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~ Zelda Q & A / FAQs / Directory ~

KayLo!

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From Bobby in regards to the Zelda guide (PM'd him about it):

Darkmusician said:
I'll be working on a guide however I'll be working on it at my own pace.

If you don't want to wait for it or you want to make a guide of your own that's perfectly fine with me. In any case my guide will be done hopefully within the next few months.
So, if you guys want something a little more immediately, I would start working on it without him. If you want wait for a couple of months, then I guess just pray that Bobby doesn't get too busy.
 

zeldspazz

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Oh no, I was merely making a suggetion. Ill happily wait for that new guide, afterall its not even really for us, more for the newer members. Although, Im sure DarkM has some tricks up his sleeve that should be informed of ^_^
 

Half-Split Soul

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^That.

I don't think anyone was complaining about the pace he's doing it or anything, just thinking if there was some way we could help Zelda community.
 

KayLo!

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Oh. I wasn't implying you were complaining, I just thought people would like to know the timeline he's working on since I had the answer sitting in my PM box.

My badz.
 

mountain_tiger

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Hey guys. I think I might have found a situational way to make Zelda's recovery less predictable, but knowing me it'll probably already be well known.

Anyway, here's the deal. You know how when you're travelling through the air, if you use Din's then you can use the move while keeping your forward inertia? Now, the problem with that is that you don't actually gain any distance. Rather you cover the same distance, but you have an exploding fireball to protect you.

Now, there's actually a way to use Din's to GAIN horizontal distance. Interested, yet? Well, here's what you do. When you let go of Din's, Zelda swings her hand and she becomes helpless. With the correct conditions, Zelda can 'spurt' forward during this detonation lag. To do this, start moving towards the stage. Approximately 3/4 of a second after that, start Din's. Once it's travelled a tiny bit in front of you, release it. With luck, you should have timed it right and you slide forward slightly during the detonation. When I tested this on a custom stage, it increased the distance Zelda covered from 6 blocks to 7.5 blocks.

Of course, this is a situational trick, and should only be used if you have some vertical height already, but it can be useful. Think of it as using an airdodge to recover in Melee, except that rather than being invincible you protect yourself with a giant fireball.
 

Half-Split Soul

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Think of it as using an airdodge to recover in Melee, except that rather than being invincible you protect yourself with a giant fireball.
...that can be protected against with almost every character's aerials.

Nice find anyways. I think I might've done this sometimes before unknowingly but never really bothered to check out if I actually got extra distance with Din or what the physics were.
 

AlMoStLeGeNdArY

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Hey guys. I think I might have found a situational way to make Zelda's recovery less predictable, but knowing me it'll probably already be well known.

Anyway, here's the deal. You know how when you're travelling through the air, if you use Din's then you can use the move while keeping your forward inertia? Now, the problem with that is that you don't actually gain any distance. Rather you cover the same distance, but you have an exploding fireball to protect you.

Now, there's actually a way to use Din's to GAIN horizontal distance. Interested, yet? Well, here's what you do. When you let go of Din's, Zelda swings her hand and she becomes helpless. With the correct conditions, Zelda can 'spurt' forward during this detonation lag. To do this, start moving towards the stage. Approximately 3/4 of a second after that, start Din's. Once it's travelled a tiny bit in front of you, release it. With luck, you should have timed it right and you slide forward slightly during the detonation. When I tested this on a custom stage, it increased the distance Zelda covered from 6 blocks to 7.5 blocks.

Of course, this is a situational trick, and should only be used if you have some vertical height already, but it can be useful. Think of it as using an airdodge to recover in Melee, except that rather than being invincible you protect yourself with a giant fireball.
I do this by mistake at time the only problem with it is that you will sometimes just not grab the ledge and the free fall animation after wards.
 

zeldspazz

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Ok, so I realize, at least for me, how hard it is to dtilt on a platform to perform tha new platform->LK tech. So, I just found out that you can change the cstick setting to do tilts instead of smashes. Would this help Zelda in any way more than cstick smashing? Cus imo, ftilt and uair have their uses and can be a bit hard to do, especially with bad/old controllers or on Wifi. (Note hard =/= unmanageable, just saying its obviously easier.)
 

