- Joined
- Mar 14, 2011
- Messages
- 5,493
This character is really, really, really technical, and I respect you guys a lot (even though I could never play Yoshi).
I just feel like I had to say that.
I just feel like I had to say that.
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Yoshi, with his glaring weaknesses, high learning curve, and poor defensive options, sounds much harder to play then Fox or Falco. It's not all about button inputs.Not sure if I could say more technical than a spacie, but definitely close.
Then you could say that Kirby is the hardest character to play. Learning curve and difficulty to play are two different things, Yoshi (and all the DJC characters) are really to play and have steep learning curves though.Yoshi, with his glaring weaknesses, high learning curve, and poor defensive options, sounds much harder to play then Fox or Falco..
How? Kirby is not nearly as good as Yoshi, let alone space animals.Then you could say that Kirby is the hardest character to play.
They are? Sounds similar to me. Learning how to fully execute a limited characters options, in spite of glaring weaknesses, accounts to learning curve, which then proceeds to affect difficulty when playing several matchups.Learning curve and difficulty to play are two different things,
You're missing a descriptive adjective. "Really what to play?"Yoshi (and all the DJC characters) are really to play and have steep learning curves though.
First of all, kudos on being up for 3 days, lol.http://www.youtube.com/watch?v=gtAbzDxVMhI
Been playing yoshi for about a week. I was up for 3 days when this set happened o.0.
tilting out of dash is really really good and should be implemented a lot more, that and shielddrop as leffen has been hammering on, its even better as yoshi because he can't be poked when in his shield on a platform.Ha, those shield releases were from a sticky r button (I use R to wavedash\shield).
You are right, though. I have much experimentation to do with yoshi's ground game. I've discovered a way to cancel dashing instantly into anything (including dashing the other direction which means no limits on dash dancing length :D). Simply jump twice fast enough so yoshi comes to a sudden halt in the middle of any dash. I've noticed it's particularly effective for his retreating\zoning game (dash away -> instantly turn around and grab\ftilt\dsmash\dashattack\etc) and platform game (when yoshi is dash dancing on a platform the opponent automatically assumes he's about to try some kind of ariel maneuver, but instead get a nice f-tilt to the face). This technique I BELIEVE is a couple frames faster than crouch cancelling a dash, as well. I'm going to record a bunch of matches in a few days, and I'll pick apart all the times I use it. I'm sure this tech is already known about, but I haven't seen any applications in vectorman\fumi vids that I can recall.
Apex 2012...will you be there ?tilting out of dash is really really good and should be implemented a lot more, that and shielddrop as leffen has been hammering on, its even better as yoshi because he can't be poked when in his shield on a platform.
omfg this.One thing I've noticed is that yoshi takes SEVERELY more time to warm up with than any other character I've played\mained in the last 3 years. It takes an hour minimum before I'm up to speed and feeling comfortable.
cant wait. ;DComing back soon with one more yoshi vid :=
I believe one of the main things you should do is to practice yoshi's movement. Here is Mind Trick's tech skill video to give you some ideas and insight as to what yoshi can do.could you guys give me some tips on making my yoshi better i know were noobs thats why i want to get better
http://www.youtube.com/watch?v=I4urQScfPKw all matches with yoshi are me
i know the quality isnt too good but bear with me we didnt have good equipment