cutter
Smash Champion
Can we just cut all the anecdotal bull**** and actually talk about the matchup?
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Lol, yup.Now I remember A2ZOMG, he's the G&W that lost to Koskinator's Ganon.
I'd say it is. After Olimar.I certainly wouldn't say that this mathcup is even, at all, but 70:30 implies this is Bowser's worst non-infinite matchup. Is it (genuine question)?
and we need to test if it is possible to beat GaW while he is using Fair (best would be if you could sideB him ) and if there is any aerial attack that can beat GaW´s Bair (off stage) (it could be pretty funny if fastfall->Uair would work).Can't G&W just upb out of Bowser's grab release game?
GnW cant upb out of Bowser's grab releases.we need to test this:
Doesn't matter at all. G&W can fullhop F-air Bowser's shield first which will take a chunk out of it, THEN B-air, and Bowser can't do a thing about it.Bowser has a very strong shield. He can easily shield a full turtle (he can even shield the whole Tornado followed by usmash XD ). I still think Gdubs has the advantage but 7/3 is too much
Are you on crack or something? As soon as anything hits Bowsers shield it's a free upB. Invncibility frames ftw yayuhhz!!!Doesn't matter at all. G&W can fullhop F-air Bowser's shield first which will take a chunk out of it, THEN B-air, and Bowser can't do a thing about it.
Most of my cons weren't in general, but compared to, and up against G&W.I disagree with almost all of your cons. Bowser isn't really that slow and his range certainly isn't small. It outranges MK and goes even with Marth (who outranges Gdubs). His recovery isn't "bad", I admit he takes lots of damage while recovering but he can survive from almost every distance. He isn't easily edgeguarded at all. And finally, G&W can't really edgecamp vs Bowser. If you realyy Bucket a fire breatch at the edge you're open for punishment.
I think it's 6/4 Gdubs favour
Even then they weren't entirely correct. The speed disadvantage is vast amounts smaller than you said and Bowsers ftilt still beats all of Gdubs aerials (if timed right, which s the biggest problem)Most of my cons weren't in general, but compared to, and up against G&W.
Ok, but I never said anything else.The fact that he takes a lot of damage while returning is why G&W can KO him easy off stage wings.
Fortress beats all of Gdubs Edgeguarding moves.How is Bowser going to return "almost every distance" against GaW's edgeguard game?
The problem is that G&W doesn't have any advantages on the edge - no character does. If you bucket Bowsers Fire Breath you're open for a dtilt - and dtilt at the edge is lethal.What does Bowser have against his edge camp, one that not even MK can compete with, if used correctly? Bucketing at the edge isn't really punishable since G&W can return from the bottom of maps with his SJ and Upb, which has invincibility frames and high priority (I'm sure you know). Bowser would chance an SD, or stage-spike if he gambles punishing him on the ledge.
Also, bucketing fire breath does not put Game & Watch in danger because it fills three bars at a quick pace, and the third bucket has an exceptional cut in post lag.
I only said he was slow, didn't say incredibly slow.Even then they weren't entirely correct. The speed disadvantage is vast amounts smaller than you said and Bowsers ftilt still beats all of Gdubs aerials (if timed right, which s the biggest problem)
But its all around return range womps.Fortress beats all of Gdubs Edgeguarding moves.
He does have advantages.The problem is that G&W doesn't have any advantages on the edge - no character does. If you bucket Bowsers Fire Breath you're open for a dtilt - and dtilt at the edge is lethal.
You can't hit G&W with Up-B out of shield, not even if you somehow powershield the F-air. Fullhop F-air will put G&W in a high position where Up-B won't hit him, at least it will never sweetspot him, and even if you get the small hit on him, he can punish you with another F-air.Are you on crack or something? As soon as anything hits Bowsers shield it's a free upB. Invncibility frames ftw yayuhhz!!!
No.You can't hit G&W with Up-B out of shield, not even if you somehow powershield the F-air. Fullhop F-air will put G&W in a high position where Up-B won't hit him, at least it will never sweetspot him, and even if you get the small hit on him, he can punish you with another F-air.
And after he gets a hit on your shield, he'll poke you all day before you get a hit on him.
Bowser's recovery is BAD. If he goes offstage, you can D-air him all day (beats his Up-B reliably) until he is forced to recover above where he eats at minimum another F-air, and F-airs HURT.
