infiniteV115
Smash Hero
Except the Squirtle one is easier cause you can simply buffer the regrab...right?
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Both can't be buffered.Except the Squirtle one is easier cause you can simply buffer the regrab...right?
It's because you have to spam grab to regrab Squirtle.Both can't be buffered.
Yet there's a 4 frame window for Wario, the window for Squirtle is 3.
Just hold shield and spam A.
Some people put the X/Y to shield.Something I've done recently is set the B-button to shield (I have X as jump, Y as special and A as attack). This makes powershielding a LOT easier, and in general it makes running shields a lot easier to pull off accurately. I personally like run-->shield-->spaced dtilt.
So..I imagine that most of you still have B as special, and both X and Y are jump but you only use one...perhaps switch the unused button to shield?
Dakpo doesn't play gay enough [against squitle]
And no, ZSS has to mindgames Snake out the *** just to land one hit.
I've heard of this before, and it's purpose (partly for the most epic DI ever), but I'm curious as to why you have quarter length springs. Is it just comfort, or is there a technical purpose there too?On the contrary Brosuke, I tell everyone I meet that they should change their control scheme (and take the loss of sucking for two or three weeks) as my first suggestion on how they get better
And I'm not talking about just one or two buttons either
I use:
A - Jump
B - Special
C - Smash
D - Don't Care
L - Shield (custom made quarter length springs)
R - Attack (custom made quarter length springs)
X - Attack
Y - Grab
Z - Jump
All of it is designed and revolves around ATs
Doing some testing, I noticed that the button pads for the shoulder buttons have issues resetting to neutral without a spring because of the L/R button's size AND how it's engineered. By quarter cutting my springs and then stretching them to about 2/5ths the normal length (which conveniently seats the button just slightly past how far out the button pad will send it alone), I ensure consistent smooth action in comparison to only a button pad and despringed.I've heard of this before, and it's purpose (partly for the most epic DI ever), but I'm curious as to why you have quarter length springs. Is it just comfort, or is there a technical purpose there too?
By in large, I will use the cstick to grab to ensure I ISSDI, so having a grab button on the face of the controller near where my thumb is resting primarily (between the B button and Cstick) isn't very important to me.I'm curious why the **** you jump with A.
You should have had A as grab for ICs.
I'm technically retired... so it might be really fun to dink around with this sometime. Cause what tournament life do I have to lose? Oh yeah, none! :-p.Doing some testing, I noticed that the button pads for the shoulder buttons have issues resetting to neutral without a spring because of the L/R button's size AND how it's engineered. By quarter cutting my springs and then stretching them to about 2/5ths the normal length (which conveniently seats the button just slightly past how far out the button pad will send it alone), I ensure consistent smooth action in comparison to only a button pad and despringed.
By in large, I will use the cstick to grab to ensure I ISSDI, so having a grab button on the face of the controller near where my thumb is resting primarily (between the B button and Cstick) isn't very important to me.
Having an A button on jump is for out of shield options and buffered SH options. A is the only button on the face of the controller that is adjacent to all the other primary buttons (b, x, y), so working out of shield frame perfect via buffering becomes easy and similar to pressing one button.