~Firefly~
Smash Hero
MK can side B offstage as well. :x
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/ness main lol. I choose to use my character and must take the ENTIRE package. Grab Releases/Infinites and all. It's my problem to deal with when I picked him up. Besides, they WERE banned, and then were re-allowed, and I really haven't seen too many problems.That's not what I'm saying. What I am saying is that alot of people don't like infinites and want those banned as well.
I don't really understand your logic here. Cheap is never to really be used in a fighting game, that's like saying "spammers are cheap". I don't consider a Fox main spamming his Blaster to be cheap, I consider him to be using his character to his FULLEST abilities, and that while it may seem "cheap", it's a total advantage to use the Blaster to force an approach.So if a ban of metaknight does happen, which would be the first character in the smash bros history to be banned, what else would be open up to be potentially banned, such as infinites and chain grabs. What it really comes down to is what is considered an advantage and what is considered cheap.
That's how I feel, I don't like him being completely gone, but, on the other hand, i don't like him spammed to get to the top 8. If there was a middle road I'd take that but that doesn't seem possible.Honestly, I don't think MK is broken enough as a character to warrant a ban, however everyone is picking him up as a secondary. Banning him would make things a lot more interesting rather than top non-mk vs top mk in later tourney matches all the time.
meh
Degrade is a biased word.I'm not trying to be bias and do it for just Yoshi. I'm saying ban him for the community. There is more and more people quitting because of MK solely. If you want to do it just for Yoshi, then go ahead. I'm going for more balance and diversity rather than letting this game sit there and further degrade into MK vs MK in the future. Yet, this has already happened to an extent considering that just about every national this year has been MK vs MK.
MK is just another hurdle. Nothing more. There are way more other characters that give just as many problems to the cast as MK.Please explain how. I already know we have a better MU against MK than other characters do. Also, it still promotes my point. The metagame right now is about how to beat MK and whether you lose/win vs him.
There is a solution out there, and it doesn't have to involve getting rid of a single character. You can handicap that character to make it more "fair", we're only 3 years into the game and you're saying that have enough evidence to support a ban? I think this is more about not wanting to deal with the problem. There are ways to deal with the easy button option, the camping, the gayness, etc. That is not solving it, it is merely ignoring it.As I said above, I'm not using assumption to make my judgment on whether MK being banned would benefit the community or not. I stated matchups because that's information that's given to us right now. Looking at how it may end up is pointless when you have virtually no information to even back any points you make. You're making the slippery slope argument that stated when MK gets banned, (insert character here) would be near the level of brokenness as MK and would need to get banned. Then after (insert character here) is banned, then someone else would be broken and needs to get banned. The matchup chart negates this claim as we have proof that it's not the same (as I said earlier, the only character to possibly make this an exception is Diddy).
Ok, then we both agree MK isn't the only worst MU for every character and that banning him will only take a small load off our shoulders.This isn't about just the Yoshi boards and us as Yoshi mains trying to improve our chances at winning. I'm fully aware that more of our actual bad matchups would come and still rock our character.
Excuse me? What's the magical solution? Getting rid of more stages perhaps, stages that are otherwise fine without MK on them...more of a LGL, when in fact even at major tournaments the LGL wasn't the problem, it was the time in the air?There is a solution out there, and it doesn't have to involve getting rid of a single character. You can handicap that character to make it more "fair", we're only 3 years into the game and you're saying that have enough evidence to support a ban? I think this is more about not wanting to deal with the problem. There are ways to deal with the easy button option, the camping, the gayness, etc. That is not solving it, it is merely ignoring it.
No, we lose because MK has 10 broken, safe options at any given time, and we don't. I've played countless players and their assortment of mains. Falcos, Marths, Snakes, DDDs, Diddys, you name it. And I win. But once they switch to MK, I get *****. I wonder why that happens. It's not because I don't know the MK MU. It's not because I'm bad at fighting him. I'd say I'm very good at it. But it doesn't matter how good you are when MK has 9 options to beat every one of yours. You have to play perfectly, and you have to make a godlike read every time you want damage, while MK only has to pick one of his several abusable options for free damage, set ups, and kills.@Delta: We lose because of ourselves. Confidence(self, regardless of character) + Knowledge(basic) + Comfort(tournaments attended) + Stability > MU
If results start looking like that, it'll at least be because the players succeeding with those characters have to be amazing at the game and need to outskill their opponents rather than being carried on bat wings by MK.@Scatz/Celes: So you're saying that we've come to a dead point and can't advance any character's metagame unless we get rid of MK? True, talented players would not know who to choose at first, but it's when results will begin to look like Top 8 at Apex: 5 Diddys & 3 Snakes or Top 8 at Genesis III: 5 Warios & 3 Falcos, etc that you will probably say that that character is overpowered/overused and this whole ban will have lost its luster.
Brawl in general would have done that anyways. MK has simply limited that sort of play as the only option. He choked any sort of aggressiveness that other characters could potentially have had.Besides, let's thank MK for bringing us this far into the metagame, learning how to play it safely and not recklessly.
