theburningstars
Smash Rookie
i will be praying for the next four days straight for all of us
just gotta lieve in our queen, guys
just gotta lieve in our queen, guys
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
after allI will pray hard because we're getting nerfed before we're buffed and you all know it!
there isn't a k tier yetBottom
H:
I:
J:
Well they did say that they didn't want to have single character tiers but if they did then she would have been in a tier of her own at the bottom of the barrell.after all
there isn't a k tier yet
I knew they had no idea what the character is, but that's an actual jokeWell they did say that they didn't want to have single character tiers but if they did then she would have been in a tier of her own at the bottom of the barrell.
Well they did say that they didn't want to have single character tiers but if they did then she would have been in a tier of her own at the bottom of the barrell.
Yes, it's true that she was ranked so low, she could have had her own tier, but they choose not to because they didn't want to have single character tiers, and some also probably felt she wasnt a tier worse than Ganondorf/Jiggly.I knew they had no idea what the character is, but that's an actual joke
Im done praying, chances she's getting buffed are next to nothing, which is about the same as the average points she got in the tier list vote. Unfortunately casuals think she is good so Zelda will forever be overpowered amongst players who do not know they have a shield button, which keeps her from getting buffed for 1v1 battles.
And let's be honest, even if she gets buffs they will never be enough to get her out of bottom tier. As the previous patches have shown the buffs they give her are simply not enough. Same goes for chars like Ganondorf who do get buffed conservatively but in the end it's to no avail.
I'm sorry guys but I have thrown away all my hope. I used to have a glimmer of hope but it's all gone now. Zelda is not going to be a good or even just workable a workable character in Smash4.
R.i.p. Zelda
2002-2016
Yes, it's true that she was ranked so low, she could have had her own tier, but they choose not to because they didn't want to have single character tiers, and some also probably felt she wasnt a tier worse than Ganondorf/Jiggly.
It is not an "actual joke" however, I personally would have liked her to be in a separate tier of her own, because this character is utter utter utter trash. I will do an extensive write-up on why she's so bad later. In short this character has A LOT of weaknesses, more than any other character in the game, and her biggest strength which is killing isn't even that big, lots and lots of characters outclass her in killing. So yay you have a character with little strengths and a lot of weaknesses.
She really deserved a trash tier of her own.
yes because jigs and dorf are so perfect in comparison to zeldaIt is not an "actual joke" however, I personally would have liked her to be in a separate tier of her own, because this character is utter utter utter trash. I will do an extensive write-up on why she's so bad later. In short this character has A LOT of weaknesses, more than any other character in the game, and her biggest strength which is killing isn't even that big, lots and lots of characters outclass her in killing. So yay you have a character with little strengths and a lot of weaknesses.
So I read in the competitive discussion that Nairo said that he couldn't notice any changes to Zelda when he tried the 1.1.4 update in Japan.
Yeah, that 0.1 unit size increase for fair and bair sweetspots will totally fix herWell, maybe now that there's a tier list voted on by some of the people playing right in front of Sakurai showing Zelda is truly horrible, maybe he'll slap on some buffs real qwick before the patch release
I was thinking the 0.5% damage increase to Din's sourspot buff actuallyYeah, that 0.1 unit size increase for fair and bair sweetspots will totally fix her
I literally cannot.BJN39 's signature inspired me. I made that (relevant to this topic) :
If we still do not receive any buff after that, I don't know what to do!
There should be a followup for that image:
"Hello Zeruda-gorl,
LOL
Byeforever
Mastakira Samurai"
So I read in the competitive discussion that Nairo said that he couldn't notice any changes to Zelda when he tried the 1.1.4 update in Japan.
I'll admit that I went a bit overboard with the ZELDA MUST HAVE HER OWN **** TIER but I definitely do think she is the worst character in the game. Ganondorf is clearly better than Zelda. His reward is much better than hers. His damage is high and and he racks up damage much faster than she does, on top of him killing earlier. He actually has usable aerials and his edgeguarding is pretty ok. His approach and neutral are awful but thanks to his aerials, specials and moves like Usmash or Dtilt he at least has a few (although not good) options. Zelda does have the advantage of having a fast move (Dtilt), something Ganon doesn't and her recovery is better. Ganon is a bad character but thanks to his explosive reward (and thus better advantage state) many of his matchups are still doable (although he definitely has undoable matchups).If any of us thought buffs were actually gonna happen, we wouldn't need hope or "prayers."
