okay... much like the status of the matchup... I'd say please do not put a recomended stage until we agree on one.
okay DDD.... Zelda beats him... and bad.
- DDD, unlike other large characters, is often airborne. making him VERY suseptable to lighting kicks and Uair.
- He also tends to rely on aerial approaches... making him VERY susceptible to her Upsmash.
- He can't outcamp her with waddle dees like he can most people because Din's >>> waddle dees. (in this matchup at least)
- His recovery... THAT'S the big thing. Other big charcters don't have the same predicatbale, vulnerable recovery that he does.... seriously... as long as Zelda's not in a compramising position, she should be able to punish a recovering DDD with fair, bair, uair, Usmash, Utilt, Fsmash or shield grab EVERY time.
- Also, DDD has rather poor attack speed meaning even if he's inside of Din's fire's most effective range, Zelda still ahs the advantage due to having strong attacks that ar MUCH quicker.
- DDD is entirely too large to DI out of her smashes often, if at all.
- DDD can't effectively edgehog her due to his poor airspeed and her recovery's ability to teleport.
- DDD's normally very reliable bair just gets outprioritized by Usmash, utilt or a well timed lightning kick.
- DDD cannot chain grab zelda.
Seriously... what does DDD have going for him at ALL here?
on a different point... let's look at what makes DDD a good character
- he's heavy
- he's Strong
- He's got a good recovery
- He has a spammy projectile that counters most other porjectiles
- He has good range
- He's frustrating to approach.
- Has aWoP
- Has a Chain grab
... now let's look at what zelda has to say about each point in turn
-So he's heavy? This is still true Vs. Zelda... but the fact that she can compete with IKE for total number of kill moves and that he's a giant, wobbling target makes this advantage one that DDD can't rely on like a crutch.
-yes... he's strong.. so Zelda has to watch out... luckily, it'll be hard for him to land those strong moves, but Zelda's light... this is still n advantage.
-It's a good recovery... but it's also a very PUNISHABLE recovery... and, oh, Zelda CAN punish it.
- His projectile is significantly outspammed by din's fire.
- Zelda has good range too... and hers comes with more reliable speed meaning that some of his biggest moves just won't likely connect.
-Luckily... Zelda doesn't have to approach... DDD does... and his approach game is... lakcing... at best
- WoP is nigh useless against Zelda's recovery because, for all its faults, it DOES still succede in teleporting right thorough enemies.
- nanananana... you can't chain grab Zelda.
So... it's not JUST that Zelda does well against him... it's ALSO... maybe even moreseo that she counters all his reliable benefits.
now as for stages... Unless you pick a DDD friendly AND anti-zelda stage, I think you'll be fine.
I honestly don't have a huge preference here:
Luigi's mansion, Battlefield, Smashville and Final Destination all have their advatages and I like all of them for different reasons with the matchup... I just don't like lylat cruise for it.
as for the numerical value of the matchup.... it's heavily in zelda's favour... 70:30 I'd say. maybe once zelda's get better it'll be even worse for DDD since Zelda literally has about everything on him in this matchup.