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Not just lucina. His down air works against alot of vertical recoverys.Basically showcasing how to use yoshi to gimp. For example his dair does really well at gimping marth/lucina: https://www.youtube.com/watch?v=CHWwrnUteS4
Yeah. just thought I'd post this one since I had a video. Also jab to fair is an amazing gimp if your opponent jumps.Not just lucina. His down air works against alot of vertical recoverys.
Having a bad MU against sheik Is conpletly normal. I havn't seen the videos yet but the best thing you can do is play more and more sheik players.Got another match on stream during a local Yoshi v Fox
http://www.twitch.tv/vsgc/v/9967655?t=54m08s
after re-watching this match I feel like my game-play was very sloppy any critiques on how I can improve in this match up would be very helpful.
Also got another match on stream but only went Yoshi the first game.
http://www.twitch.tv/vsgc/v/9967655?t=1h58m09s
I really struggle in the against Sheik ( As both yoshi and villager)
(Ignoring the moment I pooped my pants in that last stock) Critiques on what I should do to improve on against Sheik would be especially helpful.
You're having a really hard time landing on the stage once you're in the air. Try to vary your landing options, Yoshi has a lot of tools to keep unpredictable in the air. You can b-reverse a egg throw or a egg lay out of nowhere, for example.I played Master Raven on Smashladder a couple days ago. Video: https://www.youtube.com/watch?v=m9_E0JNVO8o
So, I actually can't see anything flat out "wrong" that you're doing. I honestly have no advice to give for this MU seeing this, besides learn to play against the player more than the character. I don't think there's anything to tell you that would improve your performance by a substantial margin besides stuff like "oh you got read on your landing/recovery don't do that" and "oh try to read his defensive options better so you can get more damage and kills".
I think the one thing that's killing you is your inefficient punishes. He dash attacks your shield and you try to spot dodge > punish, but that's too slow. You catch him charging F/Dsmash and your best punish is a dash grab. He hits your shield with a poorly spaced move and you roll away.vs. Mario Game 1 only. I really struggle with Mario, any help here?
Hey, thanks a ton for that help! This definitely something I'm going to be referring back to!I think the one thing that's killing you is your inefficient punishes. He dash attacks your shield and you try to spot dodge > punish, but that's too slow. You catch him charging F/Dsmash and your best punish is a dash grab. He hits your shield with a poorly spaced move and you roll away.
What you need to do is learn what you can punish, and how best to do it. He hit your shield with a laggy move? Usmash OOS! It's a free kill! Not at kill percent/move's not that laggy? Nair OOS! Very few situations against Mario call for rolling away after he hits your shield -- his frame data's not THAT good.
When someone's charging a dumb smash attack and you're out of range, I can understand the caution, not wanting to get hit. But you should try to get a better follow up. Try SH/FH Egg Toss > stuff. The Egg WILL hit, they're already stuck. But we have some true combos on these things. Egg > Uair, Egg > Nair, Egg > Fair, whatever.
I think you make some poor decisions in neutral/while landing too, but he didn't seem to punish too hard (or at all, really). You must be more careful while landing, our options aren't that strong. Don't land into characters in most cases, it's pretty bad. Your last death was a clear indication of this poor decision making as well. You need to become more familiar with the spacing at which grounded Egg Toss is safe. When you were on that platform, grounded ET was probably the worst thing you could have done. =/
I think the thing you should focus on the most is just removing spot dodge for any defensive purpose besides avoiding grabs. In Brawl Spotdodge was great! Now it's kinda slow, plus we have a real shield. It's not necessary to use spotdodge to escape the shield quickly and safely anymore, so start using more OoS options or shield drops.Hey, thanks a ton for that help! This definitely something I'm going to be referring back to!
I'll be more cautious of falling into people and grounded egg toss for sure.
and I'll put effort into improving those punishes.
It feels like these are things I was subconsciously picking up on but not thinking about enough. Thanks so much!
Good points, I hadn't really thought about spot dodges very much. Thanks for the advice!I think the thing you should focus on the most is just removing spot dodge for any defensive purpose besides avoiding grabs. In Brawl Spotdodge was great! Now it's kinda slow, plus we have a real shield. It's not necessary to use spotdodge to escape the shield quickly and safely anymore, so start using more OoS options or shield drops.
