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Probably your best bet, but you can't out-prioritize or out-range ZSS in the air, so you will have to mindgame her into getting hit by your attacks.I normally take ZSS to the air, but in a range close enough to her where she can't punish the sh*t out of me.
50:50 in my opinion.This is one hard motherf*cking matchup.
Zero Suit Samus has an insane hitbox range on most of her moves, and Yoshi gets ***** if hit. FSmash, UpSmash, and Dair/Uair hurt. A lot.
Fsmash is one of the worst moves in the game, dair is also terrible. Up smash is ok, its only bad if ur above and trying to land cuz the hitbox lasts a while. Up air is amazing so yea thats trouble.
I always have a hard time against these two particular ZSS mains who show up at virtually every Tournament I attend.
Sorry
Egg Spam helps, so does Pivot Grabbing. Playing aggressive is a no-no. Bait ZSS, and wait for openings. I normally take ZSS to the air, but in a range close enough to her where she can't punish the sh*t out of me.
Uhh she can just run up and side b if u egg spam, unless you are spamming in front of her, which is ok i guess. Playing agressive is a yes yes, because yoshi has an amazing jab cancel game, and ZSS has only 1 good OOS option (utilt). She isnt hard to approach, just dont approach in the middle of her side b and you are good. I dont follow up on too much just because of down b, but rather, bait the down bs and grab.
But still, better range, better pressuring tactics, crazy hitboxes, those annoying Smashes on ZSS make this a very, very hard matchup.
She doesnt have better range in a lot of things, and you shouldnt be letting her pressure you too much, shes mostly gonna be doing stuff from mid range, or punishing with down b
I normally take ZSS off-stage and aerial combat her, while pressuring and baiting accordingly. But still, Yoshi struggles.
60:40 ZSS's favour. At the very least.
Yeah and since yoshi would have to shield the third hit, it would probably put him in a better position not to shield it.Zero Suit can also jab OOS, and it's 1 frame, by the way.
Me and Snakeee agreed that this was even months ago after we'd both played a lot against Pride.
I don't have much experience with ZSS, but from what I can tell, this is pretty much how you need to go about this matchup.Just get inside her range and keep pecking at her. The only things she can retaliate with are jabs and up tilt. You outdamage her by a large margin and have more overall KO power even though she has lots of burst potential with down+B, side+B, and forward air.
He wishes. Samus isn't into that beastiality stuff.Basically, Yoshi needs to get "inside" Zamus.
I don't know I avoid it a lot more than I used to, but it is pretty good. The CG does not work on ZSS btw. I had some debate on this a long time ago, and they say she can't down B out, but I always have. MAYBE if it's done absolutely frame perfect it could be possible, but I haven't had anyone do that.FYI the best move Yoshi has in this match-up is grab. It is annoying, lol.
The ChainGrab is very situational and unreliable.I don't know I avoid it a lot more than I used to, but it is pretty good. The CG does not work on ZSS btw. I had some debate on this a long time ago, and they say she can't down B out, but I always have. MAYBE if it's done absolutely frame perfect it could be possible, but I haven't had anyone do that.
You mean Pivot-Grabbing, it's more unpredictable and the reward is greater while the risk of being punished is significantly less.FYI the best move Yoshi has in this match-up is grab. It is annoying, lol.
Gimmick characters like Zero Suit Samus have lots of these really high steel fences to climb.
Once you get over them and make sure you don't get pushed back on the other side, you should be fine.
I don't think you need anything particularly techy for this matchup, but I haven't played it in a while. I stick to the basics, mostly, as doing your job (getting inside and staying there) is difficult enough as is.
If I somehow try to rely on that move (especially in this match up), please kill me.The difficult part is staying away from the Side+B without staying away from the character.
Na' mean?
you should seriously get this through everyone's head that side-b is not worth abusing so hard.... because although it is easy to punish, it's just **** annoying.
There's no gimmicks...not anymore.
If I somehow try to rely on that move (especially in this match up), please kill me.
I hardly ever really use it at all anymore. THAT move is a gimmick for the most part.
And 3 frames to CG really? Is that including her down B to escape? I really don't see it, but it could be true. I just don't get how they could not get it within that window after so many times.
the cg's been frame tested, Yoshi has three frames to respond.
Actually, looking at Yikarur's original post on the topic, it looks like it's just 2 frames, when you consider that ZSS's down-B is invincible during frames 1-12:
And 3 frames to CG really? Is that including her down B to escape? I really don't see it, but it could be true. I just don't get how they could not get it within that window after so many times.
Chaingrab on ZSS is possible.
A Frame Perfect grabe occur in frame 49.
ZSS can jump/downB/etc at Frame 51
In that case though, it's incredibly hard to pull off. ZSS has a CG on Snake that if done right is a 0-60%, but the window is one, maybe two frames (it's even possible it's not legit at all now IMO). I don't even try that anymore because if I miss it's going to hurt, bad . For Yoshi to attempt that is not a big deal because he'll hardly ever be punished for it. In fact he can put himself in a good position if he expects the down B.Actually, looking at Yikarur's original post on the topic, it looks like it's just 2 frames, when you consider that ZSS's down-B is invincible during frames 1-12: