Z'zgashi
Smash Legend
But hey, at least Yoshi and Ness are better than Lucas amiright Chuee?
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Zgashi I know you love Yoshi and try to make him seem good because you have feelings for himBut hey, at least Yoshi and Ness are better than Lucas amiright Chuee?
You don't love Yoshi like me.My feelings for Yoshi are about as deep as those feelings you get for the guy/girl who is irritating as all hell but they're so damn cute you try to repress that irritation
Yoshi is adowable
Noooooope.
So there's a hole?My feelings for Yoshi are deeper than deep.
Not quite.So there's a hole?
don't you dare drag Epona into thisMy Little Epona
I find better balance when I'm not losing to people winning with a character that severely inflates a person's skill to where they're not putting in as much work, or much less work to the point of only doing very basic things in this game as almost every other character has to learn when starting out. When you're legitimately being outplayed, you're not going to get pissed by that. It's not the same losing to an MK that camps you hard enough to where you could barely do anything that wasn't so dangerous to the point of killing yourself or letting the timer run to where you'd get timed out.As boring it is to see MK place top in tons of tournaments, banning him will only result in the same players winning tournaments, except playing Diddy, Snake, Wario, etc. There will always be broken characters and there will always be broken players. What to do then? How do you find balance?
As far as brawl is concerned MK is the only broken character so once he's gone we get rid of that. As for Broken players, i'd much rather see a broken player use a fair character and outplay the **** out of someone than mindless autopiloting MK BS until they get enough of a lead to time the other guy out.As boring it is to see MK place top in tons of tournaments, banning him will only result in the same players winning tournaments, except playing Diddy, Snake, Wario, etc. There will always be broken characters and there will always be broken players. What to do then? How do you find balance?
http://www.youtube.com/watch?v=oyFQVZ2h0V8&feature=youtu.beI just signed the petition to get MK banned. I feel like I did my part as a Yoshi. =]
@Delta: We lose because of ourselves. Confidence(self, regardless of character) + Knowledge(basic) + Comfort(tournaments attended) + Stability > MU
@Scatz/Celes: So you're saying that we've come to a dead point and can't advance any character's metagame unless we get rid of MK? True, talented players would not know who to choose at first, but it's when results will begin to look like Top 8 at Apex: 5 Diddys & 3 Snakes or Top 8 at Genesis III: 5 Warios & 3 Falcos, etc that you will probably say that that character is overpowered/overused and this whole ban will have lost its luster.
You don't know how it's going to end up, but making random assumptions about how top 8 at nationals are going to look like isn't helping your argument. I don't assume that I know how it will end up either. I simply stated that every other character can be countered with the exception of MK because he doesn't lose a single matchup.True, talented players would not know who to choose at first, but it's when results will begin to look like Top 8 at Apex: 5 Diddys & 3 Snakes or Top 8 at Genesis III: 5 Warios & 3 Falcos, etc that you will probably say that that character is overpowered/overused and this whole ban will have lost its luster.
I don't have to thank MK for that. MK wasn't the one that makes me play safer and/or time people out. If you can't learn how to play safe, then you'll lose either way. This game isn't aggressive friendly.Besides, let's thank MK for bringing us this far into the metagame, learning how to play it safely and not recklessly.
Let's try and just think about Yoshi and how it will benefit us, not the rest of the cast. We have a slightly decent chance against MK, we have some good stage cps, but because there are so few Yoshi mains that actually want to advance the metagame is hurting what you are regarding as a better fighting chance in the competitive scene. How much more interest will there be in characters below high tier? Sure there will be easier MUs to play in tournaments, but what's really going to change the top players from not choosing an easy-to-learn character and still winning $$? You'll probably get worse headaches over losing to say Snake's tilt spam after you banned MK. I am looking at this as to how it may end up, not really how it will help when examining better countering, and you are also assuming things will end up favoring the rest of the cast too. This is what this whole debate is about: We have to assume things will look better for the community.I've never said that we've came to a complete dead point for other characters, but there's a huge slowdown in the other metagames because they're not close to the level MK is. Getting rid of MK will develop the rest of the characters more of course because there's no easy button to go to. You don't know how it's going to end up, but making random assumptions about how top 8 at nationals are going to look like isn't helping your argument. I don't assume that I know how it will end up either. I simply stated that every other character can be countered with the exception of MK because he doesn't lose a single matchup.
