RoyalBlood
Smash Ace
Updated, you know what to do people
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
OK, I want to get this into everybody's heads, Charizard is not a winged Bowser, he only looks like that due to his size (which is of course morphed in Brawl, a real Charizard is 5'7", the average Male American can beat that. I'm around that Height right now. Fox is taller than that) and the Flamethrower. I did testing, and Bowser's Fire breath goes a bit farther, yet Charizard's flamethrower lasts a bit longer. Charizard is incredibly Mobile, which is awkward if you never played Pokemon, as Charizard belongs to a group well known to be rocks when it comes to the agility test (In Pokemon, Charizard has a rather high speed stat, so in a way it makes sense, but then again in Pokemon Rock smash sucks, so Poke logic doesn't ALWAYS equal smash logic). Because Charizard is a huge target, Din's fire and lightning aerial attacks (or whatever the **** you call them) are rather easy to land, but don't expect to launch him with them, as Charizard is among the heaviest Characters in the game and the Heaviest Pokemon to date. If on ground, a shield will likely link to a grab, which, if facing Charizard, normally means you're in a world of pain. A grab can link to many things, including throw, a combo, Flamethrower, and sometimes a Rock smash can pop in. After around 20% damage, Characters typically start landing Prone through the throws, and ordinarily, Charizard doesn't have a chain grab, but teching out of it and that 7th fastest speed really kicks in. Yes, Charizard hates to be juggled, but he is really good at being the juggler. Here's my advice (as of right now), want to do your worst to charizard, then press Down B.Charizard i treat like Bowser w/ wings. and his aerials are surprisingly quick. i call them about even too. he has very good reach on alot of attacks, but zelda seems a bit faster. is it possible to LK charizard while in his flame breath like Bowser?
I read your post.....and then proceeded to literally laugh at my computer chair. I have no idea why you started talking about the Pokemon games......not only has the franchise become incredibly repetitive and dull, it has nothing to do with a matchup discussion forOK, I want to get this into everybody's heads, Charizard is not a winged Bowser, he only looks like that due to his size (which is of course morphed in Brawl, a real Charizard is 5'7", the average Male American can beat that. I'm around that Height right now. Fox is taller than that) and the Flamethrower. I did testing, and Bowser's Fire breath goes a bit farther, yet Charizard's flamethrower lasts a bit longer. Charizard is incredibly Mobile, which is awkward if you never played Pokemon, as Charizard belongs to a group well known to be rocks when it comes to the agility test (In Pokemon, Charizard has a rather high speed stat, so in a way it makes sense, but then again in Pokemon Rock smash sucks, so Poke logic doesn't ALWAYS equal smash logic). Because Charizard is a huge target, Din's fire and lightning aerial attacks (or whatever the **** you call them) are rather easy to land, but don't expect to launch him with them, as Charizard is among the heaviest Characters in the game and the Heaviest Pokemon to date. If on ground, a shield will likely link to a grab, which, if facing Charizard, normally means you're in a world of pain. A grab can link to many things, including throw, a combo, Flamethrower, and sometimes a Rock smash can pop in. After around 20% damage, Characters typically start landing Prone through the throws, and ordinarily, Charizard doesn't have a chain grab, but teching out of it and that 7th fastest speed really kicks in. Yes, Charizard hates to be juggled, but he is really good at being the juggler. Here's my advice (as of right now), want to do your worst to charizard, then press Down B.
I'll say that it's leaning in Charizard's favor, but I don't think by that much, so like 55:45 Char's favor, but it's give or take like 10.
PS: Because PT has no/an awkward/a false Projectile, Naryu's love ain't gonna help you as much as it would help against Snake for example.
The thing is Bowser gets compared to Charizard a lot mainly due to flamethrower and a similar Fsmash... which is really all they have in common. Its vexing as a Charizard main. Anyway the combo isn't listed in the combo thread but if it does work that would definitely change things. I think the matchup is already in her favor though.JigglyZelda wasn't saying Charizard is like bowser is terms of moveset or whatever, it's because we treat all heavies in a similar fashion regarding lightning kicks. They are big, so we can connect LKs a lot better.