KayLo!

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Zelda's smashes > Zelda's tilts in general, so no, I wouldn't say it's worth it. And you'll ruin your control stick by smashing it that much. @.@

Also, when the c-stick is set to attack rather than smash, hitting a diagonal gives you a jab instead of a tilt (similar to how it'll give you a neutral special if you set it to specials). If you're not used to being precise with your c-stick, it can really screw you up. There's also an issue with jabbing if you try to do too many consecutive tilts too fast.

Overall, smash-stick is usually the best option.
 

AlMoStLeGeNdArY

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Zelda's smashes > Zelda's tilts in general, so no, I wouldn't say it's worth it. And you'll ruin your control stick by smashing it that much. @.@

Also, when the c-stick is set to attack rather than smash, hitting a diagonal gives you a jab instead of a tilt (similar to how it'll give you a neutral special if you set it to specials). If you're not used to being precise with your c-stick, it can really screw you up. There's also an issue with jabbing if you try to do too many consecutive tilts too fast.

Overall, smash-stick is usually the best option.
This is true it will also cause you to jump randomly it's rather stupid.
 

MrEh

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If you want to recover safely, just yell "BOO!" in your opponent's faces.

You'll screw up their edgeguarding attempt.
 

Kataefi

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Zeldspazz it isn't really a new 'tech' but more like a situation that just happens and one you can't really fish for... let the moment come to you :)

To do dtilts very easily though whilst still keeping the smash stick, just tilt the movement stick ever so slightly down and press A or push down on the smash stick. You go straight into a dtilt and skip the ducking animation.
 

zeldspazz

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Where do you guys think Zelda will be on the next tier list? Im really interested to hear from other Zelda main's perspective, because most people are just like "Zelda sucks send her down!" and then when they go to explain why, they dont say the reasons why she actually is bad >_> so clearly they know nothing about Zelda. I think she should stay in D tier, maybe 1 spot higher or lower, but about where she is.
 

Brinzy

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Go down one and that's it.

Even if Zelda were the worst character in Brawl, none of the trash characters below her will go above her because nobody is playing them either.

That is why everyone who screams "Zelda should go down" don't get anywhere because everyone below her suffers either from actually being ****tier or having ****tier representation, with the exception of PT and probably Mario. Unless everyone picks up all of F tier and below and nobody uses Zelda, expect her to stagnate.
 

KayLo!

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Down a spot or two. At the end of the day, though, nobody really cares about the lower tiers, lol, so who knows.
 

-Mars-

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Another reason why she won't go down is simply because she doesn't get gayed by grab releases or infinites like most of the characters below her.

I don't think she's really all that bad though........I just think everyone sucks with her. Like it looks like Mario and Ness are better due to tournament results but I think that those characters just have good players.
 

Sonic The Hedgedawg

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Another reason why she won't go down is simply because she doesn't get gayed by grab releases or infinites like most of the characters below her.

I don't think she's really all that bad though........I just think everyone sucks with her. Like it looks like Mario and Ness are better due to tournament results but I think that those characters just have good players.
I'll agree with that.

Zelda doesn't really get shut down by anyone the same way a lot of characters below her do. And her WORST matchups primarily come from the top of the tier list, and they have good matchups against most people.



Plus, nobody plays zelda, as afformentioned.
 

KayLo!

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@Hedge: If nobody's placing with her, that'll make her go down, though. The tier list is primarily based on tournament placements, not theoretical matchups. Nobody using Zelda + people placing with the characters below Zelda = Zelda going down.
 

