NickRiddle
#negativeNick
That's ESAM IIRC.I saw AshPikachu17 post
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That's ESAM IIRC.I saw AshPikachu17 post
BWAHAHAHAHAHAHAHAHAHAHAHAHAHA at zss losing to Ice block desync. One of my best friends Mains IC and i love the match up. Its just about free. so problems with ic block ehh? For one, patients, especially if you have the lead, 2nd what stage was it? 3rd if you jump right over them I can almost guarantee they will stop. Since its really hard not to start to spam up air or hide in shield if zss is jumping over you. Not to mention you are going to be on the a different side of them. Also, trying walking casually (if your behind) and power shield them. Slowly you will be able to approach with enough time to jump away at any grab attempts. Trust me man, you beating his IC was not luck. YBM makes L@in go MK from what i understand.Alright so one more question. How do I deal with Desynched Ice Blocks. I played L@in once in pools and took a game off his ICs with ZSS (by some magical **** and some even more magical luck..lmao he ***** me after that) and I asked him what he thought of the MU because it looked like ZSS does pretty well against him. I did just keep spacing stuff an platform camping...then somehow I would get Nana in the air, carry her off the stage with Up Air to Back Air and then gimp her. After that I found Popo to be stupid easy. Now he said that ICs **** ZSS with desynched IBs. He said she has no reliable of being to combat it and something about her being really susceptible to being frame trapped by the ICs. I wasn't really sure so I wanted to ask you what you thought.
http://www.smashboards.com/showthread.php?t=289854What characters does jab always complete on?
And if they're in the air, it always works on any character, yes?
"Jab 3 connects to every character:
Yeah, I either usmash oos or do the uair too late to connect vs a grounded opponent. :-/.**** the dead frame, it used to screw me over every ****ing match at least 1000 times.
Just learn the right timing, it's still balls. Gotta make sure you don't usmash oos tho
Two different hitstuns.Question about Falco's cg
If he's CGing me and I'm spamming down b(you know, in case he ****s up), does holding down actually extend the duration of the CG because I'm DIing down? Or does it have no effect on the length whatsoever?
All frame data is here:So I noticed that in the guide we are lacking some cool down and duration frames for some moves. I recently got the hack that tells you how many frames a move is and stuff. Does any one think it's necessary to get these frames? If so, I can get them.
Unless I've been missing something, we still need stun times for neutral b (strong and weak) and dsmash. The other piece of information we were missing was the firing time for the two neutral b types, but that was offered up by another Smash Lab member in the Frame Trap thread.Wow, I'm dumb, I can't believe I completely forgot about that spreadsheet. Guess we don't need anything then.
If you have the appropriate means, then go for it. I think dsmash stun increases with percent, so there will be a base stun with additional stun put on top of it.So should I get the stun times for neutral b (strong and weak) and dsmash?
This is true.If you have the appropriate means, then go for it. I think dsmash stun increases with percent, so there will be a base stun with additional stun put on top of it.
Okay, I can try that. Thanks.This is true.
Also, the flipflop reflect thing happens on almost every stage, it's really sucky. Hold down and upb asap.
Even, or +1 in ZSS's favor.What do you guys (at least the ones who've played this MU) think of the Sheik MU?
I might have been wrong about #5, probably per character."Jab 3 connects to every character:
1. Out of a tech roll
2. after a ledge attack
3. after a get-up attack
4. If they are tilting the control stick "up" when hit
5. After a dash attack (HOLD A) "