thespymachine
Smash Ace
I dunno I think I might be biased towards a reset based playstyle because already from just playing on my own there's a TON of stuff that's escapable w/ ZSS' combos based on DI + move choice + percentage of opponent. And it's not like ZSS's combos are especially fast or cause the opponent to be helpless or anything IMO (like not Fox/Falco/Marth stupid, lol), so I think the metagame direction for ZSS should be centered on this long term, more solid approach.
As a side note, this is also kind of why I don't like Sethlon's playstyle as much as others might. He's definitely done a lot with the character + has a lot of great strings/combos but I just don't think that in the long run camping for combos/strictly baiting-based strategies are effective for ZSS. All IMO of course. In the event that discussion becomes directed towards this idea of ZSS I will change the title to "ZSS Metagame Thread" to make it less misleading.
This answer went in a few directions but I hope it will bring out some discussion and prove interesting.
I definitely agree with ZSS's stuff not being guaranteed, and we need to focus on the long term. I was trying to express how ZSS has all these moves that have more visual and concrete choices and options than most characters (relating to how you said she doesn't have super fast combos or combos that leave the opponent helpless). This may actually be a flaw in the character, and if many people play with her right away, people will figure her out quick, making it more difficult on ZSS mains pretty quick.
But I think she's just too quick, and has too much to offer to be thrown out of usable tournament characters.