• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Speed Weed
Reaction score
18,228

Profile posts Latest activity Postings About

  • thinking of finally starting up that unspecified Namco crossover creation thread I've been thinking of......problem is the landscape has changed so much since my last thread and I'm not sure if I have it in me to run another one without it petering out, or if the audience is even there
    I've seen someone say this again and so I feel like talking about it: one of my little pet peeves with the way people talk about SEGA is whenever someone brings up the fact that they started out as an American company to justify them focusing on catering to Americans. You can think whatever you want in that regard, but I've always found this to be a disingenuous argument because it's frankly such a distant part of their history that just isn't the reality of how they've operated for a good 6 decades now. People invoke it to push this narrative of an American focus that runs in their blood throughout their history, essentially saying that despite mainly operating in Japan, they and their legacy are fundamentally American at their core, and not only is that just not really true (even other eras which saw a big focus on their US division are pretty distanced from what happened then), I feel like it also has the potential to invite some.....really problematic undertones. It feels like the people who invoke that argument don't actually know or care about that period in history and are only using it as a gotcha after reading about it on Wikipedia, and I don't like how it's often used to essentially dismiss the company's Japanese history, which is extremely interesting in its own right, just as fundamental to where they are now, and just as deserving of study.
    Wario Wario Wario
    Wario Wario Wario
    I don't really know much about pre- or even post-console Sega history, and I do have a significant preferance for weird American/scrimblo Sega, but it always felt obvious to me that the era with the Fonz game and such was more disconnected from modern Sega than say, Hanafuda is to modern Nintendo (even if modern Nintendo's stories of Hanafuda are very much whitewashed). Sega has historically always had a decent balance of American and Japanese games - you get your Seamans and Jet Set Radios, and they sit comfortably next to Floigan Bros and Toy Commander, from a business perspective it's strange to prioritise any region as a company like Sega that is associated with different things in different territories given how the console eras essentially had Sega trading popularity between regions like hot potato.

    The new Sega guy strikes me as trying to make "Nintendon't" strike again, not realising that campaign worked because 1. Nintendo had a legitimately damaging effect on the gaming industry as a whole that consumers were at least somewhat alert to, and 2. the Genesis was an objectively better product than the NES from a strictly specs perpsective, as opposed to modern Sega which doesn't have a product and the modern gaming fandom that tends to condemn competitive hostility (be that from players or companies) in quite an uhh... hostile fashion. This "super game" thing sounds ominously terrible especially.
    Speed Weed
    Speed Weed
    It's a weird era overall that we're in. A lot of it to me feels like kowtowing to fan rhetoric about "SEGA's glory days" which often completely misses the point - SEGA was so good in the 80s/90s/even the 2000s because they always kept innovating and making wild cool new games, and a lot of fanboys usually completely miss that and claim that a return to SEGA's past would be to make sequels to all their IP, when SEGA was probably one of the least franchise-prone among their JP contemporaries. Now, does this mean making sequels is bad? No - to be honest I think we have to reckon with the fact that making a billion cool new things like the old days just isn't tenable anymore, but there's a certain air of dishonesty running through both company and fandom discussion when claiming that "SEGA is back to what they used to be" when they kinda.....aren't.

    This ties into my biggest worry about this new era - from all the interviews that came out recently, it seems like the current plan from the guys in charge is to turn SEGA into a Disney-level IP farm, which, and I will not mince words here, is absolutely bat**** insane. I love SEGA games, but they simply do not have the catalog to make this sort of multimedia empire a reality - a lot of it feels like them getting drunk off the success of the Sonic movies, and I feel like it's just gonna lead to a bunch of junk no one wants and have some seriously negative effects going forward. Couple this with the Super Game stuff, and the fact that they're probably gonna keep adopting more and more tedious corporate practices as a result of all this (for example, they've already expressed interest in a subscription service) and it leaves me in this very unsure state, where the narrative is that they're Back, but everything feels off. For as "boring" as ppl often claimed their past few years to be, you could at least claim that the company was stable, and there's this certain fear that comes when they're taking risks again. Theoretically I should be happy, but the problem is these aren't risks taken for art or innovation like before, they're risks taken for the sake of even bigger corporatism, and which are frankly unlikely to pay off. And I'll be real - that's ****ing scary, man!!!! I hate feeling like the future of this longstanding, mega important developer is in genuine question thanks to delusions of grandeur and of "getting back to the top". That's kinda what this whole thing feels like: an obsession with the past, but also a failure to understand what made the past so special.
    LiveStudioAudience
    LiveStudioAudience
    From a layperson's perspective it does feel like current Sega is attempting to follow Nintendo's path in certain respects. The Big N has a notable set of IP's to lend themselves to theme parks and multimedia on top of their own subscription service of games so the obvious path is to do that themselves. Of course, the two companies have vastly different contexts for their franchises (public recognition included) so going that route does feel a bit questionable. And even a plan of sequels to previous titles is not a bad idea in and of itself; it's just that relying on them as a key pillar to major profitability seems inherently risky because there's on obvious ceiling to what such follow ups can really do in the market. I love the idea of more Golden Axe, Shinobi, and Streets of Rage games, but from a practical standpoint they should be supplementary projects to actual stable big sellers that consistently sell well like Sonic, Yakuza, and various Atlus series.

    For comparison's sake Konami is slowly getting its feet wet with the series that many US and European fans associated with the company's most notable period, but even games like MGS Delta and Silent Hill 2 remake are releasing alongside reliable stuff like Momotaro, Power Pro, Yu-Gi-Oh releases, and various other properties which typically cost less to make and have loyal fanbases back home. For all the desire for a Konami redemption arc in regard to series revivals they're being cautious about how much they're putting out and justifiably so.
    The SEGA Race TV OST is slowly becoming one of my favorite obscure SEGA soundtracks. It's this collection of bizarro slightly-off pop punk tracks that are kinda sorta taking the piss a little bit maybe. It's great
    I have mixed feelings on the new Ninja Gaiden - on one hand, neat that it's back, the devs have pedigree and the response I've seen is overwhelmingly positive, but it also kinda looks like every other western indie revival of a classic game we've been getting
    psb123
    psb123
    I will admit I was surprised by the art style. Most of the time the visuals of games that look like that tend to be off putting for me. It's not that I hate them or anything, I just don't find them the most pleasant to look at. So I did get a few "Huh. Well how about that." thoughts in my head when I saw the art style for the gameplay.

    I'm also pretty confident that this game will have lower levels of difficulty then the NES Trilogy. Whether or not that ends up being a bad thing would probably depend on how much lower. And on who you ask.
    have been thinking of doing a new SEGA roster but I'm having trouble getting the direction down. trying to decide whether I do:
    • Fighters Megamix 2 if it came out on Dreamcast, sticking to arcade characters still
    • modern-day Megamix 2, and within that still torn between whether I stick more closely to the kind of picks you'd see in the first one (more arcade leanings or stuff with more of a fighting/brawler legacy) or just a full-blown all-out SEGA fest
    • just a regular 2D SEGA fighting game
    • or just throwing all that out the window and doing All-Stars Racing instead
    choices, choices....
    where were you when you found out that The Ooze (like from the Genesis game) makes a cameo appearance in the Sakura Wars Game Boy game
    MobyGames has a thing where it shows you games that have the most staff in common with the game you're looking at and it's like oddly addictive to look through it. the big problem comes with the fact that it makes virtually zero distinction between the people actually making the video game and, like, marketers from international branches
    I think one of my least favorite misconceptions in the Smash fandom at large is the idea that Ness in Smash 64 was this completely out-of-nowhere random pick and EarthBound would never have been notable at all if he hadn't gotten in - like, I've even seen people propose alternate scenarios where some other mega-obscure Nintendo character got in instead as if they were equivalent situations, and all of this is ignoring the fact that while sure, EarthBound flopped in the West, the Mother games were already very popular in Japan. There's a reason Ness was added, Sakurai wasn't just adding some random game he liked
    I was thinking this for a while, but after the winner for the last SEGA boss in your Battle of AGES creation thread, there should be a discussion moment where we set some ground rules for the final guest character (like the obvious "connections with SEGA" or "it has to be from a video game or not?").
    Like, is SpongeBob SquarePants possible just because that soccer arcade game that SEGA published in the 2000s?
    I personally want a Richard Scarry rep. because of that Sega Pico game, but when all hell broke loose, there will be no escape.
    I've been keeping tabs on that Reddit community SEGA roster Dark posted a couple days back, and after dozens of characters, they finally added their first Atlus character.....and it's Jack Frost.

    As a SEGA fan myself, I hate SEGA fans
    Champion of Hyrule
    Champion of Hyrule
    Look on the bright side: considering the abysmal first party to third party balance (and the third parties they added) more first party characters is at least more appreciated
    FazDude
    FazDude
    this thread led me down a rabbit hole where i learned atlus developed the friday the 13th nes game

    dunno what i'll ever do with this information but
    Speed Weed
    Speed Weed
    That SEGA Reddit community does really sound more like a Nintendo fans community pretending to be a SEGA one.

    Because jesuschrist if the one Atlus character you are adding is freaking Jack Frost and not any of the SMT or Persona main characters.
    And as you said a few days ago, the fact they took so long to include Arle is kinda concerning.
    I think part of it comes down moreso to the specific demographics that participate in these polls. On the one hand, you have full-on oldhead fans, people who actually played these games back in the day, and these guys' tastes are gonna skew older. On the other hand, you have "casual" fans, people who are generally interested in SEGA properties but might have only base-level knowledge of a lot of their output - these types are also likely to favor "core" SEGA stuff, but specifically the more mainstream stuff that's been proliferated by way of crossovers, collections, etc, and they'll also probably focus on the most "surface-level" picks for series' they're less familiar with: and from my experience they're generally less likely to be interested in Atlus stuff. There's also probably some degree of purism going on here. There's also the fact that the people there generally have very "Western" tastes, which I've noticed has really hampered a lot of the more "weeb" franchises (see: Puyo Puyo, Sakura Wars and Valkyria Chronicles taking absurdly long to get added, Sakura Wars still having no additional reps, Phantasy Star being entirely repped by the classic games with nothing from Online, other big-in-Japan properties like Virtual-ON still being completely missing.....)