That is absolutely filthy. I love it.
Tv in the background lolI can't tell if 1. somebody is dying and banging on a locker or something. or 2. dramatic music
funny nonetheless
This speaks to me! Advice time.and I do not want to lose to Ghost again.
Thanks so much for this huge feedback Delta, this is huge.This speaks to me! Advice time.
vs. MK, Lylat: First thing, know your stages. I saw you trying to SHAD at the start, which is usually a pretty poor choice cuz tilting stage messes with the timing. Secondly, why do you keep trying to land with Bair? You got punished for it early on and lost the match for it in the end. It just seems really sub-par, so...why? Thirdly, stop trying to use Egg Toss against MK. He's too small and too fast for that. You did SO much better when trying to box with him. Lastly, don't rely on shield/spotdodge so much. Use ftilt/dtilt /pivoted to keep MK out. Hell, you could even try jabs. But playing the shield or spotdodge game with him seems like you're playing into the game he wants you to play, which you should be deliberately trying to avoid.
vs. Luigi, BF: I think you played really well here for the most part, but there are some things here that are still holding you back. You seem to over-commit to your punishes that aren't guaranteed. For example, first stock, you went in hard to try to punish down b, but that's a false opening and it just got you punished. Second stock, during the edge guard situation, you missed your read, which is fine, since you still had the speed advantage to maintain the positional advantage. But then you tried REALLY hard to reach with a second attempt, which was just not gonna happen, and you ate the punishment. You need to know when to hold off. Also, when trying to get off the ledge against Weegee, I'd try going to the top platform, then using B-reverses/our general mobility to make your way back down. You tried this weird ledge drop > Egg Lay > Egg thing which just didn't really work. In general, you look really scared (understandably) when in the corner. I think you need to cut a lot of the spotdodges, our spotdodge is kinda slow and not really a great dodge/punish for most moves anymore. If you're worried about grabs, I'd say Nair OOS is better.
Grand Finals, Game 1: Man this was such a pretty game (from what I could see anyways). Some of the spotdodging was kinda ugly, but you really boxed him to death. It was great! SH Dair punishes on dash ins, etc. Just beautiful.
Game 2: I'm not really sure what happened here. I can't pinpoint anything specific you did wrong (besides get rekt), so I think you just got super outplayed. @_@
Upon review, it looks like you were just too overzealous with your Nair approaches/combo breaks. Ghost seemed to have that read like a book, and it got you punished with huge combos repeatedly. You also fell into the false opening problem again, like trying to fall with NAir after a shuttle loop from way up high. Don't get greedy. Your movement also looked bad this game. =/
Game 3: This game is when I really noticed it: You work way too hard to try to juggle MK. You're going alllllllllll the way up there to try to get him. FH > DJ > Peak Height Uair is pretty limited, easy to work around considering he has multiple jumps, and is very, very risky considering he falls faster than you. It's not really worth it. There were times where this worked out, but it was usually because you already had some height positioning so you weren't reaching far. You also kept falling into the Shuttle Loop false opening thing again.
Game 4: I think you should stop trying to air dodge out of those Uair strings. Everytime you do it it looks like bad stuff happens. I think you'd have much better luck DJing out and then trying to land, especially with platformed stages that give you more options to do so. Your first stock was a good testament to airdodging being kinda poor. The second stock you DJ'd through a lot, and you escaped more frequently, which was nice. I do think you should continue air dodging if you're out of other good options though. You dodged that Shuttle Loop at the end (then missed the punish >=/), which was sweet.
Side Note: The commentators used "pineapple" as a verb the same way my friends and I do. This is the first I've ever heard it used elsewhere. Hype.
Game 5: Wow this was choppy. I couldn't see much, but I think you need to learn when to prioritize landing. If you're without your DJ, you should work on getting it back immediately. Down B to a ledge is a great way to do this. DJ is your recovery, and your main combo escape in this MU (imo), so it's vital you have it. I think you lost your second stock because you were trying to fight your way down too much.
Ahhh, I see. I can see how you'd get stuck with the stage/character traps that Ghost seems to be able to take advantage of, then. That's rough. =/I would never take MK to lylat, but I was expecting him to go Luigi and he banned Smashville and something else (can't remember what), so I basically ran out of stages throughout our sets. (hence Castle Siege and Delfino...)