I don't care if current Zelda players havn't learnt that tripping Charizard with Dtilt connects with a SH Bair sweetspot, the combo works, and it kills him very early. Especially if it's saved as the kill move around 90%+.
If we are guaranteed a 21% attack with huge knockback that combos truly from a frame 5 attack, I believe she will go at least even if not in her favour.
I'd be willing to fight anyone from the UK to test this matchup out! ^^ We'll lag like crazy otherwise =(
I'm not sure I follow you here. Uair wouldn't help against rocksmash at all. Charizard is very unlikely to approach with rocksmash from directly above. Any good player should know better than to approach Zelda from directly above. Din's fire is also not going to help unless Charizard for some reason starts his rocksmash very far away. Usmash will outprioritize it depending on the spacing. But Charizard doesn't have to hit you with the actual headbutt part of the move. The splash damage from the rock explosion is disjointed and can be used for damage and to stun opponents. Rocksmash can also be wavebounced (which can be very useful but few PTs actually do this). And rocksmash also can be used in a defensive manner.Rock Smash isn't a problem for Zelda. It's not a safe approach because it's so telegraphed and easily out prioritized. There are very few situations when Zelda would be hit by it because of Din's, up smash, and up air. I think the matchup is in Zelda's favor because he really has a hard time approaching her and keeping her juggled. Definitely the easiest of the three for her.
Yeah I thought this was the case. But I think it also may depend on the range. I think I've had the flames reflected at me if I was too close.using neutral b on flamethrower will just send the flame back and clash with the incoming breath, so charizard will not get hit unless he stops the flame.
yeah if your hurtbox is in range of the returning flame it may hit you before it clashes with the next flame.Yeah I thought this was the case. But I think it also may depend on the range. I think I've had the flames reflected at me if I was too close.
I meant that just using up air from below him could punish him for using it defensively, trying to touch the ground after being sent up. The openings just aren't there most of the time. I'm not saying I never get rock smashed, but my Zelda doesn't get rock smashed much unless I screw up and get rocksmash up smashed (which happens too much if it happens at all, imo >__>). And it has a lot of ending lag so it's not nice to hit a shield it doesn't stab or to whiff. btw, I'm not exactly sure how rock smash works. There are some times when I'll break the rock and hit Charizard and other times when I'll just take a lot of damage and another rock smash will come out and I'll take more. >.< what is that?I'm not sure I follow you here. Uair wouldn't help against rocksmash at all. Charizard is very unlikely to approach with rocksmash from directly above. Any good player should know better than to approach Zelda from directly above. Din's fire is also not going to help unless Charizard for some reason starts his rocksmash very far away. Usmash will outprioritize it depending on the spacing. But Charizard doesn't have to hit you with the actual headbutt part of the move. The splash damage from the rock explosion is disjointed and can be used for damage and to stun opponents. Rocksmash can also be wavebounced (which can be very useful but few PTs actually do this). And rocksmash also can be used in a defensive manner.
I'm not trying to make out rocksmash to be the greatest move ever and it definitely can be punished if used improperly/overused but a good Charizard will probably get a few shots in over the course of a match.
Oh well when I said use it defensively I was talking about if Zelda was approaching horizontally with like a lightning kick. Charizard should never be using this if he is above Zelda. The ending lag really isn't too bad because the rocks stick around for a while and prevent punishment. It makes the move fairly safe.I meant that just using up air from below him could punish him for using it defensively, trying to touch the ground after being sent up. I'm not saying I never get rock smashed, but my Zelda doesn't get rock smashed much unless I screw up and get rocksmash up smashed (which happens too much if it happens at all, imo >__>). And it has a lot of ending lag so it's not nice to hit a shield it doesn't stab or to whiff. btw, I'm not exactly sure how rock smash works. There are some times when I'll break the rock and hit Charizard and other times when I'll just take a lot of damage and another rock smash will come out and I'll take more. >.< what is that?
