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Smash Hero
I don't think 2.0 had any game breaking bugs, yet 2.1 was released.
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And a great opinion it is.IMO- people need to stop asking for specific "nerfs/buffs" and treat this game like it's the final release. We aren't going to get anywhere if no one actually develops her metagame (ironic, since this is a metagame discussion thread) and just asks for changes instead. The next public demo won't be out for a verrrry long time, so I suggest less "buff x pls" and more "what are some uses for x move?" or "how do i deal with x mu?".
Just my opinion.
What do you mean?- The DI angles of Whip, and what can be done with each [this would have to be discussed, because I can't name everything] (question: can Zss reach some/all/any characters with a [reverse] pivot dsmash when they DI the whip away from her?)
lol you didn't see the bug reports for 2.0 did you. some of the bugs i remember were things like sonics side b keeping invincibility through out the whole move and ness being able to float infinatly to the top of the screen. those are game breaking i must say.I don't think 2.0 had any game breaking bugs, yet 2.1 was released.
turnip = itemOh right forgot about the sonic one. Didn't that ness one have to do with items though?
yeah 5 frames of invincibilityIs her down-B suppose to have some sort of invincibility in its 1st frames? Happened a few times on contact.
u are such a brawl playerWith that being said let's get to working on some basic combos and setups. Stuff we think every zss should know
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I would not see why not but isn't her sweet spot at the end of her foot? It gets weaker the closer it is, so reversed?I find myself wishing ZSS had a bigger reverse bair hitbox (if there is one there at all?).
I think if she has this little change, her kill potential would increase as we could end combos off stage with a more powerful aerial than fair/nair/uair. Is this unreasonable?
Yeah, sweetspot at the end of her foot - 13% compared to 10% with a weak bair.I would not see why not but isn't her sweet spot at the end of her foot? It gets weaker the closer it is, so reversed?
Yeah, because you can mash out of the stun now, 2 down smashes to w/e isn't guaranteed.also is there a reason to not dsmash again after a dsmash hitconfirm because that's like free damage
Is mashing out of ZSS D-smash good enough that you cant combo out it? That would be terrible.Yeah, because you can mash out of the stun now, 2 down smashes to w/e isn't guaranteed.
No, its just good enough to be able to escape if you try and fit in another down smash before following up.Is mashing out of ZSS D-smash good enough that you cant combo out it? That would be terrible.
Yeah, we gotta nerf her. We can't have her be JC 4stocked by characters like ROB - They gotta be JV 5-stocking her.shes prob mid/low tho, but since i am amazing at this game people will be screaming for nerfs after I win apex with her and nerf her into oblivion just like lucario. she has some REALLY bad matchups, but shes quite strong against slow chars
Nice insight. I find it hard to set the pace vs Diddy however. Find it really difficult since he is so small and getting something started on him is quite difficult. Any have experience in this?Occasionally i wavebounce with zero suits up b in the direction that i dont want her to move, which messes me up.
Overall, i find ZSS to be a very good neutral character. she has aspects about her that may make her want to play defensively in many MUs, but she can also apply pressure very well. a good mix between the two is key. I think as it is she has qualities that can make her top teir. her biggest weakness is definitely her lack of kill moves outside of fsmash. she does have bair and fair, but unless ur edge guarding with them then its hard to kill with them.
zero suits biggest ability in my opinion is her ability to control the pace of the match and dominate space on the stage. With this, i do agreee with the notion that she is a reset based character, despite her having combos. She works by keeping the opponent locked in defensive states, and this is complimented by her range and speed. Zero suit isnt going to zero-death anybody like wolf, marth, or CF might do on occasion, she is going to knit pick combos here and there that result from taking advantage of an opponents position relative to her. If their position in neutral, than zero suit can apply pressure via spaced attacks and her quick jabs and tilts to force them into a defensive position. She is largely based on momentum with this form of playstyle, and fails when she cannot position herself properly to take control of the stage, or if she succombs to opponents baits for overly offensive play.
Missed tech-in-place: up-b(?)I really like ZSS but my big issue with her is punishing missed techs. Her jab doesn't really consistently reach characters after a prat fall and I was wondering what options people use when someone misses a tech, since right now the only fast move that hits that low is dash attack.