KayLo!
Smarter than your average wabbit.
Pretty soon I want to record a hitbox vid for Zelda on a custom stage with the grid texture. Just gotta finish what I'm working on right now. =X
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I looked at that picture but I really couldn't tell. I've been having trouble when people have been like right in my face. It's a range where Fsmash comes out to slow and Dsmash will either whiff or be shield. I was wondering if Dtilt would get the job done.http://i105.photobucket.com/albums/m218/piumanera/pikachuisthebest/dsmash-1-2.png
http://i105.photobucket.com/albums/m218/piumanera/pikachuisthebest/dtilt-1-2.png
They seem comparable in range. Dtilt hits behind her sooner than Dsmash, but Dsmash hit's behind her further. So Dsmash has more range overall.
So you can't do it ?Not possible yet.
We pretty much have to wait until the coding process is revealed or for one of the few people who know how to do it to care enough about Zelda to do one for her.
I thought you jst added a code that would show her hit boxes and stuff. *shrugs* I'll look it up I guess.Hell no, lol.
I can do frame advance and read data from BrawlBox/PSA/OSA, but honestly, that's something that anybody can learn how to do..... coding and hacking are beyond me.
If someone ever writes step-by-step instructions, I'd be willing to try, but atm I only know of a handful of people who know how to do it. I also think there're some final bugs they're trying to work out.
Ah I see I just realized I'm not even too sure what I'm looking up anyways. *shrugs* it doesn't seem as if this will be made for Zelda anytime soon.Nah, you have to go in make a new .pac file by editing her bones and stuff. It's a little complicated from what I heard from people who did hitbox ones (and I think hurtbubbles are harder than hitbubbles).
YaIt's multi hit
Pretty bad priority. Don't challenge people in the air with it unless timing/spacing under them or predicting a slow aerial (i.e. Peach's Fair). Fast falling it onto them works well with timing.transcendent priority ?
Safe on block if you land behind them (w/ autocancel). You can try to shield poke their face with timing/spacing but after a few times (one) you'll get grabbed.Shield stabs? or pokes?
D.I. varies greatly w/ this move; most is explained in the O.P. Basically if you're in the air D.I. backwards (that's where they'll D.I. as well) and you'll get the most hits. If you hit them while they're grounded watch how they D.I. and ground chase (grab, upsmash, Uair).Why doesn't my opponent DI out of the move ?
Not against Bowser or Samus.Safe on block if you land behind them (w/ autocancel).
*swoops in with data*EDIT: also I think I read somewhere that the game makers made it intentionally difficult to D.I. out of (like Zelda's Upsmash for many char's).
Thanks for answer!Nayru's Love.
& yeah, it does have invincibility during the beginning. Frames 5-12.
@Zeldas: Yeah, I retested it/confirmed with PSA..... IFs go to 12, not 11. =X
is it really invincible I getting hit and grabbed out of it soooo much it frustrates me.Nayru's Love.
& yeah, it does have invincibility during the beginning. Frames 5-12.
@Zeldas: Yeah, I retested it/confirmed with PSA..... IFs go to 12, not 11. =X
Ah okay. Just on the picture which is the length of the move the yellowish color bubble or the shadowy orange trim at the edge/It's 12. You're probably trading or getting grabbed out of it on 13..... and if it's stale, the first hits do ~0% damage each, so it might not look like a legit trade.
Nair's not really that disjointed. Look at its hitbubble pictures and imagine where her hand might be..... the space between that and the edges of the bubble is its disjoint. (You can actually see her hand poking out on one side, which proves its relative lack of disjoint.)
DarkMusicianAs much as a hate it... I need to learn Zelda. I never really liked her, but I guess I can learn to like her. I'm already in love with FSmash.
So, tell me, what is suggested reading and who is a good Zelda to watch?
stalker 7,7
Stickies are ur best bet in terms of information, but even digging through the social thread can net you some decent discussion, so have a look there. I'd recommend setting yourself challenges in winning a match going solo-zelda against the cast so you can get accustomed to scoring hits and just generally getting accustomed to her more easily.As much as a hate it... I need to learn Zelda. I never really liked her, but I guess I can learn to like her. I'm already in love with FSmash.
So, tell me, what is suggested reading and who is a good Zelda to watch?
I'm so sad that I lost the 6 hours + of all nighter matches that we had.
Alright i'll need a dutch a soda some chips and a kit kat.just wanted to say HI, I'm new at the forum, I'd like to join Zelda boards, I'll try to prove myself useful, nice to meet ya'all
Ah to be a new Zelda user, good times.I'm already in love with FSmash.
Spamming Zelda smashes won me my first major tourney set. I miss those days.