Oh well when I said use it defensively I was talking about if Zelda was approaching horizontally with like a lightning kick. Charizard should never be using this if he is above Zelda. The ending lag really isn't too bad because the rocks stick around for a while and prevent punishment. It makes the move fairly safe.
If you hit Charizard out of rocksmash in the begining of the animation the rock will disappear and you'll be fine. If you hit him too late though the rock will shatter and you'll get hit by them which can possibly lead to another rock smash. It actually can work a bit like marth or peach's counters.
if he comes at me in the air and has over 50% damage, I'm throwing out a power aerial at him. Zelda's aerials come out fast and, yes, squirtle's are better and more reliable.. but you DO know that if we both use fair against each other I CAN sweetspot your feet and, yes, we'll both hit... but I'll get bumped and you'll get rocketed. There's not much we can do against squirtle from a diagonal, but if he's ever approaching us from a cardinal direction in the air, he's gotta be very careful or lucky. we don't have to win a bunch of exchanges; it only takes one.Anyway as for hedgedawg.
Squirtle playing well should not be hit with a lightning kick. He's a small target, his aerials are very quick and he is amazingly maneuvarable in the air. Assuming we're talking about a competent Squirtle the air will be a bad place for Zelda. As for trading hits Squirtle is very quick and he's likely not going to be standing there "trading" hits.
Zelda has a rather easy time connecting on the defensive. it's just too **** hard to get through her Usmash from the air, her Fsmash from the ground or to roll next to her with Dsmash and Nayru's coming out so fast.He's going to hit and run. A smart Squirtle can be very hard to hit even for Zelda. Still 55:45 seems reasonable but thinking about it I may lean towards even.
sheik trades some of zelda's power and priority, but maintains an advantage in range/priority/power over squirtle and is MUCH more effective in the air when compared to zelda. Besides, Ftilt lock leads into Usmash which kills Squirtle WAY early and squirtle is not incredibly tough to edgeguard.As for Sheik ftilt lock can be bad but I don't think much worse than other characters and Squirt has a far easier time approaching here. He can be much more aggresive and it can be hard to handle. I don't think Sheik has much going for her in this matchup besides the Ftilt lock so I'd call it about even.
Din's trades with razor leaf for a big advantage on zelda's end unless zelda waits until AFTER razor leaf to start her dins... and at that range she can just use nayru's. Everyone says they'll never get hit by zelda's uair.... believe it or not, it happens. Ivy can just afford to get hit by it less than anyone else can. Ivysaur in the air can't do much against zelda on the ground. We just wait for you... usmash if you don't do anything and uair if you do... or follow up with whatever if you leave yourself open some other way.Ivy- I don't see Zelda being able to effectively approach Ivy at all. The only fire move that is going to make a difference is Uair which Ivy shouldn't be getting hit with anyway. Farores wind probably won't KO regardless and neither will Din's fire unless Ivy gets careless at the top of the stage. Farore's wind also leaves Zelda a bit vulneralbe upon landing. Ivy's Uair is not as ridiculous as Zelda's but is still very powerful. Ivy's aerial game is also a bit better than you give it credit for. Dsmash is great against Ivy but Ivy should be staying out of its range.
I'll normally be zelda when % is low so that bullet seed won't **** me. Ivy's close range game < sheik's though. Sheik's is a LOT faster and she doesn't have to hit ivy hard to put him in gimp range. Oh and vanish hits well. It has invincibility frames. You use any attack that lingers and we can get inside your range with invincibility and then explode on you. you don't accellerate quickly enough to punish us even if you CAN sheild it. I normally use it against ivys who are trying to fall with nair or bullet seed.As for Sheik speed and needles can be a problem and Sheik is also going to have an easier time approaching Ivy. On the flip side if Sheik doesn't DI properly her fall speed makes her take quite a bit of damage from one bullet seed. Ivy also has a better approach here and in my opinion a better up close game against Sheik. Vanish is very telegraphed. How will this be easy to land. I'd say this matchup is probably 55:45 Sheik, maybe even.