That said, I'll never accept Zelda being considered worse than Jiggly or Ganon or even default Sword.
Jiggly has zero options against any character that doesn't have a trash neutral and a trash recovery...
And Ganon is a character with a trash neutral and a trash recovery.
I'm not trying to say Zelda is good; she's bottom tier.
But not bottom character.
What can Jiggs or Dorf do that she can't?
Two reasons: ven is just a really good player and barely anybody knows how to fight Zelda, a very good one anyway. She may be an awful character but barely anybody uses her, so I wouldn't blame them if MU inexperience got to them.I don't want to derail this thread into a discussion on bottom-tier relative viability, but your writeups on Ganon and Jiggly are pretty good.
You're still exaggerating Zelda's weaknesses just a little bit, and missing some of her strengths when it comes to passive pressure and offstage coverage.
Plus, I don't think she has any unwinnable matchups among her admittedly bad spread, but she does go close to even with Rosalina.
If Ganon or Jiggs were better, why haven't any solo mains of theirs done what ven has on Anthers?
I would say that counts as enough of a "result" to put her up just a few spots.
Really though, the meta for low and bottom tiers will always be underdeveloped and therefore their viability debatable.
But we do all agree that a buff on Zelda would be Christmas.
I dont really agree on her need for precision if youre referring to her sweetspots (I just think theyre limited since they are nothing more than ultra small hitboxes that are out for one by one frame), but I completely agree with the rest. In a non competitive setting she fares just fine, and unfortunately that whats also important for the balancing team (even though casuals won't even notice most of the buffs and balance barely even matters in free for alls with items on but whatever)On a casual level, Zelda still hold some "cancer" statut in online battles (one could argue that EVERY character is played "cancer style" online).
I'll say what I usually say about Zelda, it's not that she is the worst, it's she is the least suited for the competitive level.
An environement where winning is the goal can't let go a playstyle that revolve so much on risk / reward and punishment. This and her need for precision.
Well, yes I was mostly referencing Lightning Kicks (as it needs timing and placement, althought we could say that this applies to every moves of the game), but it's also an overall statement, as you need to use all of her moveset: not because it's good, but because she has to use all of her tools to get results (compared to Ninja Zelda who can throw Fair almost mindlessly, for example). Anyway, that's just my point of view, I may be wrong on that actually.I dont really agree on her need for precision if youre referring to her sweetspots (I just think theyre limited since they are nothing more than ultra small hitboxes that are out for one by one frame), but I completely agree with the rest. In a non competitive setting she fares just fine, and unfortunately that whats also important for the balancing team (even though casuals won't even notice most of the buffs and balance barely even matters in free for alls with items on but whatever)
One of my classmates who plays Smash casually told me Zelda was way too overpowered because of her Up B and strong smashes. Needless to say I immediately jumped from my seat and lighting kicked him in the face in real life (it sweetspotted).
I doubt he hates Zelda. She's just badly designed and Sakurai is too stubborn to change most veteran's movesets. It's why Ganondorf is still a Falcon semiclone or why Jigglypuff still has awful specials.At this point I'm questioning whether buffing Zelda would even be a good idea.
I want it because I'm selfish, but would it benefit the meta at all?
When PM had a strong, high tier Zelda, people were upset.
They nerfed her, despite her not being top tier.
Maybe it's best to have 2-5 top tier picks and 5-10 high tier picks.
It's what worked for other Smash games...
In other words, why does Sakurai and everyone hate Zelda?
I tested run speed (but once heh) and Uair. They are both the same.Hey gorls, can any of you confirm the following?
Zelda seems to have no damage changes, no changes to her specials and no landing lag changes on her aerials (Up air seems to have less lag when fast falling, but I think that's because U-air's faster startup is making the autocancel activate better).
- Faster startup on U-air (95% sure about this)
If U-air is indeed faster, that could possibly make DI less of a factor with D-throw -> U-air and D-tilt -> U-air. Hopefully I'm not too guilty of placebo here.
EDIT: Run speed thing is probably wrong. Speed still seems comparable Mii Gunner when I set it to run in Training mode.
EDIT2: Looking at the github files, Zelda only has one change, which is probably U-air. Removed the other two bullet points.
Then the bigger hitbox?I tested run speed (but once heh) and Uair. They are both the same.