ChivalRuse
Smash Hero
I don't think dair being weak is good for shield pressure.
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I mean, it also has low lagI don't think dair being weak is good for shield pressure.
Any idea what the frames are after you reappear before you can react? Cause unless you always go 2 the same spot they have 2 know where you are before you appear in order to capitalize on the 21 framesheres some recovery frame data some ppl might wanna know
upB high enough so that you regain aerial control, then land
4 frames of landing lag
upB to floor
21 frames of reappear lag
upB to air
30 frames of landing lag
it takes ~20 frames of lag to start falling
+many frames of falling before landing
(so you're looking at 50+ frames at minimum if you teleport to a spot in the air vs 21 if you tele to ground.)
You said 21 frames of reappearing lag, during which you can be hit i'm guessing? I was trying to determine if there are frames during that time in which you are still invisible.i dont quite understand what you're asking
just stop using a tag.I wish the tag would disappear during farores. that's so annoying
from my experience, neither a tag nor v1.2 really affects how zelda plays IMO.just stop using a tag.
Lol cuz you should be sweet spotting anyways or land on the ground and get ***** by a speedy character anyways right??from my experience, neither a tag nor v1.2 really affects how zelda plays IMO.
i believe Magus used identical knockbacks (pored directly from melee) to zelda's fair and bair, but I'll have to checkThat reminds me, I got to play the most recent release of project M a little bit at DGDTJ. Zelda's kicks are disappointing though, because although they sweetspot easily again the knockback isn't nearly as good. Her wavedashing ability is surprisingly good though (or at least, much better than melee). Din's Fire is just... weird. And to keep this slightly on topic, nair is about the same
Project M actually isn't bad though. I was pretty pessimistic about it until I got to play it, but it plays very similarly to melee. It definitely has potential.
what I usually go for is that zelda/sheik specific thing where you hit the edge and appear over the lip on the ground, so you have a little wind down but you don't have any time falling or landing lag. It pretty much never gets punished ever, so I have a very easy time recovering. if you don't know what I'm talking about, try it with sheik first. hers is easier.Lol cuz you should be sweet spotting anyways or land on the ground and get ***** by a speedy character anyways right??
correct. when i was practicing w/ m2k he would wait for me to go below the stage to do that trick and then hit my actual up B animation, something most players won't attack, they'll just try to react to your lag after the up B. it made recovery stupidly difficult vs his sheik, but marth/fox wasn't so bad.From my experience it only works when coming from below.
I never tilt intentionally. Sometimes I ftilt when I try to dash attack and by luck it hits and I get toes, sometimesD-tilt -> f-tilt -> kick.
Best combo ever?
Except it wouldn't work.
But if it did I would laugh.