It doesn't really matter that he isn't that slow and that he has more range than G&W because if he tries to F-air or F-tilt G&W's B-air, he scrapes his hand, and if he whiffs any attack, he gets hit anyway. It's EXTREMELY difficult for Bowser to find any means of safety in this matchup. G&W will rack on damage very quickly to him, and it's MUCH harder for Bowser to land a KO move on G&W than it is for G&W to land one on Bowser. The control G&W has in this matchup is ridiculous.
One, where people talk about Bowser without knowng his capabilities....Wow, what kind of match-up thread is this?
-__-
I've played both Falconv1.0 and Koskinator, who are both pretty good with Bowser. I've even played Teh_Spammerer's Bowser a long time ago, and he's pretty **** with the entire Brawl cast in general. I know how Bowser works. He's not a terrible character, but he sucks in this matchup.yeah, it's the problem with bowser, nobody plays him. so the bunch of randoms coming in here to argue the matchup have never played a decent bowser and just go "lol he is teh sux 30-70 my guize advantage"
and A2, once again, your entire post is wrong, this is almost as dumb as the time you said dk doesn't kill well
Oh, so you've played a bunch of people who don't main Bowser. Congrats, I guess? Also, I haven't heard of any of those people placing high with Bowser.I've played both Falconv1.0 and Koskinator, who are both pretty good with Bowser. I've even played Teh_Spammerer's Bowser a long time ago, and he's pretty **** with the entire Brawl cast in general.
Full hop fair is garbage. Even if the initial full hop fair was safe (it isn't), afterwards he is vulnerable. He either has to do a falling fair and land with lag, dair and get punished, or air dodge and get punished. Furthermore, you can fair GW after you shield the fair before he can do another move (once you've shield a 1 hit move, you can no longer be hit with it, even if it is a sex kick). His fair has a lot of cool down, and if you shield it you get a free hit.Your statement doesn't change the fact Bowser really can't do much against fullhop F-air.
Any Bowser with their salt will DI properly, and will ultimately Bowser bomb to the ledge from above, circumventing having to recover low. Regardless, even if Bowser does have to recover low, and takes a dair hit, it won't kill him until high percents, and DI'ing properly once again puts you in position to bomb to the edge. Also, Bowser's over b will grab armor right through that ****.He also has terrible recovery that G&W can easily capitalize on because it's the most predictable thing in the world and G&W has the priority to beat pretty much anything offstage.
Bowser may be easier to juggle than most, but is also the HEAVIEST character in the game. Good luck killing him.Lastly he is easily juggled and he has ZERO reliable options for getting back to the ground. G&W can even CAMP against Bowser with Chef because he's huge.
Yes, and I beat him. His name is Needle of Juntah. You may or may not have heard of him.Have you EVER played a G&W that has tried D-air edgeguard on you?
False.@Sliq
B-air > F-tilt.
If he spaces it properly on your shield, you'll be pushed back far enough for him to DI away and stay safe. besides, he can JUMP away.Full hop fair is garbage. Even if the initial full hop fair was safe (it isn't), afterwards he is vulnerable. He either has to do a falling fair and land with lag, dair and get punished, or air dodge and get punished. Furthermore, you can fair GW after you shield the fair before he can do another move (once you've shield a 1 hit move, you can no longer be hit with it, even if it is a sex kick). His fair has a lot of cool down, and if you shield it you get a free hit.
It does.Plus, I don't think GW's full hop fair will hit Bowser if GW does it as he is going up. I'm not sure, but even if it does, all the stuff I just said applies.
B-air or weak F-air him from the side as he Bowser Bombs. Bowser Bomb is not disjointed and only goes straight down. Pretty telegraphed as far as I'm concerned.Any Bowser with their salt will DI properly, and will ultimately Bowser bomb to the ledge from above, circumventing having to recover low. Regardless, even if Bowser does have to recover low, and takes a dair hit, it won't kill him until high percents, and DI'ing properly once again puts you in position to bomb to the edge. Also, Bowser's over b will grab armor right through that ****.
Which is where I want you to be so I can proceed with more juggling. =)Furthermore, Bowser doesn't even have to bomb to the ledge. You can use plats and infinite jump around if you want to.
Doesn't matter when it's not hard to rack on damage on his super large frame which has next to no reliable moves for hitting below him.Bowser may be easier to juggle than most, but is also the HEAVIEST character in the game. Good luck killing him.