Other characters actually have abusable features. MK doesn't. If you lose to Snake's tilt spam, you suck. You can punish them. Snake can be exploited.Let's try and just think about Yoshi and how it will benefit us, not the rest of the cast. We have a slightly decent chance against MK, we have some good stage cps, but because there are so few Yoshi mains that actually want to advance the metagame is hurting what you are regarding as a better fighting chance in the competitive scene. How much more interest will there be in characters below high tier? Sure there will be easier MUs to play in tournaments, but what's really going to change the top players from not choosing an easy-to-learn character and still winning $$? You'll probably get worse headaches over losing to say Snake's tilt spam after you banned MK. I am looking at this as to how it may end up, not really how it will help when examining better countering, and you are also assuming things will end up favoring the rest of the cast too. This is what this whole debate is about: We have to assume things will look better for the community.
It's whatever dude, you can do whatever you want around here as long as you keep it totally civil (as you can see, the Yoshi mains are partaking in the discussion anyway) and as the co-mod I don't see anything out of place or flame-y.Yink, I'm implying there's a solution because maybe there possibly is. I'm obviously in opposition of the ban because of the major reasons people want MK off the legal character's list. The arguments about his gayness sounds like venting/rage to me and it needs to stop. It won't however because of the overwhelming evidence supporting the claim such as results and MU info, etc.
The LGL was a way to go and for some tournaments here in TX, there is another rule about gliding underneath stages a limited number of times.
Find what you can to argue against me, but I'm stopping here. This debate probably doesn't even belong in here. I don't want to become some sort of nuisance for the boards here and annoy everyone. Thanks for your attention.
Is it really a biased word when you can take the information from 2009 to 2011? I've said it before, I'm not using anything within bias.Degrade is a biased word.
Explain this without delving into low tiers. Those characters have multiple problems regardless. This is reflecting high and mid tiers (even a few top tiers). MK creates problems in the sense Sagat causes problems back in Street Fighter.MK is just another hurdle. Nothing more. There are way more other characters that give just as many problems to the cast as MK.
We've handicapped the character throughout the three years already. Also, random people have been posting about rules that bring up insane ideas just to keep him "fair". I've seen threads that involve an air time rule, some that involves rules where MK loses if he's timed out (forcing him to approach), and other wild ideas. Let's bring up the handicaps we have on MK now:There is a solution out there, and it doesn't have to involve getting rid of a single character. You can handicap that character to make it more "fair", we're only 3 years into the game and you're saying that have enough evidence to support a ban?
This is completely untrue. Back when this entire discussion started, we were told by anti-ban people to wait it out for (insert major tournament here) each year. We were told that we should wait and let MK be more dominant before making decisions. We've dealt with the problem from 2009 to today. I'm pretty sure we've attempted to deal with MK in hopes of having better chances vs MK (and that's not just directed to Yoshi).I think this is more about not wanting to deal with the problem. There are ways to deal with the easy button option, the camping, the gayness, etc. That is not solving it, it is merely ignoring it.
I've said that from the every beginning. It's not about Yoshi. I'm fully aware that we'll be playing against our real bad matchups much more than just playing against MK. I'm not making any excuses about them because they're not anywhere close to the level MK does.Ok, then we both agree MK isn't the only worst MU for every character and that banning him will only take a small load off our shoulders.
At this point, I don't think you beating MKs would even make me happier. I just want him gone. It's not enjoyable anymore.I'll just beat all the MKs for you guys. No big deal.
I don't think any of us here want the ban for Yoshi. It probably will benefit us in the end but that isn't the point. We seem to have a good MK matchup, but really its over hyped. We just do better than others and its still no where close to even.Let's try and just think about Yoshi and how it will benefit us, not the rest of the cast. We have a slightly decent chance against MK, we have some good stage cps, but because there are so few Yoshi mains that actually want to advance the metagame is hurting what you are regarding as a better fighting chance in the competitive scene. How much more interest will there be in characters below high tier? Sure there will be easier MUs to play in tournaments, but what's really going to change the top players from not choosing an easy-to-learn character and still winning $$? You'll probably get worse headaches over losing to say Snake's tilt spam after you banned MK. I am looking at this as to how it may end up, not really how it will help when examining better countering, and you are also assuming things will end up favoring the rest of the cast too. This is what this whole debate is about: We have to assume things will look better for the community.
The results will be more varied than that, Top players would probably be on that Ally swag with like 5 mains. I will never see any of those characters to be too overpowered (possibly over used) unless their character some how gains a few extra jumps, gets alot faster, starts wearing a mask and maybe finds a gold meat cleaver around.@Scatz/Celes: So you're saying that we've come to a dead point and can't advance any character's metagame unless we get rid of MK? True, talented players would not know who to choose at first, but it's when results will begin to look like Top 8 at Apex: 5 Diddys & 3 Snakes or Top 8 at Genesis III: 5 Warios & 3 Falcos, etc that you will probably say that that character is overpowered/overused and this whole ban will have lost its luster.
