On Ponies: Men should not be watching a show about Ponies and friendship. Your an embarrassment if you do. Also, are you trying to imply you are one of those sissy men?
The Egg Roll is meant for big brawls so it doesn't need it anyway. As for why it's bad to begin with, see below.
Most people don't sit there and learn a video game. They have lives and jobs. Games need to be fun and easy to get into. This is true of the most successful games ever made. Smash Bros is made with the mind set of being very easy to pick up and play. Cancles removes this. Players, first, have to know it's there and then practice to use it. So it gives players who can use it an advantage (same for things like Wavedashing, though this is one a lesser scale). The game becomes biased towards players who have too much time on their hands. Io make a game be open, you can't do this.
The reason I have yet to meet someone who is successful in competitive games and other aspects of life is because successful people don't have time to get at a video game. My mentor (who is a real estate mogul) is busy 6 days a week. He would not have time to play the game that SmashBoards wants. Probably not much need for competitive aspects.
Competitive players only see in black and white. It's either competitive or Mario Party. Is there no in between with you guys?
While I'm not fond of ponies, there's no reason to be bashing him for his own choice. It's ignorant, and shows that you'd rather personally attack someone rather than prove that his statement was wrong.
Anything at a high level of play requires time put into it as doing the workforce in real life. Just because you can't put the time into it doesn't mean the games need to be catered to you so that the second you pick the game up, you're automatically a top level player. Video games are of no exception in terms of practice, experience, and research compared to real life work. The ONLY difference is that games don't make money like jobs do (in the USA at least). You always have choices, and if you wanted to be a top level player in a fighting game, then you have to put in the time to BE good. You're a nobody until you've proven that you've done the work, which is the same thing jobs do in the workforce. It's YOUR choice to go get a regular job and make money over trying to become a top level player to ALSO make money.
The problem with you is that you think cancels, or anything tech skill related for that matter, is extremely hard and disrupting when trying to get into a game, which isn't the case for the most part. Cancels are be dirt easy to use or extremely hard (depends on the developers). Remember Metaknight's downB? You can cancel that move into an attack instead of just coming out without doing anything. There's no strings attached to that move; no 1-frame links, not a lot of button presses (you're only pushing 1 button to make the cancel!). So, why is it that you find Yoshi canceling into a shield after his egg roll such an inane decision? You're only pushing one single button to make the cancel happen. It's not like he's saying, "Can we make Yoshi be able to cancel into his shield while egg rolling and then with the correct inputs and timing, have Yoshi do a SRK so that we have an extremely safe option in case we get pinned down?" You're over exaggerating.
While I don't speak for all competitive players, and I certainly don't generalize casual players, we see much more than you can currently see. Right now, you're lumping us in this black and white scenario (casual vs competitive, people with time vs people with no time). What you're doing is just like every other braindead person who doesn't want games to stimulate the mind and force you to think. You just want stuff given to you on a silver platter because you turned on the game. It's the same thing that's happening to the quality in the workforce, our games, movies, and other things. We definitely see much more than black and white and want people to feel as if they want to improve at something. Games that actually have skill gaps work just like the education system, making step by step improvements by taking on better people and technical skills and learning more about the game's mechanics to become better and more refined. If you don't want to put in the work for it, that's fine. There's plenty of other people who are like that; people that like random elements to decide whether you get to win today or not.
I definitely agree with you, SmashChu... The competitive devotees of Smash Bros. will be able to give the game competitive gameplay regardless of how simple it is, while it's super important for the game to be accessible. People who aren't already really into games like Street Fighter don't want to start playing it because they see people playing it who've spent hours and hours in the training mode mastering frames, cancels, memorizing combo sequences until it's muscle memory and a number of other techniques that are dependent on fanaticism instead of people just playing the game.
People played Smash Bros N64 competitively... you don't need to complicate things to appeal to tournament players.
I think what sets Smash apart from other fighters is that it's very clear what every move does. It's simple and beautiful... I don't really get why people want to turn it into every other fighter when those already exist.
What's your point? People will try to make anything competitive, but it doesn't mean that it isn't deemed for optimal competitive play. HUMANS are naturally competitive. Games only give the tools to help optimize for competitive play, just like how sports and jobs work. The barrier for smash was never extreme that you are implicating. Even Melee never had an extreme entry barrier. Yet, it was a fairly big curve to becoming a competitive player. When you guys make these reasons as to why you don't want to get into the game, do you guys never realize that sports and real life jobs are EXACTLY the SAME? The moment you get into the workforce, there's someone that's going to know A LOT more than you to the point where they can run circles around you. There's nothing different about getting into a game competitively than it is with sports and jobs.
With that SSB64 comment, I highly doubt you understand the technical skill that was required in that game to be that competitive. As technical as Street Fighter was, SSB64 was had a fairly high technical barrier before getting into the competitive scene. Hell, the technical skill gaps across almost all games have been watered down in the most recent years. In SSB64, you could die if you got hit once if the player knew what he was doing. In brawl, almost every time you get hit, you have a chance to get out safely if you read your opponent's next move. Older games are ruthless compared to now, and most people don't even realize it.
What sets smash apart is that it's a different feel than the slow paced Street Fighter game. It's less chaotic and random than Marvel vs Capcom, its less complex than King of Fighters, it's less technical demanding than Virtual Fighter or Starcraft. There's less strategy needed than Halo, CoD, LoL, or Starcraft. It's basically a little of everything without having imbalances from those types of qualities found in other games. Of course, each game has overlapping qualities, but those stand out much more.