Sonic The Hedgedawg

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@Hedge: If nobody's placing with her, that'll make her go down, though. The tier list is primarily based on tournament placements, not theoretical matchups. Nobody using Zelda + people placing with the characters below Zelda = Zelda going down.
well they aren't receiving MUCH more representation.
 

zeldspazz

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@Hedge: If nobody's placing with her, that'll make her go down, though. The tier list is primarily based on tournament placements, not theoretical matchups. Nobody using Zelda + people placing with the characters below Zelda = Zelda going down.
Actually, thats not true. Its it largely supported by characters matchups, just not what we as character boards make. They SBR takes each character and evaluates how it does against the rest of the cast (Mostly high tiers). Tourney results are put in, but its not totally based around it.
 

KayLo!

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Actually, thats not true. Its it largely supported by characters matchups, just not what we as character boards make. They SBR takes each character and evaluates how it does against the rest of the cast (Mostly high tiers). Tourney results are put in, but its not totally based around it.
They evaluate how well they do in the current metagame, a.k.a. the current 1v1 tournament environment:

From a previous version of the tier list said:
A tier list is an ordered list of the characters based on their competitive value in the current metagame. It basically shows which characters are currently doing well in tournaments.
 

Half-Split Soul

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Yep, tournament placings have a very strong effect on the tier list. They aren't the only thing taken into consideration but definitely one of the most important ones.
 

Sonic The Hedgedawg

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it's important to consider that, if all the best smashers used Jigglypuff, she'd increase a lot in tournament rankings, but we'd consider that it's the user, not the charcter, accomplishing that.

I think we DO take that into account normally.
 

KayLo!

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....The point is that if all the best Smashers picked up Jiggs and she started doing really well in tournaments, she'd move up the tier list, lol. MU discussions =/= tier list discussions.
 

Sonic The Hedgedawg

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....The point is that if all the best Smashers picked up Jiggs and she started doing really well in tournaments, she'd move up the tier list, lol. MU discussions =/= tier list discussions.
yeah, but tournament rankings alone don't make teir lists either, because Jiggly would not jump up as high as her tourney rankings would suggest that she would.
 

mountain_tiger

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If the tier list was based solely off of tournament rankings, it would look like Ankoku's thread.
 

zeldspazz

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If the tier list was based solely off of tournament rankings, it would look like Ankoku's thread.
This ^

The reason why the high tiers do good in tournaments is because they have excellent matchups vs. the other high tiers.

Matchups affect Tournament Results

Tournaments results dont affect Matchups.
 

KayLo!

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yeah, but tournament rankings alone don't make teir lists either, because Jiggly would not jump up as high as her tourney rankings would suggest that she would.
*beats head on a wall*

I didn't say they did alone, but they do have a very large impact. It says it right in the tier list description.

But, whatever. You guys have fun debating this.
 

zeldspazz

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*beats head on a wall*

I didn't say they did alone, but they do have a very large impact. It says it right in the tier list description.

But, whatever. You guys have fun debating this.
Idk, last time I said that I got flamed to ****ing death about it. Thats what I first thought, but now Im really leaning towards Matchups having more of an impact.
 

Sonic The Hedgedawg

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Idk, last time I said that I got flamed to ****ing death about it. Thats what I first thought, but now Im really leaning towards Matchups having more of an impact.
well they SHOULD since tier lists are supposed to be objective
 

Half-Split Soul

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We all know that both MUs and tourney results affect the tier list, does it really matter which one is more important so much it's worth starting an argument over it? The only way to surely find out would be to PM and ask someone from the SBR and hope that they answer anyway.
 

Sonic The Hedgedawg

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We all know that both MUs and tourney results affect the tier list, does it really matter which one is more important so much it's worth starting an argument over it? The only way to surely find out would be to PM and ask someone from the Broom and hope that they answer anyway.
doesn't the BRoom just VOTE on a tier list?

if so then it probably depends on who you'd ask and would account for why there is never a 100% consensus on the issue.
 
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