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hotgarbage
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  • Heheh, alright. Just making sure you didn't forget about us, thanks!
    thankyou :upsidedown: I thought for a moment you were getting sick of my requests hahaha! I have this new idea about walking dtilts... where Zelda does a Dtilt at percents just before they pop up so she maximises ground stun time, and then simply buffers a dtilt --> one step --> dtilt --> one step etc... in that pattern so essentially she's following the opponent's SDI.

    What would make this interesting is also the trip ratio of the move, as that gives her an even greater stun time to follow her opponent. Is there any chance you can get the frame data for walking dtilts - i.e. just dtilt, immediately buffer a walk for a tiiiny amount, and then buffer a dtilt again (I think it skips like 3 frames) at percents just before they pop up for the maximum stun time.

    edit:: I think this could be plausible but only on the lighter characters in the game from jigglypuff to someone like metaknight or zamus as they experience the most stun from earlier percents as far as I'm aware.

    Thankyou, I really appreciate this.

    I also have a bunch of other requests haha! But I won't rain them upon you now >.<
    o hot I havent heard from you in awhile >.< I miss your frame data - I need your help on something :)
    Hey hotgarbage, do you mind finishing-up the frame data for us guys back at the G&W boards? :)
    ah, its nice to laugh once in a while :3 ty for that. btw we must play again! what ya been up to mang?
    Would you have anytime soon to compile a Frame Data thread?

    After the nair thing, I'm realizing Niko's kinda sucks. :p
    Hello! Just wondering if you could look into this video for me? http://www.youtube.com/watch?v=6EQEF...e=channel_page

    At around 2:38 onwards, Zelda lightning kicks Olimar... but she receives no freeze frames despite the opponent receiving them. Does the move have IASA frames on sweetspot? I can't seem to explain this oddity at all... olimar didn't even use a whistle, perhaps it's pikmin related?

    If we can harness this freeze cancel, I envision this rofl: http://www.youtube.com/watch?v=oGwdYj1OhNY How amazing would that be???
    Thanks.. that wasn't what I meant though, my bad. <,<

    I wanted to know if Sheik can hold her chain over the ledge, wiggle it and keep people from tether warp because they would get hit by the chain.
    When you wiggle the chain.. what does it hit on?
    ie One chain hit, hits every 2 frames.

    BTW.. look into some of what is in this video please:
    http://www.youtube.com/watch?v=asztUr8gsI8

    Not all of those are performed right but you should be able to tell what to look at and not what to look at.


    *goes back to making Sheik a b*tch to fight*
    heya I need some help! I remember you testing dair's hitstun for me and saying that Zelda has a +10 advantage on him if under perfect control settings. What if she hits with it however and goes straight into bair, which all takes place with her in the air.

    I should imagine she keeps the +10 advantage but she's not landing on the ground. Bair is only 5 frames. Could this histun possibly be legit to combo into an LK? If so, is there a potential earlier percent that this might work on, say, at 100% for example?
    more faster and i can actually perform banana tricks and **** >_< oh and dash attack combos :p. slam dunk ftw (dash attack into dair). u better hit the scene i might go up there to nc soon.
    im trying to pull melee falco tactics in my game :\ and try to pressure shields as much as possible.

    for u as peach air game is forte :3 oh btw hows ur offline game to online? mines different so im assuming urs as well?
    oh u mean my mindgames? theyre amateur really :\

    and help against diddy u did fine to me o-o? well peach has the matchup in her favor 60-40 its just i realized against peach's midair jump i try utilizing my vertical attacks such as upsmash and uptilt to hit before u land or when u do ur dair, u can bait that from me and punish me for it. and i try to place bananas to where u limit ur movement and/or landing areas.

    so more or less. i suggest to be more air aggressive/possessive and more projectiles. i dunno how the beets work but i was amazed at when one hit me it did like 25%+ and one even killed me O_< i literally said wtf out loud in amazement.
    i believe u were the peach i was just fighting online. those were great matches btw. ur ****ing awesome O_<...hehe next kosmos? =3
    Will you help me?