the risk reward says lightning kicks are still better than charlie's up+B. Rock smash really shouldn't be hitting often enout at all to make it matter... especially since it rarely rarely rarely will do the full damage to zelda since she's light. and it's not just the speed of charlie's aerials.... his air speed is bad... just plain bad. Zelda's is good. she wins against charlie no matter how you slice it.Charizard is actually very mobile, at least on the ground. He's very fast moving. Also remember as I mentioned before rock smash does around 40% damage. When hit properly. This could be a pretty big factor. Rock Smash also works very well for defensive purposes. Fsmash is going to KO Zelda at very low percentages. As steeler pointed out Charizards aerials are faster than I gave them credit for and remember that he can use Rocksmash in the air which can make approaching him in the air quite difficult. He also has super armor on his Up B which I've used successfully on several occasions as a sort of counter to lightning kicks.
lack of power hardly matters when sheik has 20% damage and you have 120%... and your size and cooldown on several attacks mean you're just a boost smash away from death.Sheik takes a nice chunk of damage from flamethrower due to weight and I find is more succeptible to grabs. Rock smash is still a threat and Sheik will have a very hard time KOing without a switch. Both characters can rack up damage quickly on the other but Sheik alone I think is at a disadvantage due to the lack of power.
adequate use of both of zelda's personaes will leave no less than a 60:40 advantage on any of PT's pokemon. The WORST you could do would be to use a straight zelda or a straight sheik and you'd STILL be at least slightly favoured in every matchup.I agree PT is at a disadvantage but saying PT should never win is a ridiculous statement and is a bit confusing when you consider that you listed two of the pokemon as a 55:45 matchup against Zelda. I would actually put Sheik alone at a disadvantage, Zelda alone at 55:45 or maybe 60:40 and the two together at 60:40. Definitely not a hard counter from my experience.
Yes, I know it's great too, but some of your reasoning is kinda out there. I personally don't use a jab combo out of a grab release, I personally throw and then juggle, and Charizard is good at juggling (Zelda has a defense against juggling right?)Well, I think your love of Charizard is great, but he does not beat Zelda. If he tries to grab release jab combo, naryu's will beat it. If you fire breath, naryu's will get us out of it. Plus, Zelda can get out of fire breath and punish you for it during its cool down. Usmash destroys Charizard's glide attack (as it does for every glide attack).
He is able to get off stage and cause us havoc. Our Dair does not beat his Uair or UpB from what I've played (aka I don't know 100% certain).
OK, the Usmash thing and the Lightning Kick thing may be reasonable, but Charizard isn't a sitting duck in the air. I don't know what silly Idea people have that says "Charizard is slow in the air" because he is moderately fast. Charizard's problem against juggling isn't that he's slow, but he has rather mediocre defenses against them (pretty much nair).I'm sure I've posted stuff on the trainer boards so I'm not going to repost it until it becomes necisary but.
Charizard is the ugliest of the three. He gets lightning kicked like noone's business and he can't do much against zelda's usmash. Really what he's got on her is the ability to cheaply edgeguard her... and zelda CAN avoid that. there's really not much to say... he is big... bulky and not very maneuverable... he's practically a sitting duck in the air, and zelda doesn't have too much trouble getting him there. And don't think he'll have a much better time against sheik who can pepper him with attacks and tilt lock him to high damages in no time at all. then it's just a matter of a boost smash or a transform for a KO.
Charlie is easy for all forms of zelda... really.... it's not pretty unless you can get off some big momentum boosting quick KO.
Oh yeah, up B. Charizard CAN counter lightning Kicks with them.the risk reward says lightning kicks are still better than charlie's up+B. Rock smash really shouldn't be hitting often enout at all to make it matter... especially since it rarely rarely rarely will do the full damage to zelda since she's light. and it's not just the speed of charlie's aerials.... his air speed is bad... just plain bad. Zelda's is good. she wins against charlie no matter how you slice it.
lack of power hardly matters when sheik has 20% damage and you have 120%... and your size and cooldown on several attacks mean you're just a boost smash away from death.
it's hardly a fair matchup. This is zelda/sheik's to lose. Hell... it's zelda's alone to lose and sheik's alone to lose... it's just REALLY zelda/sheik's to lose.
