[FBC] Papa Mink
Smash Legend
That's very common.
Lol.
Lol.
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Stop being bad?Can someone explain to me what to do when Kirby gets the lead? I'm pretty sure I might as well just unplug my controller, because you don't have any options. At all.
I was at a smashfest and Dark.pch was laughing at me because our Kirby gained the lead and basically ran away for the next 6 minutes getting chip damage and I had no options to prevent that. Every time I jumped, he shielded, and Kirby's SH/SHbair are too low to punish. Then, dark.pch took my controller and said "look it's not that hard" and got wrecked by the same strategy (with ZSS) so uh, someone help.
basically what i was going to say, just PS the SH bairs. They are very predictable and if you do it right they can be punished with a ftilt.Rob loop is easy but improbable in tounry while naner lock is, for kirby just harrass his sheild with spacing moves like dtilt (ftilit?) Sheild doesn't last forever, never had a problem with a kirby b4
They can get out of it at any percent and should only be attempted if you feel lucky. Any percent above 50 is usually fine. But warning, it is SUPER easy to get out of.Dakpo I don't think you can stop them with jab. Also I seen combo videos where Zss upB's snake onto the ground gets a dsmash and than upB's again repeating this over and over for good damage and than finish it with something like bair is there like a certain range of damage the snaKe needs to be in? And they can get out of it right? if they tech the upB against the ground?
So just to clear it up, if someones shield breaks, fully charging a side smash will be just as effective as just using it without charging?
You broke my dreams of finding a utility in Fsmash... It has none now.No, it doesn't increase KB or damage, except in the sourspot lol. The section that does the most damage and kbs the most doesn't ever change with a charge.
abel this is why you're ban from fsmash xDlool ur little cute horse thing
Electric type moves only have more shield stun and hitlag. They don't have more hitstun than usual.But...
Does it increase hit-stun?
All electric-type moves have more hitstun than normal, but I don't know if charging them gives them even more.
If so, charging would still kill earlier. :3