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Glubbfubb
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  • In an ideal world, how would you want directional influence to work in a platform fighter to make it balanced for both parties? I ask this since I heard there are some complaints of how Smash's directional influence is jank, and I want to know if that's true.
    Homelander in OU, clapped by Omni-Man
    Homelander in UU - clapped by Metro Man
    Homelander in RU - clapped by Spongebob
    Homelander in NU - clapped by Sporticus
    Okay, Homelander dropped to PU, a tier where the power level is so low that Waspinator is a meta threat. From an objectionable standpoint, who will win, Waspinator of Homelander?
    I always wonder, with Meta Knight in Brawl always being called for bans, I never see and discussion on what would happen if he was banned, how would the meta shift now that matchups he otherwise oppress are gone, like would any mid-tier be higher tiered now, I am curious
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    Inkling Man
    Inkling Man
    His up special must have been too OP which could be why it doesn't make him glide anymore.
    Ze Diglett
    Ze Diglett
    I know R.O.B. was consigned to mid-tier hell pretty much solely because his matchup against Meta Knight was so terrible. In a vacuum, Brawl R.O.B.'s actually pretty good.
    MBRedboy31
    MBRedboy31
    Inkling Man Inkling Man Funny you should mention that... In the other fighting game where MK’s Shuttle Loop still has the glide, Kirby Fighters 2, it is OP for a different reason: it can infinite combo people in the upper corners of the screen. Some tournaments had to put a limit on how many times in a row you can combo an enemy with it.
    I'm debating if I should change the grab mechanic in my game Sigma Busters. More specifically I'm more open to each character having a different style of grab to reflect their alien physique. Aremi, my main character, being the basic shoto/Mario-esc character would have the standard 4-directional grab. LAMBDA, a character relying on brute strength would only have a back and forward throw, but they can charge their throw to make it both more powerful and launch farther. Weevle, being a grappler rushdown hybrid, would instead have an 8-direction grab. This is just testing the waters, but I want to know if it's a good idea?
    Glubbfubb
    Glubbfubb
    What I mean A_Kae A_Kae is that there would be a larger variety of throw styles among the cast, so they feel more distinct. LAMBDA, for example, has only a back-and-forward throw, but they have the unique property of charging their throws to make the launch character go farther, but charging the throw carries the risk of the caught fighter escaping. Maybe Weevle could have the unique property of grabbing and throwing characters in the air, though these air throws are only up, back, and forward, so no worries about chucking your foe into the void downward. Some characters can apply status effects with their pummels, like poison or burning, or they could bite the opponent to heal themselves. A lot of possibilities with expanding the utility of one's throw.
    A_Kae
    A_Kae
    I guess what I'm thinking of with a charged throw is that it's kind of like pummels in smash where you pretty much know how many you can do based on percent so a charged throw might devolve to just "can/can't". Or is it like a partial charge thing? Not a binary base/charged.

    Status effects seems cool! Something that comes to mind, and maybe you've already thought of this is extending the effects of other moves against statused opponents. Sort of like A.K.I in Street Fighter 6. I don't know if you're familiar with that.
    Glubbfubb
    Glubbfubb
    Imagine a Smash Attack, but its also a throw, that's what I am trying to do with the charges throw.
    Bruh wouldn't it of been super funny if there was a Wario and Waluigi DLC in Mario + Rabbids and the weapons they would wield would be Wario with a machine gun and Waluigi a bat, and they are basically accidental gangsters as they are on the run from the bad guys for stealing a precious artifact. I just think the image of Wario with a machine gun is the funniest thing that could feasibly happen in the Mario franchise, because what other weapon would he wield, and no brass knuckles wouldn't count because that would be Daisy's thing.
    Janx_uwu
    Janx_uwu
    I would think Wario would use Waluigi as his weapon.
    KneeOfJustice99
    KneeOfJustice99
    i initially misread the original post as thinking that wario was actually using waluigi as a sidearm alongside his machine gun, and while wario with a machine gun absolutely makes sense in my mind too (i can't help but think some sort of jetpack joyride floating mechanic would suit him well), the idea of wario just pelting waluigi at people is undeniably hilarious and oddly fitting for the pair
    Janx_uwu
    Janx_uwu
    Wario + Waluigi become the first melee character in Mario + Rabbids, except Waluigi stretches out so comically long during the swing that their range of attack is like twenty feet

    KneeOfJustice99 KneeOfJustice99 And I imagine, as one of their special moves, the tables would turn and Waluigi would throw Wario as a grenade of sorts (the blast being a Waft of course).
    Sigma Busters development story.
    Looked at various fighters from various franchises, specifically of the heavyweight archetype, as references for my own game. I've been developing a concept for a female heavyweight fighter since I like my roster to have unique "alien" concepts and that one is something I haven't seen other plat-fighters accomplish. Looking at the Smash Bros roster, I notice a running theme with heavies is that they are related to royalty in some way, Bowser, Ganondorf, Krool, and Dedede, taking the concept of large and in charge and running with it. So I decided that for my female heavyweight fighter, I will also make her a royalty-themed character, mixing the reality of Peach and Daisy with the frame and power of Krool or Dedede. There were some odd design challenges to make a working concept, I felt an insect theme would work best, but I originally didn't want to do a classic queen bee, but rather a wasp or mole cricket of all things. I felt this made her concept too complicated, so after some discussion with Kirbeh Kirbeh I decided that the bee concept is a time-honored classic, bees are cool for moveset potential anyway so even if the direction is cliched, I can do something cool with it. Right now I have a unique semi-zoner heavy of sorts, who uses honey to slow down opponents to help patch the main weakness of heavies, approaching tools while mixing in some Krool and Dedede esc attacks to complete the picture. Her name is Vespa by the way.

    The message is to think fighters through, take a core concept and build upon it to make something unique. How does the concept I show to you guys shape up?
    Is there a character from a fighting game, not just from Smash Bros, that has a well functioning, well-balanced, and excellent kit, but the top tiers are so broken in their jankiness from their broken strats that it devalues the balanced characters, making them bottom tier trash despite their good kit. Some notable examples and why the way they are maybe?
    Honestly I'll say it upfront, AI isn't the issue, it's the grifters who abuse it that are the issues. AI is best used in my eyes as an aide, not replacing the work but rather optimize what you already have. Stuff like suggesting to put a comma in one place, making math equations out of certain scenarios, stuff like that is fine to use AI in my opinion, the issue is grifters abusing it at the expense of workers, it should just be an assistant, not a replacement
    Does anyone find it odd that there wasn't any new levels based off Sonic Lost World and Mania, when Forces and Frontiers had their own dedicated stages? Like I know Shadow never appeared in those stages but he also didn't appear in Frontiers as well, so I don't get why Lost World and Mania content weren't added as well.
    MBRedboy31
    MBRedboy31
    I think a big reason why those games would be skipped is because Shadow Gens‘ aesthetic and theming overall is on the more detailed and gritty side, and those games (Lost World especially) wouldn’t fit it super well.

    I wouldn’t say Lost World is lacking relevance right now, though, since Sonic Rumble has a lot of Lost World levels (it has 4 distinct level themes in that game, while no other Sonic game has more than one in the main mode.)
    Janx_uwu
    Janx_uwu
    I think you could make a Lost World or Mania level work in Shadow Gens - I'm imagining the subways of Studiopolis, or the undergrowth of Silent Forest - the question is why? Forces is a cool game to pull from because the game genuinely had a lot of missed potential, and if you have to pull from a game that Shadow's irrelevant in, Frontiers makes the most sense from a marketing standpoint given it's the most recent mainline game.
    I wonder if instead of menus, for my platform fighter, all gameplay selections are done via a hub world. A major plot point of my game revolves around a singular ship overlooking the galaxy, so I am picturing this massive interconnected hub that acts as a lobby for all the modes of the game. Maybe something like Rayman Legends or Pizza Tower, a playground where you can test all the character's moves in a safe environment while you travel through and pick your mode of choice. There could even be changes to the hub to reflect special events like holidays. How does that sound to you guys, would it sound fun?
    Do people like Smash Run just becuase of all the references in battling iconic enemies in gaming, or is it becuase of the gameplay and the untapped potential that gameplay could bring. I'm thinking this question when designing the basics of my take on Smash Run for Sigma Busters, where its an endless score attack mode, but the twist is you have to choose when to end on your own terms, since if you die your score will be set to 0. The logic is that it separates the good and great players, a good player can get far, but a great player can decide when to stop and cash the full bounty.
    osby
    osby
    I mostly like the gameplay, tbh. The enemies are cool but they aren't the main reason I like Smash Run. I think it's fun to wander around in a huge map, trying to get stronger under a time constraint.

    Compared to that, a score attack mode would feel a bit too arcade-y and not as exciting to me.
    I am fascinated by just how WRONG this theme song is for Transformers Generation 2. The first line seems to imply some so bad its good rap, before it just devolves into non sequiturs and random bits of exposition. Fascinating, isn't it?
    Didn't know I could do this, but you can program godot so that when you press certain buttons, it takes you to a website outside the program. So I added a button on the main menu that takes the player to my Discord server for the game, cool huh?
    With how big the Pokemon leaks are, I think it should come to you guys attention that more than 2500 GameFreak employees got their personal data leaked, I feel that is no laughing matter and is one of the few times I support Nintendo seeking out legal action
    I wonder if my struggles with game design is due to some combination of laziness, general confusion, or some sort of internal inadequacy that I can't identify. I admit I am more of a writer than game designer, but I feel like I have the capabilities to make a good game, I just have been having these lingering struggles that I can't just get past. I don't want to disappoint people or lead on the people who have been helping me into nothingness. I don't want to be a pariah or something like that. I just want to prove to you guys that I can make something special, but I always have anxiety if the work I am doing is not good enough, or is not going by quickly. Thoughts like that eat at my mind, and I don't want to be seen as a hated figure on the internet for lying to you guys. My game isn't cancelled or anything, I have just been having lasting issues and this is something I have to fix myself.
    KneeOfJustice99
    KneeOfJustice99
    Here's my take on things. Game design is tough. It's a long, arduous, and difficult process that - at times - can feel aimless, and it's very easy to let the process drag you into a swirl of negativity. At the same time, those little victories amongst a process that's arduous can feel like everything's falling into place - getting things to work, coming up with concepts that feel good, playtesting resulting in cool emergent concepts, and so forth.

    It's like climbing a mountain. Every single step is a victory, but there's no point in trying to rush to the summit. It's completely understandable that you'd be anxious to ensure you're coming out with a product that people would like, but remember; art takes time, and anyone worth their salt will understand that it's better to take time for your work and time for yourself than it is to end up hurting yourself and the project as a whole by rushing it out.

    I can't pretend to understand everything going on in your head right now, but I can say this; you're not going to be seen as a hated figure even if the worst comes to pass with this sort of thing. It's hardly like you're some YandereDev-type figure taking money from people and then lying to them for years - and if there are people trying to tell you that you're a bad person for taking time for yourself and taking time to polish the game you're working on, my best advice would be to ignore them.