I'm not trying to be bias and do it for just Yoshi. I'm saying ban him for the community. There is more and more people quitting because of MK solely. If you want to do it just for Yoshi, then go ahead. I'm going for more balance and diversity rather than letting this game sit there and further degrade into MK vs MK in the future. Yet, this has already happened to an extent considering that just about every national this year has been MK vs MK.Let's try and just think about Yoshi and how it will benefit us, not the rest of the cast.
Please explain how. I already know we have a better MU against MK than other characters do. Also, it still promotes my point. The metagame right now is about how to beat MK and whether you lose/win vs him.We have a slightly decent chance against MK, we have some good stage cps
And who's fault is that? I'm not directing this completely to Yoshi mains when I stated that other metagames would flourish more because you're not going to easy button mode MK.but because there are so few Yoshi mains that actually want to advance the metagame is hurting what you are regarding as a better fighting chance in the competitive scene.
People are always going to do this with the exception of people that have loyalty over money. That is fact. I merely used what matchups are labeled as in other boards and on the official matchup chart to state that there's more depth since you're not being forced to go MK or stay your main and have a chance at losing through timeouts.How much more interest will there be in characters below high tier? Sure there will be easier MUs to play in tournaments, but what's really going to change the top players from not choosing an easy-to-learn character and still winning $$?
Why would I get mad about Snake when I know he actually has a definite weakness compared to MK? Snake's tilts aren't as safe as MK's aersenal (with the possible exception to Snake's Utilt), and adding to that, everyone knows that Snake has a massive problem when trying to land back onto the stage for stage control.You'll probably get worse headaches over losing to say Snake's tilt spam after you banned MK.
As I said above, I'm not using assumption to make my judgment on whether MK being banned would benefit the community or not. I stated matchups because that's information that's given to us right now. Looking at how it may end up is pointless when you have virtually no information to even back any points you make. You're making the slippery slope argument that stated when MK gets banned, (insert character here) would be near the level of brokenness as MK and would need to get banned. Then after (insert character here) is banned, then someone else would be broken and needs to get banned. The matchup chart negates this claim as we have proof that it's not the same (as I said earlier, the only character to possibly make this an exception is Diddy).I am looking at this as to how it may end up, not really how it will help when examining better countering, and you are also assuming things will end up favoring the rest of the cast too. This is what this whole debate is about: We have to assume things will look better for the community.
Nitpicking is what got us here in the first place lmao. You can't limit a character to the point where MK is only allowed to be used a certain amount of times. It doesn't change much in the end, and it shows that people can't handle making judgment calls when it comes down to it.For me I personally think that metaknight should not be banned, but I do think some sort of restriction should be put into it. One thing that I know I would be happy with is if each person could only use metaknight only 1 game out of 3 or 2 out of 5. That way, a person has to win at least one match with a evener character. This would allow metaknight to be played, but not overused as much.
My problem with banning metaknight is he is programmed in the game. It's that same reason why I don't complain about ice climbers. I just don't like the idea of banning a character.
From a yoshi standpoint, I'm pretty comfy with the MU, depending on the stage of course, so I'm fine whatever the final vote is. There are definetly harder MU then metaknight ( such as Lucario) so banning him won't really make it any easier or harder for me.
This soo much. We'd end up bringing out our other bad matchups (Falco & Lucario), and I still advocate for a ban. I want this for the better of the community, not for my character's benefits.I'd be sad seeing MK go from my character's standpoint, because Ness pretty much thrives on the fact that MK takes care of Marth and DDD. At the end of the day though, it's selfish of me to want him around just so Ness can win more in some senses, so if this is what the community wants and if it's that detrimental to us then I'm all for anything.
I'm scared of an MK-less metagame with a bunch of DDDs running around tbqh.I'd be sad seeing MK go from my character's standpoint, because Ness pretty much thrives on the fact that MK takes care of Marth and DDD. At the end of the day though, it's selfish of me to want him around just so Ness can win more in some senses, so if this is what the community wants and if it's that detrimental to us then I'm all for anything.
That's not what I'm saying. What I am saying is that alot of people don't like infinites and want those banned as well. So if a ban of metaknight does happen, which would be the first character in the smash bros history to be banned, what else would be open up to be potentially banned, such as infinites and chain grabs. What it really comes down to is what is considered an advantage and what is considered cheap.ICs are nowhere as close to being broken as MK.