    I need frame data on G&W's Specials.
    I need the following tested:

    How awesome is his upB
    How awesome chef is
    When the rapeage comes
    How long the rapeage lasts

    thanks if you say yes
    Will you help me?

    I need frame data on Sheiks chain.
    I need the following tested:

    start up frames
    tipper hit box
    non tipper hit box
    cool down


    thanks if you say yes
    Hey thanks for the info! What is the most stun available from weak dash attack on Mario.. say if it's been decayed to its fullest... that means he won't be able to DI out of it until later percents... but in the process the fact he is at later percents does this is increase the amount of stun he's in?

    The reason I'm asking this is because if this works out to plan she'll be able to chain a constant stream of dash attacks on the opponent like a lock, which opens up her options somewhat further.
    Oh wow that's very good information... it gives us an insight into just how safe we are against certain characters when using Dtilt for followups.

    I was very disappointed by Bair though... =( is there a chance you can test her dash attack? I'm particularly interested in her weak dash attack. I think there's a certain decay on it where she pushes them and they have a hard landing, but she's quite close to them to followup with something. If you could do this it would be great. You are being credited btw... because I understand I'm making you work quite hard >.<
    Thankyou! I'm very interested to see how different sizes and weight classes are affected by the dtilt stun wise... it's a very interesting move imo with some potentially good setups =D
    Hiya! Thanks for the information so far!

    I think I'm onto something a little bigger now though... I was testing bair sourspot > bair sweetspot on marth at 95%. He seemed to have a hard landing when hit with the sourspot... does this allow enough time for the sweetspot to work? This would provide some great KOs if possible. Basically if you could find the hitstun of bair (it's a little stronger than dair I believe) at varying percents that would be awesome!

    Let me know though if you can't so I can get someone else to help out, cos I've probably bothered you enough haha! =p
    That's good info! Is there any chance a dtilt > buffered bair/fair could work on anyone in the stun at all? They're 5 and 8 frames respectively btw, but she'll need to buffer a turn around for the bair to work. Does she have the opportunity to do this?
    Oh really? That sounds good. This means the standard window is from 50 - 79% for the lock to work. Is this at all decay values as well?

    What do you mean by diminishing returns also? Thanks for all this info, you've been very great so far!
    Thanks hotgarbage! It sounds interesting! Can't wait for the info to come through =D
    It's me again >.<

    I've completely hogged your wall below xD I was just wondering if you could research Zelda's nair for me... especially all the hits before the final hit. I believe it has a set knockback but I'm not entirely sure. If you could do this that would be brilliant!
    Hey Hotgarbage, not at that I mean to shove you along or anything, but I'm forming a thread on Peach's random Beam Sword and the frame data on the dash attack would sure be nifty...

    :D
    Awe no! This is such a bad time to be ill now with all the nice spring weather!

    Someone from the boards managed to test her jab at its stalest...we shocked by the results... its hitstun doesn't decrease, which means it has set stun times possibly because of the electrical hitlag. It does have less stun but only by 1 or 2 frames, which doesn't affect the followup of jab>dash attack too much.

    I believe dtilt is heavily affected by decay however. It would be interesting to see how badly the decay can affect it... I know for sure that fully decayed dtilts will lock mario around 90%, and fresher ones will lock him around 60%.

    Thanks so much for helping us, you are getting credited for all the work you do as well! (I don't know how else to thank you lol!)
    It's always a pleasure getting info from you nonetheless despite the disappointing results of her sourspots.

    Is there anyway you can look at her nair, but most importantly the very first hit of it? I've done true combos from this hit before and I wanted to know how much of an advantage (or disadvantage she has). Decayed jabs are also very interesting as well ^^ I hope this isn't too much for you >.<
    <33333333333333333333333s

    Legend! I don't know where to start with my thanks =O I'll post this in the zelda research thread.
    Cool! I'll look into that! Just take your time with the frame data btw ^^ there's absolutely no rush
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