Wildfire393
Smash Journeyman
- Joined
- May 12, 2007
- Messages
- 335
So, Dedede discussion:
Advantages that Sheik/Zelda have:
1) Both Sheik and Zelda are light enough that they avoid being chainthrown
2) Din's Fire is one of the few projectiles that can hurt Dedede through a Waddle Dee wall
3) Dedede's large frame makes him an easy target for Lightning Kicks
4) Dedede's Up-B recovery to the stage can be easily punished via Sheik's Up-B or Usmash tipper or by Zedla's Uair, Utilt, or Usmash. Dedede's Up-B recovery to the ledge can be fairly easily gimped by Fairs and Bairs, forcing him to go for the stage. Effectively, if you get him offstage and keep him from getting back just with his jumps, he's in trouble.
5) Dedede's high weight and falling speed makes him vulnerable to Ftilt locks, Chain-Drags, Zelda Usmash combos, etc.
Disadvantages that Sheik/Zelda have:
1) Despite not being able to chaingrab, Dedede's grabs are still pretty beastly. There aren't really any safe attacks on the shield, as he will be able to grab a properly spaced Sheik's Ftilt or Dtilt (or even Bair I believe) with his massive grab range and can backthrow for 16%
2) Waddle dees can hinder Sheik's mobility
3) Sheik and Zelda's low weights make them vulnerable to earlier deaths via Bairs and Utilts.
4) Dedede's heavy weight increases his survivability significantly.
So to sum up:
Sheik and Zelda have an effective combo game against Dedede and negate his primary combo. Additionally, Zelda's Projectile beats out Dedede's projectile, though Dedede's Projectile beats out Sheik's. Dedede is vulnerable during his recovery and vulnerable to Zelda's high-powered KO moves, but otherwise is unlikely to die easily, while the transforming duo are likely to meet and early death.
Advantages that Sheik/Zelda have:
1) Both Sheik and Zelda are light enough that they avoid being chainthrown
2) Din's Fire is one of the few projectiles that can hurt Dedede through a Waddle Dee wall
3) Dedede's large frame makes him an easy target for Lightning Kicks
4) Dedede's Up-B recovery to the stage can be easily punished via Sheik's Up-B or Usmash tipper or by Zedla's Uair, Utilt, or Usmash. Dedede's Up-B recovery to the ledge can be fairly easily gimped by Fairs and Bairs, forcing him to go for the stage. Effectively, if you get him offstage and keep him from getting back just with his jumps, he's in trouble.
5) Dedede's high weight and falling speed makes him vulnerable to Ftilt locks, Chain-Drags, Zelda Usmash combos, etc.
Disadvantages that Sheik/Zelda have:
1) Despite not being able to chaingrab, Dedede's grabs are still pretty beastly. There aren't really any safe attacks on the shield, as he will be able to grab a properly spaced Sheik's Ftilt or Dtilt (or even Bair I believe) with his massive grab range and can backthrow for 16%
2) Waddle dees can hinder Sheik's mobility
3) Sheik and Zelda's low weights make them vulnerable to earlier deaths via Bairs and Utilts.
4) Dedede's heavy weight increases his survivability significantly.
So to sum up:
Sheik and Zelda have an effective combo game against Dedede and negate his primary combo. Additionally, Zelda's Projectile beats out Dedede's projectile, though Dedede's Projectile beats out Sheik's. Dedede is vulnerable during his recovery and vulnerable to Zelda's high-powered KO moves, but otherwise is unlikely to die easily, while the transforming duo are likely to meet and early death.