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~ Zelda Q & A / FAQs / Directory ~

Thinkaman

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BBrawl has 50% faster initial transform animation. Not to be confused with the loading time itself, nor the post-transformation animation time.

*fades back into the shadows*
 

Finman702

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Can the end of Zelda's up tilt spike? When I used it once it looked like it pushed my opponent down into the ground, but I could never recreate it. Just wondering if anyone knows.
 

Sonic The Hedgedawg

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Can the end of Zelda's up tilt spike? When I used it once it looked like it pushed my opponent down into the ground, but I could never recreate it. Just wondering if anyone knows.
only if they ricochet off of something.
 

SuSa

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planking while watching anime with Fino
Can the end of Zelda's up tilt spike? When I used it once it looked like it pushed my opponent down into the ground, but I could never recreate it. Just wondering if anyone knows.
If they DI down.

Snake's grenades will spike Snake until about 20% if he just DI's it down.

Many moves are like that, at random %'s.

I've had a Warlock Punch spike me while on stage. Needless to say, I was awesome enough to tech it (by pure luck) and punish him.

I've been able to recreate the Warlock Punch Spike a few times on Sandbag in the WiFi waiting room.
 

Finman702

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If they DI down.

Snake's grenades will spike Snake until about 20% if he just DI's it down.

Many moves are like that, at random %'s.

I've had a Warlock Punch spike me while on stage. Needless to say, I was awesome enough to tech it (by pure luck) and punish him.

I've been able to recreate the Warlock Punch Spike a few times on Sandbag in the WiFi waiting room.
Lol, that's awesome too. I will have to try it some more then.
 

SuSa

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It's how I beat Pikachu.

Shield drop nade, C4, blow it up, DI down+Tech.

30~% and he can't CG me. Without that CG, Snake easily beats Pikachu (IMO. need to face PikaPika or Anther or someone who's known to be a top Pika. lmao)
 

Finman702

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It's how I beat Pikachu.

Shield drop nade, C4, blow it up, DI down+Tech.

30~% and he can't CG me. Without that CG, Snake easily beats Pikachu (IMO. need to face PikaPika or Anther or someone who's known to be a top Pika. lmao)
At the last tourney I went to a snake did that to my cousins falco with 2 nades and had 40%. He almost beat my cousin XD.
 

MrEh

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DM has God DI'ed my attacks before. No joke.

Of course, it was probably be accident, but knowing DM...who knows? XD
 

saviorslegacy

My avater is not a Sheik avatar.
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I have finally come to realize that learning Zelda isn't a bad idea for a Sheik main (in case I don't have GR> DACUS/miss f-tilt> USmash/mess up a ledge guard).
So that is why I am here.

Now my question is: "What is the best way to kill with Zelda?"


When you go for a kill how do you set it up?
Also, what is going through your mind? What are you watching out for that can lead to punishment and how do you try and avoid punishment when killing?
 

mountain_tiger

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Zelda has about a million different ways to kill. Here are moves that are often said to kill:

- Fair/Bair: Great if you can land them, though good luck doing so consistently on anyoen other than bulky characters.

- Uair: Fairly telegraphed and slowish, but works well with platforms and godo if you can bait an airdodge.

- USmash: Hard to SDI out of (impossible for some characters), fast and extremely high priority.

- DSmash: Very fast, great angle, but good players can DI down and tech it. :(

- FSmash: Powerful, but good spacing required otherwise they'll SDI out with ease.

- UTilt: Covers an arc, transcendent priority and will most likely be fresh.

When it comes to killing, I tend to use USmash, UTilt, lightning kick if I'm lucky or DSmash (many people don't know to tech it BTW).
 

zeldspazz

Smash Master
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I have finally come to realize that learning Zelda isn't a bad idea for a Sheik main (in case I don't have GR> DACUS/miss f-tilt> USmash/mess up a ledge guard).
So that is why I am here.

Now my question is: "What is the best way to kill with Zelda?"


When you go for a kill how do you set it up?
Also, what is going through your mind? What are you watching out for that can lead to punishment and how do you try and avoid punishment when killing?
Dtilt is amazing lol. It gives frame advantages at certain percentages that guarantee a dtilt lock or dsmash, it trips really easily which can lead into really any of her kill moves, even fair or bair on certain characters. And, when it pops them up, you can sometimes get a usmash or utilt right after. Its all in the Research Thread if you want to know the specific percentages and frame data.
 

-Mars-

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Saviors the best advice I can give is to just not even attempt to use usmash at killing percentages unless it's out of a dtilt. Your opponent is going to be extremely aware of usmash at high percents and it's not really hard to avoid.
 

Kataefi

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I've always found that when I transform to Zelda from Sheik for the kill I just play... clumsily >.> I'd approach safely with shield (powershield preferably). I would just play like normally.

As far as kill moves and setups...

Dtilt links really nicely into KO moves like Utilt or Usmash if they DI improperly, or DA if they do DI. I'd personally space for the last hit of Fsmash, Spotdodge/OoS > Dsmash/Dtilt somewhat laggy attacks. Or try to get them in the air and chase their airdodges...

I find that opponents shieldcamp alot when they see an approaching Zelda - I'd probably try and throw them in the air. Sometimes I just run up to them and stand still >.> works surprisingly well for me haha!...link into a move that shield pokes... Dtilt, Dsmash and Usmash are okay at poking.

But yeah just play normally as you would and don't rush things... just still play to damage, the freshness of her moves from Sheik will do the killing for you.

edit: oh yeah and Bair OoS taller characters...! Though at later percents that probably not the BEST option!
 

GodAtHand

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Has anyone tested the tripping animation of characters?

If someone has a long trip animation could it be possible to Dtilt trip then move forward enough to create a moving Dtilt lock? Has anyone tested this yet?
 

sniperworm

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I have finally come to realize that learning Zelda isn't a bad idea for a Sheik main (in case I don't have GR> DACUS/miss f-tilt> USmash/mess up a ledge guard).
So that is why I am here.

Now my question is: "What is the best way to kill with Zelda?"
Hit your opponent without getting hit.

When you go for a kill how do you set it up?
You don't go for a kill, you just play normally and when you hit them they'll probably die since you're Zelda and she has lots of kill power.

Also, what is going through your mind?
This would be so much easier if I was Snake or MK...

What are you watching out for that can lead to punishment and how do you try and avoid punishment when killing?
I'm looking for my opponent's bad habits and tendencies. You avoid punishment when killing by not overextending and playing naturally. If you try to force a kill with Zelda you will get punished.
 

AlMoStLeGeNdArY

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Has anyone tested the tripping animation of characters?

If someone has a long trip animation could it be possible to Dtilt trip then move forward enough to create a moving Dtilt lock? Has anyone tested this yet?
Wouldn't you need to consistently trip them. For that to work? Or are you talking about a jab lock type with dtilt?
 

GodAtHand

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Wouldn't you need to consistently trip them. For that to work? Or are you talking about a jab lock type with dtilt?
I'm talking about:
I am close to meta so I dtilt him, dtilt - dtilt trip. I notice he trips so I walk forward perhaps one step because I have enough time (?). Dtilt he trips again. I walk another step toward him and continue Dtilting.

Basically just following the foes DI away by tripping them and then moving toward them slightly in between trips.
 

Ochobobo

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I'm talking about:
I am close to meta so I dtilt him, dtilt - dtilt trip. I notice he trips so I walk forward perhaps one step because I have enough time (?). Dtilt he trips again. I walk another step toward him and continue Dtilting.

Basically just following the foes DI away by tripping them and then moving toward them slightly in between trips.
But it doesn't always trip them, so it's not a sure thing. Plus I'm pretty sure Meta Knight can get out of our dtilts with Shuttle Loop. (At least I think he can. I know Marth can get out with his up B) If it were a different character it might work... maybe. lol

prOAPC said:
can someone give me the link of that video showing how Zelda stops knockback momentum with her reverse neutralB?
http://www.youtube.com/watch?v=S6V4HDXpFIo
 

Ochobobo

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Yeah never mind, I just looked up some frame data and he can't do it. Shuttle Loop doesn't get invincibility til frame 5 and Zelda's dtilt comes out on frame 4. lol

edit: Whoops I was thinking of dsmash there. dtilt comes out on frame 5, which clashes with Meta's invincibility, if both moves start at exactly the same time, lol.

Theoretically MK should be able to do it. I've seen him get out of Sheik's ftilts with Shuttle Loop, and ftilt comes out on frame 5 as well.

Hooray for theorycraft!
 

Kataefi

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Are you talking about characters escaping the dtilt lock? No characters can escape it other than SDI if you haven't staled it at earlier percents.

I totally forgot who I was talking to about this >.> But someone I think from the research crew suggested that with enough trips she could get a 'pseudo' infinite going with the lock - she doesn't need to trip them every single time. Imagine the situation of locking them, they SDI but along the way they trip, you walk up to them and lock them again (in the frame advantage), they SDI again and trip, you walk up to them... lock again, they SDI and trip, etc etc...

It would be sooooo handy to get the percentage on trips from the move at different percents on every character. *sends out flare*
 

GodAtHand

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Are you talking about characters escaping the dtilt lock? No characters can escape it other than SDI if you haven't staled it at earlier percents.

I totally forgot who I was talking to about this >.> But someone I think from the research crew suggested that with enough trips she could get a 'pseudo' infinite going with the lock - she doesn't need to trip them every single time. Imagine the situation of locking them, they SDI but along the way they trip, you walk up to them and lock them again (in the frame advantage), they SDI again and trip, you walk up to them... lock again, they SDI and trip, etc etc...

It would be sooooo handy to get the percentage on trips from the move at different percents on every character. *sends out flare*
Thats exactly what I was talking about kat.

I have tried it on coms and it works... but they are dumb and I have yet to try it on a human being. I think it could work as long as luck is on your side and they aren't super awesome at DI.
 

KayLo!

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It would be sooooo handy to get the percentage on trips from the move at different percents on every character. *sends out flare*
Do you know.... how long that would take??? (Also, it's something you could easily do yourself. ;))

There MIGHT be something in the PSA thingy that has that data. Haven't downloaded it yet since my comps been acting like poo. If I do, I'll let you know, or I'll ask K Prime to look for me.


I have tried it on coms and it works... but they are dumb and I have yet to try it on a human being. I think it could work as long as luck is on your side and they aren't super awesome at DI.
IIRC, CPUs (at least low-level ones) have random DI. A lot of the people I play seem to be able to SDI out of dtilt locks before I have a chance to trip them, but I've never tried following them, so maybe that would make all the difference.

If you need the trip in order to have enough frames to walk forward and keep dtilting...... yeaaaah. My luck's not that great. ;-;
 

zeldspazz

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As your transforming from Sheik > Zelda or vise versa, should you hold sheild while your in the transforming animation to avoid being attacked as you appear or does that not work?
 

KayLo!

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As your transforming from Sheik > Zelda or vise versa, should you hold sheild while your in the transforming animation to avoid being attacked as you appear or does that not work?
It works, but.... they can just grab you.
 
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