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Out of curiosity, is there a way to decrease transformation times via hack (Other than pausing the game)?
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only if they ricochet off of something.Can the end of Zelda's up tilt spike? When I used it once it looked like it pushed my opponent down into the ground, but I could never recreate it. Just wondering if anyone knows.
Okay. Thanks, I must have been seeing things. XDonly if they ricochet off of something.
or maybe one of the wacky moments in brawl, like Peachs Dair flooring peopleOkay. Thanks, I must have been seeing things. XD
(That was quick!)
XD. Really?or maybe one of the wacky moments in brawl, like Peachs Dair flooring people
If they DI down.Can the end of Zelda's up tilt spike? When I used it once it looked like it pushed my opponent down into the ground, but I could never recreate it. Just wondering if anyone knows.
Lol, that's awesome too. I will have to try it some more then.If they DI down.
Snake's grenades will spike Snake until about 20% if he just DI's it down.
Many moves are like that, at random %'s.
I've had a Warlock Punch spike me while on stage. Needless to say, I was awesome enough to tech it (by pure luck) and punish him.
I've been able to recreate the Warlock Punch Spike a few times on Sandbag in the WiFi waiting room.
At the last tourney I went to a snake did that to my cousins falco with 2 nades and had 40%. He almost beat my cousin XD.It's how I beat Pikachu.
Shield drop nade, C4, blow it up, DI down+Tech.
30~% and he can't CG me. Without that CG, Snake easily beats Pikachu (IMO. need to face PikaPika or Anther or someone who's known to be a top Pika. lmao)
I can easily believe that. If even I've managed to do it few times there's not a single reason why he couldn't do it every now and then.DM has God DI'ed my attacks before. No joke.
Dtilt is amazing lol. It gives frame advantages at certain percentages that guarantee a dtilt lock or dsmash, it trips really easily which can lead into really any of her kill moves, even fair or bair on certain characters. And, when it pops them up, you can sometimes get a usmash or utilt right after. Its all in the Research Thread if you want to know the specific percentages and frame data.I have finally come to realize that learning Zelda isn't a bad idea for a Sheik main (in case I don't have GR> DACUS/miss f-tilt> USmash/mess up a ledge guard).
So that is why I am here.
Now my question is: "What is the best way to kill with Zelda?"
When you go for a kill how do you set it up?
Also, what is going through your mind? What are you watching out for that can lead to punishment and how do you try and avoid punishment when killing?
Hit your opponent without getting hit.I have finally come to realize that learning Zelda isn't a bad idea for a Sheik main (in case I don't have GR> DACUS/miss f-tilt> USmash/mess up a ledge guard).
So that is why I am here.
Now my question is: "What is the best way to kill with Zelda?"
You don't go for a kill, you just play normally and when you hit them they'll probably die since you're Zelda and she has lots of kill power.When you go for a kill how do you set it up?
This would be so much easier if I was Snake or MK...Also, what is going through your mind?
I'm looking for my opponent's bad habits and tendencies. You avoid punishment when killing by not overextending and playing naturally. If you try to force a kill with Zelda you will get punished.What are you watching out for that can lead to punishment and how do you try and avoid punishment when killing?
Wouldn't you need to consistently trip them. For that to work? Or are you talking about a jab lock type with dtilt?Has anyone tested the tripping animation of characters?
If someone has a long trip animation could it be possible to Dtilt trip then move forward enough to create a moving Dtilt lock? Has anyone tested this yet?
I know right? :DThis would be so much easier if I was Snake or MK...
I'm talking about:Wouldn't you need to consistently trip them. For that to work? Or are you talking about a jab lock type with dtilt?
But it doesn't always trip them, so it's not a sure thing. Plus I'm pretty sure Meta Knight can get out of our dtilts with Shuttle Loop. (At least I think he can. I know Marth can get out with his up B) If it were a different character it might work... maybe. lolI'm talking about:
I am close to meta so I dtilt him, dtilt - dtilt trip. I notice he trips so I walk forward perhaps one step because I have enough time (?). Dtilt he trips again. I walk another step toward him and continue Dtilting.
Basically just following the foes DI away by tripping them and then moving toward them slightly in between trips.
http://www.youtube.com/watch?v=S6V4HDXpFIoprOAPC said:can someone give me the link of that video showing how Zelda stops knockback momentum with her reverse neutralB?
AlsoHas anyone tested the tripping animation of characters?
If someone has a long trip animation could it be possible to Dtilt trip then move forward enough to create a moving Dtilt lock? Has anyone tested this yet?
You forgot hitstun.Theoretically MK should be able to do it.
Thats exactly what I was talking about kat.Are you talking about characters escaping the dtilt lock? No characters can escape it other than SDI if you haven't staled it at earlier percents.
I totally forgot who I was talking to about this >.> But someone I think from the research crew suggested that with enough trips she could get a 'pseudo' infinite going with the lock - she doesn't need to trip them every single time. Imagine the situation of locking them, they SDI but along the way they trip, you walk up to them and lock them again (in the frame advantage), they SDI again and trip, you walk up to them... lock again, they SDI and trip, etc etc...
It would be sooooo handy to get the percentage on trips from the move at different percents on every character. *sends out flare*
Do you know.... how long that would take??? (Also, it's something you could easily do yourself. )It would be sooooo handy to get the percentage on trips from the move at different percents on every character. *sends out flare*
IIRC, CPUs (at least low-level ones) have random DI. A lot of the people I play seem to be able to SDI out of dtilt locks before I have a chance to trip them, but I've never tried following them, so maybe that would make all the difference.I have tried it on coms and it works... but they are dumb and I have yet to try it on a human being. I think it could work as long as luck is on your side and they aren't super awesome at DI.
It works, but.... they can just grab you.As your transforming from Sheik > Zelda or vise versa, should you hold sheild while your in the transforming animation to avoid being attacked as you appear or does that not work?
Yeah, I knew that. But most of the time my opponents try to attack me, which is pretty dumb imo >_>It works, but.... they can just grab you.