NickRiddle
#negativeNick
Everybody can.Can ZSS grab MK out of Nado? I figured if Yoshi could(among others) than surely ZSS can...
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Everybody can.Can ZSS grab MK out of Nado? I figured if Yoshi could(among others) than surely ZSS can...
Then can't she do that air release thing you mentioned? I thought MK was off the ground while using Nado?Everybody can.
...Then can't she do that air release thing you mentioned? I thought MK was off the ground while using Nado?
It's not that bad to begin with...Question: What do you think would give ness a fighting chance in a matchup against ZSS?
Reminds me of my match with Shaky.It's not that bad to begin with...
Just hit us until we die.
I'm sorry, I don't know much about ZSS + barely see anything about her....
Yes...
ZSS has an air-release CG against MK.
This is widely known.
You end it with a dash-attack/uair for the most part.
This needs mad research.Double post!
So, I randomly went to the Fox boards a little while ago, and they have this thing where if they grab MK while MK's in the air, and buffer a grab-attack... MK has a forced air release.
I wanted to try it with ZSS.
It turns out, if you grab DDD from the air, it's a force air release. Your only followup is regrab. and if you buffer a grab-attack out of it, you get that forced quick ground release thing.
It... makes no sense.
That basically means... if you d-smash DDD, you get a free running GR CG... on places with walk-offs.
Walkoff chaingrab against Falco/Diddy Kong?...Reference Lists:
Characters who get dash grabbed BUT no-input break to the ground (chaingrab-able IF they resist):
Bowser, Diddy Kong, Link, Ganondorf, Zero Suit Samus, Falco, Charizard, Ike, Sonic.
Characters who can be hit with an aerial BUT no-input break to the ground (guaranteed aerial IF they resist):
Donkey Kong, Charizard, Ike.
Tested on everybody.Nick test it on falco/diddy, at edges we can prolly get GR > uair/fair off
Yeah, only DDD.Wat only DDD
Wat
I cant test tho, no wii
Well you don't get the spike then since that only happens with the very first few frames. But Dedede has such a fast fast-fall, he could probably air dodge and then fast-fall to safety.down b outlasts it duhhhh
You cannot reach with down-b.I was about to get so hype if that worked on everyone, CS for CP win?
My question: If we air release DDD offstage like that, and down b kick at him, can he avoid it? I know frame wise it's not fast enough, but I don't think he's fast enough in the air to do anything that won't trade, and that delayed down b kick will kill super early offstage
Yeah, anything that allows you to air-dodge is escapable using this...http://www.youtube.com/watch?v=h7tIIDzlab8
So MK nado, dthrow, DDD dthrow, Fox utilt strings, maybe falco infinite jab, basically any string that puts you in the air
In other words it's a completely useless option in every way, made worse by the fact that it's out of our booty-*** grab.You cannot reach with down-b.
You cannot get anything on him except the regrab.
Well, I mean... walk-off GR CG isn't bad.In other words it's a completely useless option in every way, made worse by the fact that it's out of our booty-*** grab.
So it's a situational, mediocre option made even worse by our booty-*** grab.Well, I mean... walk-off GR CG isn't bad.
Booty-*** isn't necessarily a bad thing. Our grab deserves a much harsher adjective IMO. But yes, that's pretty accurate.So it's a situational, mediocre option made even worse by our booty-*** grab.
...Guess who's back? :3