And why in the hell should Zelda receive such a crippling nerf?
Anywho, She needs better frame data all around.
I want the ten second timer on phantom to be reduced by half or taken away entirely. If I can't store the damn thing why should I be given an eternity before I can reuse the only half useful move that is still pretty punishable?
Dins fire to not put me into freefall or dins fire to have endlag reduced dramatically. Either or, both is not necessary. (Or even to be given flat kill power no matter how far it's traveled, that **** is dumb; the further dins goes the easier it is to dodge).
Hitbox increases on Nair, Ftilt, Usmash, and Utilt. I don't think this is unreasonable animation wise. Just put more lightning around the original size. Ftilt's increase is to remove the deadzone.
Teleport startup or endlag reduced. This would make me able to have more fun
Better Dthrow so we can get some reward from grabs.
Pretty much what we all want, better Zelda.