Age villain, sorry Prince John, sorry Horned King. For the longest time I hesitated to include him, purely due to his SIZE. Which is about the size of a real rat-errr mouse. Then I remembered that doesn't matter. Smash sized up Olimar and Ratigan has always been BIG and IMPOSING for Mouse standards. Ratigan's Moveset would be full of cunning traps and sophisticated setups, complex evil plots with big payout. Until he's losing... if Ratigan is at a high percentage, he'll lose his Composure, changing his animation and bits of his moveset to be a bit more feral. This form is less focused about big brain schemes and more on KO-ing the opponent as quickly as possible. He'll regain his Composure after KO-ing a single foe, satisfied for the time being. unless he's on his last stock or one minute remains on the timer, then he's like that until the match ends.

    Now, I'd end here, but there's one more film that I feel NEEDS recognition, a franchise that deserves to be in the game. You might know what I'm talking about, but maybe not the exact character...

    Pooh Bear (Winnie-the-Pooh) - Winnie the Pooh is often either left out of disney platform fighters, or they'll pick Tigger and call it a day. Now, I love Tigger. But there's a really obvious choice that's consistently ignored. A lot of people struggle imagining Pooh as a character that can work in a fighting game, plenty of people struggle imagining anything related to Pooh being near violence. I dunno about these ideas, Animal Crossing is a remarkably similar case and they got two fighters in Smash. A history of punching dudes has never been a requirement in platform fighters. Now I do admit having Pooh wavedash and uppercut Maleficant would feel off for his character, which is why I'm proposing a support style character. His playstyle would focus more on assisting his teammate(s) more than damaging foes, gifting boosts that'll encourage his friends to protect the small bear.

    A lot of his moveset would involve spreading Hunny around the stage, something that heals allies and slows down opponents. He'd also be able to stick balloons to his allies to boost recovery. He does have offensive attacks of course, but most'll be animated to resemble silly little accidents rather than anything with harm meant behind it. His most offensive attack is probably throwing out a beehive, which summons bees to attack whoever is currently standing in Hunny.

    That's all I've personally selected from the dark age, sorry that it's so small. Tigger, Basil, and Horned King were considered, but rejected for varying reasons. Love them all though
    So there you have it! Next time I'm gonna cover the Disney Afternoon, so now's the time to campaign for a Mighty Ducks the Animated Series character.

    Let me know what you think of these characters? Any move ideas for 'em? Any characters you wish I mentioned?
    How would you handle including single fighter series in a hypothetical heroes vs villains themed smash?
    The by-far weirdest oversight in the mario maker 2 3d world style, a style filled with oversights. Is that clear pipes can't have split paths or anything like that. It would make all the sense in the world for clear pipes to combine and intersect if you placed one over the other but it just doesn't. Isn't that like half the point of clear pipes?
    I love games that let you customize insignificant things like menu layout and music frequency. I really wish Smash Ultimate let you do that with character select. I'd mess with that more than anything else.
    Wario Wario Wario
    Wario Wario Wario
    Smash roster customisation would be so good, like imagine being able to give certain alt costumes or Miis their own seperate slots, removing characters outright (be that for petty spite or to make your own themed roster), sorting everyone into chronological order, implementing stages you like the look but not layout of's Omegas into the random select, or having OP bosses and underpowered enemies from a story mode or basic-moveset Assist Trophies playable a la Smash Remix that you can just remove from the roster if you find them annoying. Would be extremely useful for competitvie play with stages too.
    I've never heard of anyone referring to these as anything but kart racers

    This feels like a parody of the "smash clone" debate
    You ever see a Roster concept for an indie platform fighter and notice Shantae is like the only pre-shovel knight character included? Just a bit annoying
    KneeOfJustice99
    KneeOfJustice99
    I think it depends what kind of "indie" you want to represent, because there's a pretty significant difference between the cultural concept of "indie games" and the actual classification of "indie games". Like the former is generally gonna refer to more modern stuff but the latter could totally pull from a ton of stuff you don't ever see mentioned in the "indie game space" like doushinji for instance and still make a lot of sense both historically and mechanically when on that front the only real discussion we see tends to come from exclusively Touhou Project and that's about it while western devs get a massive amount of love