    I know I can't force you to think one way or the other, but at the very least, you should know that it's okay to take time for yourself. Even if your game ends up being a years-long project because of other committments you need to handle, or even if it's just because you want to take breaks to gain a fresh perspective when you come back - that's fine. Your game's going to be all the better for it. :)
    Glubbfubb
    Glubbfubb
    KneeOfJustice99 KneeOfJustice99 I feel I am just thinking too far ahead when I should focus on now. Sure, a character select screen is difficult, but i don't have the resources at the moment to even make one. Something like a pause menu is something more in my line of progress so that would be the likely next step for me.
    KneeOfJustice99
    KneeOfJustice99
    That's a good way of approaching things! If you feel like you're struggling to approach one particular feature, it's good practice to move onto something else, then you can use the experience you gained from that (or just a fresh perspective) to come back to the original problem. Don't feel like you've got to be gated into doing things in a particular way - things like polish or whatnot can come in the post-production phase.
    Bruh where is my 3 hour Youtube essay about the rise and fall of Dreamwave Comics. In 5 years, they revitalized the Transformers brand in the comic space, established what would become important plot points in other TF continuities, most notably the first appearance of the Fallen, had crossovers with GI Joe, was this close to making a whole Mega Man and TMNT comic universe... then just crashed and burned since the managers didn't properly pay the artists and now are considered the Voldermort of the Transformers fandom, next to Energon and he who shall not be named.
    Anyone find it weird that fictional Video Games often have real world holidays, even if it doesn't make logical sense. I sorta prefer when video games do their own thing with holidays, making it aestetically similair but doing it's own thing. Animal Crossing is a good example of this trope, Christmas and Easter are replaced with thematically fitting Toy and Bunny Day, holidays that weren't changed like Halloween were given in-universe explanation for existing, and they had a few original holidays mixed in as well.
    While I admit Hazbin Hotel and Helluva Boss aren't exactly my cups of tea, do you think people just like to critique them for the sake of critiquing them, like I understand there are flaws to these shows, like any others, but I find it odd how there are so many critique videos despite not finding anything "WRONG" with the show
    TBH I feel there should be a push for an evil Batman rather than an evil Superman. I feel that has more topical storytelling potential, since Batman always bejng prepared for everything cam be seen as an allegory for police states or surveillance states. Plus an alternate universe where Joker is some sort of rebel anti hero who fights a Big Brother themed Batman would go hard ngl.

    No Batman Who Laughs doesn't count
    If there is a Pizza Tower 2, do you either want a continuation of the first game in terms of graphics and aesthetics, or a 3d platform in the vein of Wario World?
    Potential update on the phishing scam i was afflicted by, my money is likely to come back, it was just a transfer between two parties and not full ownership of the card. Even if I accidentally consented there is a likelihood that I will have the transaction canceled, it was reported an hour after the fact, so soon enough to make the transaction freeze. I am not confirmed to get my money back, but its a big chance.
    I am warning you guys of a new type of scam in Discord, the false report scam

    Discord will DM you a message of someone sends a false report, then say to contact this account to fix the report or else you get banned. That is not true, that is a scam, and I fell for it.
    Would you rather have a video game adaptation that is a perfect adaptation of a game but has some notable pacing issues, or a well-paced adaptation but its one that does its own thing and is just the characters just doing stuff
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    Glubbfubb
    Glubbfubb
    I mean, if the characters are in character, they do things you expect them to do. Honestly, I just prefer those adaptations since it's something new, if you want an adaptation of something that already exists, ill just play the original version since its the purest version of that adaptation. If something does its own thing and makes sense in the context of the adaptation, then it can be appreciated as its own thing and gain a new subset of fans.
    Perkilator
    Perkilator
    Speaking of the idea of characters from the source material doing their own things in the movies…you remember how Dragon Ball Z and Pokémon used to get yearly movies disconnected from the main story? I’m kind of nostalgic for those kinds of movies.
    Glubbfubb
    Glubbfubb
    Sonic X is a notable example of both methods of adaptation. Many fans say season 3, the most original season due to focusing on a completely original villain faction in the Dark Oak, is the best season, while season 2, the one that is a condensed adaptation of both Sonic Adventures 1 and 2, is considered the weakest.
    I just realized something

    Velisify is the reason the Pokemon community can't get along, Velisify is the reason there is divide in the world, Velisify makes everyone hate everything

    VERLISIFY IS THE REASON WE HAVE NO WORLD PEACE
    Does the Smash community have a Verlisify-styled figure, a person so hated and shunned that they are considered the Voldemort of their fandom, someone who should not be named? I don't know if DrCoeloCephalo counts since he's more related to the Yokai Watch fandom, but maybe someone else has that mantle.
    I've been thinking about random superpowers, I feel having nuclear-based superpowers low key sucks. For one you can't have a social life since you'll give your freinds radiation poison, you can't overexert yourself of else you'll enter meltdown and blow up an island or something, but if you restrain yourself you can only kill people via radiation poisoning, which is incredibly messed up tbh especially if the user has some sort of conscious
    So does Japanese television have different standards and practices than American TV, been watching Samurai Sentai Shinkenger, and despite being the basis of Power Rangers, already shows swearing and the drinking of alcohol in the first 2 episodes alone. Is there something I am missing about Japanese television standards?
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