    Mind you, I'm also much more of a "core" SEGA fan myself, but Atlus' output has undeniably cemented itself as a core part of the company's ecosystem, so it feels to me like a very blinkered, almost Smash fan-esque way of thinking to completely omit it
    I don't follow Amazing Digital Circus, it's not really my bag, but I just found out about the resurgence I Have No Mouth And I Must Scream has been having ever since the show's creator namedropped it as an influence and all I'm asking is does this mean I can create a piece of media just as a trojan horse to get people to play the niche games I like
    Been thinking about the Monkey Ball Sonic reveal, and while it's cute, it's also very disappointing to see that this much of the SEGA slots they'd announced is being taken up by Sonic stuff - and to be honest I think there are really poor optics to advertising "wow look guys it's the sega pass 6 sega characters i wonder who they'll be!!!" and it turns out over half of it is just Sonic. Like, you have to know what you're setting up people's expectations for there
    Speed Weed
    Speed Weed
    Yeah, I do agree actually. Doesn't help that the remaining slots will likely be the other best selling SEGA IPs (Persona, Yakuza and potentially Hatsune Miku. Maybe the Angry Birds).
    Miku would honestly have been pretty fun but I unfortunately wouldn't count on it - I'm not sure you've heard this but I think a couple months back, it was more or less officially confirmed that the Project DIVA series is over.

    Persona is a weird one......Morgana was in last time, but he was delisted for some reason, so there might be issues with bringing him in? Okay, calling it now, it's Kiryu and Angry Birds. We will get the most corporate possible lineup
    Champion of Hyrule
    Champion of Hyrule
    I don’t actually believe it will be (and these don’t sound that interesting) but if my colour theory is correct I’m predicting Beat and either Red or Kiryu. Beat would be the green ball and that orange one would be Red or Kiryu since it appears red on the website
    D
    darkvortex
    I think it's beat again. Maybe Amingo since he did just get a new ga!e
    Started watching High Score Girl. The intro has Trio the Punch so it's already officially a good show
    They revealed 5 new games for old SEGA properties and only one of them looks legitimately good
    Speed Weed
    Speed Weed
    I think your issue might be the fact that it overall looks less stylized. The JSR games are famous for their super distinct artstyle, and from the footage we saw, it feels like it's still a little bit there but they're placing much less emphasis on it. The cel shading and stylization and whatnot is much less prominent
    Champion of Hyrule
    Champion of Hyrule
    Honestly the whole thing looks really off to me, it feels like an attempt at homogenizing their IP’s and to try and make a “Definitive Experience” for each of them in a way that lacks direction. I’m sure there could be some good from this and I don’t think these games would be bad necessarily but holy **** do they look bland. Gamers will probably eat it up though because “Omg Sega agnowledged obscure properties!!!” as if Jet Set Radio is that obscure.

    also this must be like the 50th game called just Shinobi
    Baysha
    Baysha
    Sega really showed their love and passion for these games by showcasing all 5 of them in a single 90 second trailer that only shows any actual gameplay nearly a minute in.
    lmao they added Bonanza Bros. to that SEGA arcade girl mobile game
    RIP Buichi Terasawa
    D
    Yo Speed Weed, I was wondering something.

    A while ago while trying to install Render96 on my new PC I stumbled upon this video and on the 6:31 timestamp they mention a person called Speed Weed:
    I was wondering ever since if that happened to be you, because I've also seen said user on the Render96 server.
    HEY

    HEY YOU

    CHECK OUT MY FRIEND'S THREAD

    IT'S JUST STARTED UP AND IT CAN USE ALL THE HELP IT CAN GET

    SO IF YOU'RE INTERESTED IN SHONEN JUMP THEN COME ON DOWN
    Out of the many things I could've found out when I woke up today, I was not expecting the fact that the recent releases of some Kenji Eno/Warp game soundtracks on streaming are all copyrighted to SEGA, which means they prolly picked up the rights after Warp went under, which means stuff like D and Enemy Zero is now eligible for Battle of AGES
    irt last profile post, I've been looking through past jobs in the game collection thread and I have two thoughts on the licensed game job:

    A. I love MvC2 to death and it prolly should be in but I find it weird how it got in before, say, Goldeneye. Champion was right when he said it feels like Capcom bias is starting to crop up as well
    B. DID NO ONE SUBMIT TONY HAWK????? WHAT
  • Loading…
  • Loading…
  • Loading…
Top Bottom