Besides, let's thank MK for bringing us this far into the metagame, learning how to play it safely and not recklessly.
If you have to limit the use of a character to like once a week or something dumb like that you'll be better off with a ban.For me I personally think that metaknight should not be banned, but I do think some sort of restriction should be put into it. One thing that I know I would be happy with is if each person could only use metaknight only 1 game out of 3 or 2 out of 5. That way, a person has to win at least one match with a evener character. This would allow metaknight to be played, but not overused as much.
My problem with banning metaknight is he is programmed in the game. It's that same reason why I don't complain about ice climbers. I just don't like the idea of banning a character.
From a yoshi standpoint, I'm pretty comfy with the MU, depending on the stage of course, so I'm fine whatever the final vote is. There are definetly harder MU then metaknight ( such as Lucario) so banning him won't really make it any easier or harder for me.
IC's are free, and infinite banned tournies aren't exactly rare. I don't see your point. Also smash isn't a traditional fighter and shouldn't really be compared to them.That's not what I'm saying. What I am saying is that alot of people don't like infinites and want those banned as well. So if a ban of metaknight does happen, which would be the first character in the smash bros history to be banned, what else would be open up to be potentially banned, such as infinites and chain grabs. What it really comes down to is what is considered an advantage and what is considered cheap.
A good rule of thumb for banning metakinght would be comparing metaknight to akuma in super street fighter 2 turbo. http://www.eventhubs.com/guides/200...er-2-turbo-hd-remix-tiers-character-rankings/
Who O_oDegrade
MK is just another hurdle. Nothing more. There are way more other characters that give just as many problems to the cast as MK.
I'd love to see your magical solution to making MK fair. Add more stages? He's still better than you there. Get rid of some? Same issue. Add more limits to him? Seriously anything beyond what we already have on him would be punishing the player for playing the game. I mean honestly if you have to add a bunch of surgical nerfs to make a character fair in the first place he obviously isn't.There is a solution out there, and it doesn't have to involve getting rid of a single character. You can handicap that character to make it more "fair", we're only 3 years into the game and you're saying that have enough evidence to support a ban? I think this is more about not wanting to deal with the problem. There are ways to deal with the easy button option, the camping, the gayness, etc. That is not solving it, it is merely ignoring it.
One small step for Yoshi one giant leap for brawl? People have said it already, we don't want him banned for Yoshi only.Ok, then we both agree MK isn't the only worst MU for every character and that banning him will only take a small load off our shoulders.
I just posted hoping someone would read and reply to my post.At this point, I don't think you beating MKs would even make me happier. I just want him gone. It's not enjoyable anymore.
Nope, just being friendlyAND HI CHIBO! What brings you here? Name searching "Ban MK"? =P
That honestly seems appropriate to me for the best character in the game. There's no reason to expect any sort of even distribution in tournament winnings. I'm not trying to say that you think that MK should only have 1/37 of the winnings, because no one here is that stupid, but I'd think that in any fighter, you'd only have a handful of viable characters. Even out of those viable characters, a lot of them would only be viable on a fringe level (one main here and there that is a threat to win money at a large tourney), leaving you with only a few characters that have a reasonable shot at winning a national-level tourney. Of those few characters, it makes sense for the best of them, especially, if he doesn't lose any of the matchups against the other members of the few, to win most often. I don't see any problem with the two stats you gave above.3 years is enough for this particular reason because of the information given.
- He's won more than 50% of tournament money to date.
- MK takes about an average of 4 placings out of top 8.
I don't remember seeing any sort of tourney-based doubles ranking (I think someone did try a couple years ago or so), but yeah, I can see your point when it comes to doubles.
- It's agreed that he's extremely dominant in doubles to the point where you have to have an MK partner to have a chance.
Similarly to the first part of my response, I don't really think the number of MKs is a problem.
- There's extremely more pocket MKs these days or MK mains because he's the best way to go now. More tourneys are popping up with an extreme amount of MKs taking top 8.
Agreed. A disproportionately high number of people will always play the best few characters in the game. There's nothing wrong with that.Who cares if the interest in characters doesn't dip below High tier?
Eh, I think most top players would still use only 1 or 2 characters. Wouldn't you say most of the current top non-MK mains don't use more than a couple characters? In the event of a ban, I think most of the top MK mains would generally stick with a character or two.Top players would probably be on that Ally swag with like 5 mains.
I don't think this argument works if you're going to use any sort of statistical evidence from tourneys to fight for a ban. Remember how I said before that MK winning over 50% of tourney money and averaging 4 out of the top 8 spots in tourney didn't seem like too much to me? Realistically, my statement doesn't have any more merit than someone who thinks that those same stats are proof that MK is too dominant because there's really no context for those stats.Also smash isn't a traditional fighter and shouldn't really be compared to them.
Who cares, its just Steam losing to a Lucas....wait