    Tl;dr, Ashley from Hinokakera - complete with a full weapon switch mechanic between daggers, twin SMGs, and a ****ing zweinhander on top of an implementation of Hinokakera's absurdly polished system mechanics - should totally be in more indie stuff stuff. Unfortunately the dev's completely MIA and has been for like a decade though. Hope they're okay
    DragonRobotKing26
    DragonRobotKing26
    I already remembered of Fraymakers,who don't have Shantae or Shovel Knight in the roster,it is an example of it don't have both Shantae and Shovel Knight
    MartianSnake
    MartianSnake
    I don't have issues with Shantae or Shovel Knight, they 100% deserve to be in all thr big indie crossover.

    My issue purely lies with indie roster concepts barely going pre-shovel knight
    Making a Nintendo version of PlayStation All-Stars really shows how baffling of a choice splitting Cole into two characters was. Nothing else really compares to it and it was definitely the hardest slot to come up with a replacement for in the design process because of that.

    Even when I decided on having Skyward Sword and OOT Link take up separate slots it still felt less weird.
    What's a concept you'd absolutely love to make a Smashboards Creates thread for but you don't because you worry nobody would be interested?

    These are so intimidating. Prepared for what? PREPARED FOR WHAT?!
    MARTIANSNAKE'S BIG DISNEY PLATFORM FIGHTER THOUGHT DUMP PROJECT. Part 4:

    Our journey continues with a break from roster discussion. Today I'll be talking about stages.

    Specifically, stages from disney parks.

    More specifically, stages from disneyland.

    As a preface, here's a discussion point I've been thinking about a lot. What if the stages were all from disney parks? It's certainly an interesting idea, and one I'd find pretty inspired if real devs went for it. There's a lot of iconic attractions and landmarks throughout the parks, and stages based on movies could still happen, if they had a ride.

    While I'm really fond of the concept, I won't be going forward with it for my own thought dump. There's lots of movies out there that don't fit the criteria. I will give the idea some nodding whenever I can though, expect a lot of ride-themed stages in the future.

    Anyways, let's get to the main event!
    • Disney Castle - The obvious first pick for a stage, this would take inspiration from Prism Tower. A traveling stage that stops on and around at various points around the iconic castle.
    • Fantasyland - A simple battlefield clone that hovers above Fantasyland, you can see a lot of the iconic rides down below.
    • Adventureland - This is your standard hazardless Pokemon Stadium clone, floating above the jungles of Adventureland.
    Alright, you can probably guess what's going on with the lands, so i'll spill the beans. Tomorrowland and Frontierland are also stages, and also use classic competitive friendly layouts. Tomorrowland has a single moving platform, Frontierland has a single static platform. I figure it best to get these out of the way quickly, and it's a thematic set.

    The next few stages are gonna be based on individual rides from the lands mentioned above. Although I'm counting Disney Castle as a Fantasyland attraction.
    • Jungle Cruise - One of the big classic disney rides. Jungle Cruise would be a simple slow-paced moving stage, occasionally a hippo or crocodile would rise out of the water to act as a smaller platform. But most of the action would be on the boat itself.
    • Big Thunder Mountain - I knew I wanted one of the disney mountains to be a stage, and this strikes me as the best choice. It would have a main platform resting diagonally, with two or three semi-solids above. The train would occasionally speed through as a powerful stage hazard.
    • Alien Encounter - I struggled for a long time coming up with a good Tomorrowland stage, but I finally settled on this iconic defunct attraction. The main stage would be simple enough with a few moving semi-solids. And you'd watch the events of the "show" play out behind you. Including the alien's escape. After this point lights would flicker and platforms would electrify, among other things.
    • Haunted Mansion - This stage doesn't have a counterpart for the land it's typically found in. And I don't have many ideas for layout or anything like that, but c'mon. It's the Haunted Mansion! It's incredibly iconic and beloved by fans of all ages. And I do genuinely believe if a disney platform fighter were to only have 10 stages, Haunted Mansion would NEED to be one of them.
    So there you have it folks, there's really not too much else to add here. There's not really any cuts present here.
    Thank you for reading! If you have any thoughts, let me know!
    Underwater platform fighter with movement in all directions and you win by breaking your opponent's oxygen tanks
    MARTIANSNAKE'S BIG DISNEY PLATFORM FIGHTER THOUGHT DUMP PROJECT. Part 3:

    Today's a big one, we'll be looking at the Silver Age of disney.
    • Cinderella - I feel like representing one of the classic three Disney princesses is a must, most people go for Snow White, which I'm not against. But there's other options for that film (and an upcoming film) aside from the princess, which I feel isn't really the case for Cinderella. If I want to represent the original three disney princess films, I'll need to play things smart like that. Anyways, enough about background, let's talk how she'd play. Of course, she'd use her animal friends for some moves, and she'd have some sort of spiking down air involving her slippers. I'm also imagining she'd take a page out of Ness' book and borrow some abilities from her Fairy Godmother, which could lead to some fun moves.
    • Alice - Now, I don't think Alice is too surprising of a character, but it might surprise you to learn that she's the only wonderland character I'd add. While it's true wonderland has a ton of wacky characters that would be fun to play as, those characters all revolve around messing with Alice and introducing her to weird things. My logic here is why split up wonderland into 3 or 4 reps when you can condense that all into one wild moveset. Alice would make use of all the weird things she's discovered to fill the screen with a flurry of weirdness. She can grow herself, shrink others, swing a flamingo around, paint opponents red, throw teacups, etc, etc.
    • Peter Pan - Here's a character that wouldn't be too crazy, he'd be a speedy and floaty character with not a lot of range, considering his main weapon is a little knife. I do think it'd be interesting if he could share Pixie Dust with his teammates in Team Battles, giving them a peach style float.
    • Captain Hook - Here's a character I briefly hesitated to include due to the inevitable inclusion of another pirate, but I think there's a lot to set Hook apart from that future inclusion, not to mention he's one of my favorite Disney Villains. His manner of swordfighting is much more fencerly than other characters. Less focus is put on slashes in favor of stabs, maybe a tipper mechanic would work for him? Bombs and guns could also be something he could reasonably use, something to pressure his rivals into getting close to him, as his ranged options are more explosive. Obviously Tick Tock Croc would be included in some way, but I can't make up my mind as to how.
    • Maleficant - Now here's a character that's on everyone's roster unless they deliberately want to challenge themselves. If a disney platform fighter only had 10 slots, she'd be there. I don't have much to say that hasn't already been said. Fire magic. Teleportation. Sleep spell. Thorn creation, dragon super. Obvious moves.
    • Merlin - I've passed over previous Big Blue Magic Mentors like Yen Sid and Fairy Godmother before, but I'd be a fool not to include Merlin. There's a lot of charm in just including a classic wizard in the game, and he'd make use of simple magical blasts and levitation and all that. He'd also of course have plenty of moves utilizing his shape-shifting.
    • Madam Mim - A surprising pick that'd act as a parallel to Merlin, sharing some moves and having others deliberately designed to be the exact opposite to Merlin. So she's somewhat of a clone, a bit of loose one, though.
    So that's who I'd pick! For me, the two most tragic cuts have got to be Prince Phillip, a character I've got a weird attachment to, and think would be fun, but there's better options out there for swordfighters, and he doesn't have much else outside of that. And Cruella De Vil, a beloved villain who's hugely popular. It's just a shame that her two biggest traits, smoking and skinning puppies, probably wouldn't fly in a roster like this. And without that you're mostly just left with her vehicular madness, which I feel works best for Mr. Toad.

    I did not forget about the Jungle Book, you'll see something from it eventually.


    thank you for reading! If you have any thoughts, let me know!
    MARTIANSNAKE'S BIG DISNEY PLATFORM FIGHTER THOUGHT DUMP PROJECT. Part 2:

    We now dive into what will probably be the longest batch of roster ideas, the disney animated canon. Now, that's gonna be a lot of characters, so we'll take this slow and split it into many parts