At kill percents I think staying in shield is the right choice for the most part. If you're really in a position where you're forced into a defensive option, I'd rather leave myself open to only the nonlethal choice, since it gives you more time on your current stock to get into better spots and eventually win. But if you've got time and space, I think swatting is superior.It's funny because I've been told to work on my defense before and I figure getting grabbed out of my shield by MK at kill % is better than being dash attacked into upB, but as you say, Yoshi really is better off at just swatting him away huh...
Well, you shouldn't be falling with Nair into his shield when you're Nairing him OoS, y'know? Ideally you're hitting him with the initial hitbox, close to the ground, then rising with the rest of the animation. If you miss you need to land, but you definitely should be moving away from him at that point.I think you're right in saying that Nair OOS should be alright for repelling him, I just have a bad experience of my falling Nairs getting shielded and punished hard. (yet MKs fastfall Nair you get no time to punish if they don't use it too early @_@)
I'd say it's almost worthless against grounded opponents. And since MK should be sharking you from the ground, well...The Bair landings were intended to hopefully buy me some time by poking him, though it's not nearly as effective against small characters like MK since you can't really land the multi hit, yet I still went for it. :s It's probably not that great on grounded opponents at all.
This is all really understandable, and really the only thing I can tell you here is "Get over it." You can't just play scared all the time, because scared players are easy to bait and read. You've gotta let those past sets go and just focus on kicking his ass here. I don't think anyone is judging you for taking second place all the time anyways, so just play for yourself!A lot of my being scared comes from past negative experiences against these characters and not knowing what to do, trying too hard to not let the past repeat itself and falling into a kill setup, despite how most setups rely on grabs which are beaten by well timed jabs-knowing when to jab and not get shielded then grabbed despite your efforts is the hard part and can make you feel stupid for jabbing.x_x (I got absolutely destroyed by his Luigi in a previous game so its hard to shake it off and remember your practical options going into a set with that fear)
I figured you have more experience than I do, but have you tried SDI on the single hits? It used to be a thing back in Brawl, used to avoid the Uair chains, so hopefully it could work now. I know DI has been kinda gimped in this game, but if you can SDI up and away hard, you might get time to escape. In the mean time, I still advise against going so hard. That extra 12% or so isn't worth the possibility of getting beat, then eating an entire Uair chain + follow up.Once I feel more comfortable in the MK MU I probably won't be so quick to exhaust my DJ (you'd think this would've stuck from Brawl), right now it's just a part of feeling like I need to go hard for whatever damage I can get on him because of his huge threat of Uair chaining you and killing you with upB at 60% or something...what can be done to not fall into his setups or to hopefully escape the Uairs? Do you (or anyone reading this) know if it's at all possible to DI up and away from them or something similar like that when without a DJ?
If Air dodge isn't working, have you tried Nair/DJ away?Watching my sets vs Empire again, what's our best option against Lucario when he's jumping and Breversing with Aura Sphere charge other than eggs so you don't get caught up in it and get Usmashed? Think I said something about this in another thread, but I used to be able to Nair out of it every time without fail but it doesn't seem to work anymore. (I'm thinking the Lucario player is just acting out of Aura Sphere charge faster now)
We might be able to airdodge before the Usmash but I'll have to test this out tomorrow too, does anyone have any input or knowledge on this?
I'm usually calm in the matchup for the rest of it, but this technique seems to be his best way of killing us so it's almost basically a game decider.
So your guys actually do the stage strike before choosing characters?Thanks so much for this huge feedback Delta, this is huge.
I would never take MK to lylat, but I was expecting him to go Luigi and he banned Smashville and something else (can't remember what), so I basically ran out of stages throughout our sets. (hence Castle Siege and Delfino...)
Apparently not...that would be so nice when you're playing against someone who plays every top tier. It's actually mentally exhausting thinking what to ban or where to go when they have such a wide spread of characters, especially when you can't go to basic, balanced, good stages where your risk of dying super early isn't as big of a threat.So your guys actually do the stage strike before choosing characters?
If i'm not mistaken the normal rules is that the players have to choose characters before striking stages...