Furthermore, getting back to ground is easy. Ledge canceled bomb. GG NO RE. All you have to do is be patient against the up air spam and hold your air dodge until after the move is over.
Hmmmm...B-air or weak F-air him from the side as he Bowser Bombs.
Said who I was letting you do that on the ground?Fortress clanks with Chef and resets Bowser, meaning I can up b 5 times and block all of your ****.
NoJ sux. =(Yes, and I beat him. His name is Needle of Juntah. You may or may not have heard of him.
You don't have to hide your jealousy over my better turtle. ^^False.
Regardless, he STILL has to land. You shield the fair, run in, and shield again. They either fair or dair to defend, air dodge to escape, or jump away (which is the same situation, but now his dair is easier to powershield). Regardless, the ONLY aerial can land with and be safe is bair. All of his other aerials are laggy enough to be punished, and since you faired and are thus facing forward, you can't bair. Well, you can, but you'll hit nothing.If he spaces it properly on your shield, you'll be pushed back far enough for him to DI away and stay safe. besides, he can JUMP away.
No, it isn't. I'm 100% positive I've beaten more GW in tournament then than you've played Bowsers. All of GW's aerials are punishable, no exception.Besides, landing with a F-air from that position is less punishable than you would think.
See above comment.It does.
You do that.I haven't been punished by Bowser's F-air for fullhop F-air, but I guess I'll go tell my friend Kosk about that and see how that turns out.
Unless they think you're going to do it, then you don't. Hey, now you're back on the stage!B-air or weak F-air him from the side as he Bowser Bombs. Bowser Bomb is not disjointed and only goes straight down. Pretty telegraphed as far as I'm concerned.
It sort of does matter if it doesn't kill me, because of how much DI is improved in Brawl, I immediately am giving more recovery options by being higher up.It doesn't matter either that the D-air doesn't kill him. It's a hit, and it resets the situation for more edgeguarding. Or it can stagespike, which you then have to wall tech, which is not Bowser's best position to be in. Not that it happens often anyway, but the spike portion of it is pretty lethal.
Yes, because I'm that stupid. You can't juggle someone who isn't near you, nor can you juggle someone air dodging. If you up air I wait. I air dodge when you get close enough to actually hit me. I ride your up airs like I'm Superman across the god**** sky.Which is where I want you to be so I can proceed with more juggling. =)
It isn't hard to land with Bowser, nor is it hard to get to the side of your opponent. Your opponent has to be close to hit you. This will never change, and makes avoiding being hit easier. If you are too far away to hit me, I'm safe. I wait until you are close enough to hit me and air dodge.Doesn't matter when it's not hard to rack on damage on his super large frame which has next to no reliable moves for hitting below him.
And Bowser has nothing BUT KO moves, so this is also a non-issue.Hmmmm...
Let me just add, air dodging the N-air is really hard, and that U-air stall undiminishes G&W's other moves, meaning he's not having any issues keeping his already powerful KO moves fresh.
Said who I was letting you do that on the ground?
This is true, but I'm certain he is better than you. I say this because he's placed in tournament higher than you. And I've place higher than him.NoJ sux. =(
You don't have to hide your lack of tournament experience or high tournament placement. You'd be wrong regardless.You don't have to hide your jealousy over my better turtle. ^^
I know this. This is why you try to be as unpredictable as possible.Nair and upb easily beat Bowser bomb when GnW is under Bowser.
The first Jab maybe, but I'm pretty sure G&W has time to Up-B during the second one assuming he's also Up-B OOS happy.Also, up b OOS kills GW at 100% which takes almost no time to get on GW. Just save up b out of shield for KO. FYI, Bowser's jab comes out 1 frame before up b. Up b is only faster OOS because of jump canceling the shield.
Last hit, it has liek, the same range as bowser's N-air, except it's disjointed.Also, the nair has no range.
It works for camping against certain approaches and it does a lot of damage, but eh, you have a point G&W usually has better options.I assume you mean using chef while I'm in the air, which makes no sense, since you're arguement seems to be about dominating Bowser when he's in the air, then you do a move that does jack **** instead. Makes no sense. You can hit me with chef all day. It doesn't halt my approach, nor does it set up for anything.
D-throw is techable and pretty much only good for regrabs most of the time, which IS good, but it's not that good for all out KO setups if you ask me.The only reason GW is good in this match is because his bair is very good and his smash attacks are really strong, and his down throw can lead into a KO (two things you left out arbitrarily).