    Today I'll only be talking about films from the Golden Age and the Package Era. So let's begin.
    We'll begin with the heroes of the Golden Era.
    • Grumpy - This pick may strike you as odd, choosing one of the dwarfs over Snow White. But in my defense I think Grumpy would bring a lot to the table! I'm envisioning a small heavyweight, someone that can pack a punch while dodging others with ease! Combine that with pickaxe and minecart moves and he'd sorta be like how a lot of people imagine Captain Toad would fight, not to mention a certain other minecart enthusiast already in smash. The other dwarfs might work as alts, but I'm unsure as I'd want his additude to reflect in the moveset.
    • Pinocchio - This'll probably be the least surprising character in this batch. Pinocchio is really the only Golden Age main character I can properly envision playing as in a platform fighter. Much of his moveset would revolve around all the no-good trouble he gets into, but Jiminy would be present at all times to try and steer him in the right direction. His nose has a tipper mechanic.
    Next, I'll be moving onto Golden Age villains.
    • Honest John & Gideon - Now here's an idea I don't think I've seen in other disney rosters. These two would act as a duo fighter, and I believe them to be the only true "double-billed" duo in my plans for this project. They'd lean heavy on slapstick based attacks and trickery. Although for the record the slapstick would be more violent than anything most of the Mickey cast has to offer.
    • Chernabog - So here's a character I've seen in a lot of disney roster ideas. Usually as a boss, and for good reason! He's probably the best option for that role! But... I was tempted to try something different. But first, let's address some issues you may have. First off, size. The guy is HUGE. Easy solution: shrink him. I'd still want him to be a large an imposing figure, probably the biggest character in the game. But I think he could easily use his dark magic to shrink down to playable scale. He'll most definitely grow to his proper height during his Super. Second concern, legs. Now, Ol' Chernie's been portrayed with legs before, but I dunno, it just never feels right. My solution? Chernabog's lower half will be covered by a whirling green vortex of tormented souls! He's able to scoop them out and chuck them at his foes, and they'll inflict torturous statuses. As a final note, he'd have no voice, all his vocal sounds would come from instruments that are present in Night on Bald Mountain.
    And finally, the Package Rep.
    • Mr. Toad - From the largest character, to one of the smallest. I feel like Mr. Toad has a bigger shot than most people probably think. If only cuz his ride sorta boosts his notoriety. He'd be short and quick, and he'd revolve around summoning his car in for a lot of his attacks. His speed, size, and power are increased whenever he's taking a wild ride.
    So there you have it! There's a lot more obvious cuts in this batch than the last. Evil Queen, Stromboli, and Sorcerer Mickey are all characters I've seen support for in other fan rosters, but ultimately they either conflict with other characters I have plans for, or they simply didn't speak to me, personally. No disrespect if you want any of them though! Other considerations included Headless Horseman, Panchito Pistoles, and Yen Sid. But they all had some issues I couldn't sort out in my brain. Namely it's impossible for me to imagine Yen Sid dashing.

    Oh, and as for Snow White? Don't lose hope yet, i may have plans.

    Thank you for reading! If you have any thoughts, let me know!
    MARTIANSNAKE'S BIG DISNEY PLATFORM FIGHTER THOUGHT DUMP PROJECT. Part 1:

    Alright. seems like I'm good to go.
    I'll be starting this project with the Mickey Mouse Canon, so it's gonna be pretty short in comparison to future thought dumps.

