KarmaCastle
Smash Journeyman
The gif I posted literally 5m ago.Anybody find any new options on opponent shields now that increased universal shield stun is now a thing?
Jab's end lag resets precisely as shield stun does. Meaning the opponent has to
a) Take damage
b) Wait until being knocked out of jab range and as a consequence take massive shield damage
c) Jump backwards with frame perfect timing.
Seems pretty nifty. Haven't had extensive testing but it appears to be easier to use against a ledge.