As someone who mains both Zelda and Sheik, depending on the matchup, I would be comfortable using either for this matchup. So yeah, I think they are both equally as bad for charchar...assuming they are played properly. I'm not gonna piggyback since much of what needs to be said about the advantages of both Zelda and sheik have been mentioned.I feel Zelda actually does the same as Sheik on Charizard, though that's with me personally, I don't know how the other Zeldas feel. I think if played right they're both equally as bad.
But you forgot to mention that fire attacks aren't very effective against Charizard so the damage from dins fire will be halved. Furthermore, since squirtle is a water pokemon, both lightning and fire damage are "Super Effective". Sucks for squritle eh?(which is of course morphed in Brawl, a real Charizard is 5'7", the average Male American can beat that. I'm around that Height right now. Fox is taller than that) In Pokemon, Charizard has a rather high speed stat, so in a way it makes sense, but then again in Pokemon Rock smash sucks, so Poke logic doesn't ALWAYS equal smash logic)
Squirtle- Squirtle has some tricks on offense to put pressure on Zelda. He shouldn't be getting hit with Usmash and he shouldn't be near you long enough to let you hit power attacks. He'll be focussing on jabs and tilts which are too quick to be punished. Squirtle also probably won't be rolling towards Zelda. He doesn't roll too much.if he comes at me in the air and has over 50% damage, I'm throwing out a power aerial at him. Zelda's aerials come out fast and, yes, squirtle's are better and more reliable.. but you DO know that if we both use fair against each other I CAN sweetspot your feet and, yes, we'll both hit... but I'll get bumped and you'll get rocketed. There's not much we can do against squirtle from a diagonal, but if he's ever approaching us from a cardinal direction in the air, he's gotta be very careful or lucky. we don't have to win a bunch of exchanges; it only takes one.
Zelda has a rather easy time connecting on the defensive. it's just too **** hard to get through her Usmash from the air, her Fsmash from the ground or to roll next to her with Dsmash and Nayru's coming out so fast.
sheik trades some of zelda's power and priority, but maintains an advantage in range/priority/power over squirtle and is MUCH more effective in the air when compared to zelda. Besides, Ftilt lock leads into Usmash which kills Squirtle WAY early and squirtle is not incredibly tough to edgeguard.
Din's trades with razor leaf for a big advantage on zelda's end unless zelda waits until AFTER razor leaf to start her dins... and at that range she can just use nayru's. Everyone says they'll never get hit by zelda's uair.... believe it or not, it happens. Ivy can just afford to get hit by it less than anyone else can. Ivysaur in the air can't do much against zelda on the ground. We just wait for you... usmash if you don't do anything and uair if you do... or follow up with whatever if you leave yourself open some other way.
Anyway, since Zelda/Sheik beats PT, it's not unreasonable to assume that we may have a stock advatage... ivy doesn't win this one if he's on offense... but he's the hardest pokemon for zelda when he's on defense.
I'll normally be zelda when % is low so that bullet seed won't **** me. Ivy's close range game < sheik's though. Sheik's is a LOT faster and she doesn't have to hit ivy hard to put him in gimp range. Oh and vanish hits well. It has invincibility frames. You use any attack that lingers and we can get inside your range with invincibility and then explode on you. you don't accellerate quickly enough to punish us even if you CAN sheild it. I normally use it against ivys who are trying to fall with nair or bullet seed.
the risk reward says lightning kicks are still better than charlie's up+B. Rock smash really shouldn't be hitting often enout at all to make it matter... especially since it rarely rarely rarely will do the full damage to zelda since she's light. and it's not just the speed of charlie's aerials.... his air speed is bad... just plain bad. Zelda's is good. she wins against charlie no matter how you slice it.
lack of power hardly matters when sheik has 20% damage and you have 120%... and your size and cooldown on several attacks mean you're just a boost smash away from death.
adequate use of both of zelda's personaes will leave no less than a 60:40 advantage on any of PT's pokemon. The WORST you could do would be to use a straight zelda or a straight sheik and you'd STILL be at least slightly favoured in every matchup.
it's hardly a fair matchup. This is zelda/sheik's to lose. Hell... it's zelda's alone to lose and sheik's alone to lose... it's just REALLY zelda/sheik's to lose.