    Let's get this started with the obvious:
    • Mickey Mouse - An obvious choice, an obligatory choice! I don't see this guy not appearing in a disney platform fighter unless there's a weird demand from higher up, which I don't think would be the case. Obviously he'd need to be the everyman jack-of-all-trades beginner character. Being gimmicky has never been Micheal's thing. There is occasional concern I've seen that plain ol' Mick is too... plain to work in a fighting game, I've seen insistence to pass him over in exchange for Sorcerer or King Mickey, which I feel would be a mistake. In my opinion Mickey in a Disney Platform Fighter should blend his cheerful everyman persona with his classic troublemaker persona, create a character that causes a lot of trouble but sincerely means well. I'm not saying you can't reference the more action focused interpretations. But I'd be subtle with it. Maybe he pulls out his keyblade in a super rare idle animation?
    • Donald Duck - Another obvious choice, and one I won't dwell on long. Mickey might be the mascot, but Donald is most definitely the fan favorite of the mickey cast. I feel like Donald definitely leans well into a speedy bruiser style of fighter. I can definitely imagine a move where he scoops you up into a fight cloud. Maybe he has a Rage mechanic?
    • Goofy - Goofy is a character I'd only consider leaving out of a Roster if I was REALLY low on slots. He'd be a lot of fun. This is a character where 90% of his moves should be accidents, even the ones where he's trying to throw a punch should kick you instead. By all accounts he's this game's Drunken Boxer archetype. I'd make much of his specials sports related as reference to his most famous material. And if there's Star KO's you already know what he's gonna say.
    Next up, the slightly less obvious picks.
    • Minnie Mouse - Oddly, I rarely see Minnie in these rosters. When I do, half the time she's a skin for Mickey! Which doesn't sit right with me. She deserves her own slot, even if I do think she'd share some moves with Mick. Yeah, I think a semi-clone to Mickey works for her. But obviously she should be changed enough to reflect her interests. I'm picturing a move where she throws a Bow, and it entangles anyone it hits with ribbons. Could be fun!
    • Pete - The Big Bad Bully of the Mickey Canon, and the oldest disney character still in use today! He'd be our first heavyweight and act as a beginner character for the weight class in a similar way to mickey. Pete's not a complicated cat, his moveset should follow suit. Sadly I don't think him spitting out chewing tabacco could be a move.
    And finally: the slightly surprising.
    • Scrooge McDuck - Scrooge McDuck represents a lot of things. The disney comics, tv cartoons new and old, an iconic game, etc, etc. Let me start this by saying if a disney platform fighter only had 10 slots, Scrooge would be one of them. I do think he's that important, and I do think disney knows he is. Scrooge is a surprisingly spry old man, this would reflect in gameplay. He'd use his cane as a pogo stick and his wealth to his advantage. And while I'm not the biggest fan of summoning random characters for attacks if it feels unwarranted. I do think it'd be completely fair to have his grandnephews show up in his Smash attacks.
    • Oswald the Lucky Rabbit - Look, either you add Oswald or you deal with fans begging for you to add Oswald for years and years. Luckily, I like Oswald. So he's being added to the thought dump roster. While basing him off his epic mickey appearances is tempting, I'd rather have him act as a tribute to his original toons. A Mr. Game and Watch for his shorts, complete with a black and white filter on his base look. I'd still reference Epic Mickey subtlely when I can, namely I'd cast Frank Welker to reprise his role instead of whoever they got for disney speedstorm.
    So there you have it! Not anything too surprising, but I like what I've presented. In terms of missing characters, Daisy is obviously the biggest name not here. Sorry for that. Considered making her a semi-clone of Donald, but I just can't visualize it in my head. I would've loved to include Clarabelle Cow, Mad Doctor, or Phantom Blot, but either I can't visualize them well enough or they conflict with a character I'd prefer to add over them.

    Thank you for reading! If you have any thoughts, please let me know.
    MARTIANSNAKE'S BIG DISNEY PLATFORM FIGHTER THOUGHT DUMP PROJECT... Proposal.

    So, a Disney Platform Fighter has been something I've thought about on and off for the past few years, spurred on by games like NASB and Multiversus coming to existence. I'm sure many of you have had the same thoughts.

    This potential project of mine is basically designed to let loose all my ideas and opinions regarding such a game. I'm planning on it being updated sporadically, whenever I'm bored and have the time.

    I'd start off with roster thoughts, highlighting characters I'd pick and what I'd do with em. Maybe I'd spiral out into stages/items/assists/etc, we'll see.

    Every status would be sorted by categories like Pixar, DAC Heroes, DAC Villains, Marvel, ETC. Potentially chopped up further if any of those get too long.

    The reason this is a proposal is basically just me making sure nobody would be annoyed by these (although the bulk of the text would be hidden behind spoilers). As well as checking if this would be against any rules or something.
    I do dig how Multiversus leaned into teams and moves that support eachother and all that. Opens your eyes to a lot more types of moves and abilities than attacking/movement/self-recovery.

    Also makes you look back at characters you'd usually overlook precisely BECAUSE they play more of a support role.
    KneeOfJustice99
    KneeOfJustice99
    Honestly, the concept of "support" characters alone within the platfighter genre is a really underdiscussed but fascinating evolution that I don't think people give Multiversus enough credit for, given how weirdly natural a fit it feels like it is, but also how basically every instance of a "supporting" character in doubles play in the entire genre seems to only really work like that because of emergent gameplay coming from being balanced almost exclusively around singles or free-for-alls... with only, like, a couple of exceptions.