Anyone who's played this game knows Sheik wants to ftilt you. ^_^ Lightning kick spam will get you destroyed, on the other hand.The difference in kill percents that charz will die between both Sheik and Zelda is noticeable if Sheik can't get that tippered USmash in. And the difference can be huge!
I'd rather go all lightning kicks than rely on one move that comes across mildly predictable at later percents.
I think if a Fsmash is poorly spaced Zard can counter with a flamethrower. And Dtilt may outrange it but I'm not sure.I totally understand what you're saying... and we're in no position to underestimate PT because we're also towards the bottom half of the tier list ourselves ^^
I feel Zelda actually does the same as Sheik on Charizard, though that's with me personally, I don't know how the other Zeldas feel. I think if played right they're both equally as bad. Spaced FSmashes can remain unpunishable, and Charizard will struggle. Dtilt trip combos lead to sweetspots. And she can force glides with DSmash, which lead to spikes and very early kills in general. All of which Sheik will normally struggle to do, but of course build up damage in various other ways. But Sheik can sometimes sturggle for the kill if Ftilt > USmash is failing to work, and Charizard can capitalise on this.
But you forgot to mention that fire attacks aren't very effective against Charizard so the damage from dins fire will be halved. Furthermore, since squirtle is a water pokemon, both lightning and fire damage are "Super Effective". Sucks for squritle eh?
If the game actually went by pokemon logic then Zard would also be weak against lightning kicks.Actually, there is a theory that there is SOME type match up in Brawl when dealing with PT. What happens is that with a Certain attack, PT's Pokemon will receive an increase/decrease in knock back. This only applies to Fire, water, and grass, and each one is with it's respective Pokemon (wow you really haven't played the Pokemon games, Water beats fire, not vice versa). Because Grass is only existent with Ivysaur, and Squirtle is the only one with water attacks (sans Mario's FLUDD thingy), Charizard is mute on this. Squirtle has the biggest advantage with this theory, and Ivysaur the biggest Problem, Because Fire ain't limited to Charizard. What I was trying to explain is that from a smash logic, Charizard's speed is surprising, as Charizard is incredibly mobile for a group known to be lumbering tanks. Conversely, If you come from the Perspective of Pokemon, this makes sense, as Charizard is quite fast in the games. I was also making a point that this logic is only partial, as Rock smash sucks in the games and is incredibly overpowered in Brawl.
I think it’s better to think of it in terms of character x at the apex of its current metagame vs. character y at the apex of its current metagame. Of course you need to take into account an attacks level of difficulty, like sheiks dacus or Ice climbers 0-death chain grab, but that all falls under the "current metagame" category.The question is what happens when evenly matched players face eachother
nah uh, I have so!wow you really haven't played the Pokemon games
Only Partially. Charizard is only affected by grass and water, Ivysaur is only affected by water and Fire, and Squirtle is only affected by grass and FireIf the game actually went by pokemon logic then Zard would also be weak against lightning kicks.
You said Squirtle was weak to water.nah uh, I have so!
excuse me... what? Are you suggesting that squirtle should consistently be avoinding one of the hardest to avoid moves in the game just.... because?Squirtle- ...He shouldn't be getting hit with Usmash...
Wait, you're math is kinda awkward. Let me set this straight:
Squirtle: 55:45 both (Where did the 40:60 come from?)
Ivysaur: 60:40 (Ok, that was right)
Charizard: 65:35 both (Where did the 30:70 come from?)
Pokemon Trainer:
55:45 Zelda
55:45 Shiek
60:40 Both (see, with PT, we use the average of the upper two, so the numbers of the worst Pokemon [according to your math, Charizard] is redundant).
PS: why do you Call Charizard Charlie? The only useable Nickname is Char.