    (Not that that's entirely a bad thing - it's really fun to see what kinds of emergent strategies people use different characters for from time to time - but obviously the concept of a "support" character doesn't really fit in that kind of balancing very well.)

    I can totally understand the argument that playing as "support" characters might not be as fun, but to a certain extent, I think that's because a lot of people just presume them to be basic-***** healers of some kind - but when you look at how Multiversus handled them specifically - ie, Steven, Velma and Reindog - it's genuinely nice to see how they're handled in quite unique ways that, again, haven't really been seen in the genre prior to this point.

    While I don't necessarily think dedicated "support characters" are a good fit for every platfighter (again, a lot of them are balanced mostly around singles or free-for-alls, so it makes sense), it's a really cool concept I'd love to see both Multiversus continue to develop, as well as some other devs explore the potential of. I think there's a lot to work with there, and it's a pretty untapped mechanic field.
    MartianSnake
    MartianSnake
    You don't even need to dedicate whole fighters to support really, Multiversus already gives most of their fighters some sort of team-based synergy move or ability. I could see that working in other platfighters.
    I used a random team sorter to randomly snap the Smash roster in half. Here are the results:

    Peach
    Bowser
    Daisy
    Piranha Plant
    Yoshi
    Donkey Kong
    Wario
    Toon Link
    Zelda
    Young Link
    Sheik
    Kirby
    Meta Knight
    Pokémon Trainer
    Mewtwo
    Jigglypuff
    Lucario
    Samus
    Ridley
    Roy
    Ike
    Chrom
    Fox
    Falco
    Wolf
    Inkling
    Villager
    Captain Falcon
    Wii Fit Trainer
    Ness
    R.O.B.
    Min-Min
    Pyra/Mythra
    Snake
    Ryu
    Mega Man
    Terry
    Joker
    Cloud

    If you were Nintendo, how would you justify these cuts and keeps?
    CannonStreak
    CannonStreak
    I have to admit, KneeOfJustice99 KneeOfJustice99 You have that down right! It sure is funny, as you said!
    Baysha
    Baysha
    "Okay uh... Mario was cut cause the main focus of Mario games aren't actually on Mario. 99% of Mario games start off cause of Bowser Kidnapping Peach. Mario is just the player character, but what people really focus on are the enemies, and the end goal. Whenever you see a goomba or koopa or hammer bro enter the screen, your eyes immediately dart to their position and you re-plan your route across the platforms accordingly. Even the level geometry itself can serve as a form of opposition towards the player achieving their goal. All of the greatest parts of a Mario game aren't about Mario, they're about obstacles. Mario is not a game defined by the player, but by the opposition. Bowser represents this opposition to a T, being the mastermind and ruler of all that opposes the player. Thus, with Bowser in the roster, this opposition, and half of the essence of a Mario game, are represented.

    You might've noticed I said half the essence of a Mario game. Peach (and Daisy) are still in the roster because they define the second most important aspect of Mario, the end goal. What is an obstacle if there's not something behind it? It wouldn't be much of anything at all. The obstacles of Mario games are defined by the fact that there's an actual reason to overcome them, a prize, an end goal. When you play a game, if you beat all the challenges it has to offer, that will mean that you win and it will grant personal satisfaction. This by itself was considered a fine motivation for games in the early days, but as technology advanced, game developers could weave story and context-based motivations into the games themselves. The Princess has been kidnapped and you are the only one that can save her! Peach represents this desire to overcome obstacles for both challenge and story-based reasons. She is the essence of victory in the sense that Mario has rescued her and that you have won the game. Without this sense of victory, the opposition provided by Bowser would be meaningless. When you run an obstacle course, which is more memorable, the actual obstacles you overcame and the prize at the end, or the outfit you were given at the start?"

    Let it be known that I don't actually support cutting Mario for Peach and Bowser this was just for the prompt.
    MartianSnake
    MartianSnake
    This is incredible reasoning on par with if not better than the infamous excuse that Marvel vs Capcom Infinite representative gave about magneto's functions.
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