See, maybe my problem is maybe I have unconsciously realized ways to not play dumb and I just happen to be significantly more competent than my opponent in this matchup, and that should easily explain why I at least 2stock Bowser most of the time even when I'm going up against players better than me.You guys can believe whatever you want. It doesn't matter. I'm just trying to set the record straight, but if you want to set yourselves up for some big time embarrassment when you lose to a Bowser by being ******** and stacking the matchup heavily in your favor, knock yourselves out.
I'm always serious. This is mah serious face.Sliq, when have you ever been so srs lol? Good ****.
That's assuming GW shields the jab, and regardless, the GW would have to predict the jab. With shield stun and the limit of human's ability to react, the second hit would already be landing before you'd be able to react.The first Jab maybe, but I'm pretty sure G&W has time to Up-B during the second one assuming he's also Up-B OOS happy.
Bowser's nair blows, so this is a counter-intuitive argument.Last hit, it has liek, the same range as bowser's N-air, except it's disjointed.
The are he covers is all around his body, meaning he can be hit out of it with an aerial. Also, Bowser can easily defend against an opponent below him, as long as they are slightly to the side. His claw will protect him, and if they don't approach, then you can infinite jump away. The claw will grab heavy armor all of GW's aerials.That's a lot of area he covers when he N-airs. G&W might have slightly less DI top speed than Bowser, but he's a pretty fast moving character, and stages are only so big.
You can't camp with it agianst Bowser because of fortress clanks, and doing it while I'm in the air isn't camping with it, it is simply doing it while I'm in the air. IF I see you spam it, I will fortress through all of your ****.It works for camping against certain approaches and it does a lot of damage, but eh, you have a point G&W usually has better options.
It is techable, but Bowser's tech roll is slow as **** and sends him no distance. I'm fairly certain with a proper read you can land an up smash. I may be wrong though.D-throw is techable and pretty much only good for regrabs most of the time, which IS good, but it's not that good for all out KO setups if you ask me.
The thing is you can pretty much mindlessly spam death and be safe because of the IASA and the lack of cool down frames. I fail to see how nigh unpunishable spammable death is a circumstantial move. You won't land it everytime, but you won't need to. You'll only need to land with it 1 out of 400 billion times you do it in 10 seconds.Safe on block Smashes are pretty win, but actually landing them pretty much only works from read a roll or badly spaced aerial/air dodge -> Up-Smash. =/
The only thing Bowser can whiff and be punished for is f smash and dash grab. Good spacing will protect his f tilt, jab, and fair. Fair is fast and strong, but if you miss you'll get punished. Personally, I'd say GW's d tilt is a better OOS option.IMO F-air however is really good for punishing Bowser when he whiffs something, and is pretty viable out of shield on large characters.
The problem with this is that it makes it really easy to bait you. IF you aren't actively using your brain, you'll fall into a lot of traps.See, maybe my problem is maybe I have unconsciously realized ways to not play dumb and I just happen to be significantly more competent than my opponent in this matchup, and that should easily explain why I at least 2stock Bowser most of the time even when I'm going up against players better than me.
No u.Doesn't add up for me, but whatever.
The discussion for G&W started the 16th. Shut up.Oi... a month spent on this "week's" discussion?
I don't suggest I'm anywhere near a Bowser expert, but ****. Perhaps this would be more helpful if there was some kind of form for posting that would bring everyone's opinions to the forefront?
That seems more organized.
o.o;
I'm sorry. I thought week 2 was supposed to be DDD/G&W/DiddyThe discussion for G&W started the 16th. Shut up.
The match is not in Bowser's favor, but at worst its 55:45 falco favor, falco can lock down bowser with laser's( even if your amazing at powershielding). The chaingrab to dair spike has no influence in my decision though just because u can meteor cancel it. But yes there's going to be alot of Falco's coming in here being stupid about the match before even experiencing it against good players.mmac, pick up bowser, go to tournaments, and place with said koopa
but yeah, two a week is what's slowing it down, we spent a while on d3 (which we're done on, you could add it now if you want) now we're on gdubs.
when it comes to falco this board is gonna get trolled hard, bowsers got a very good matchup on falco (good enough that i use him as a falco cp, and dk is only at a very slight disadvantage against falco). we're going to get a rush of idiots once they learn the matchup is actually in bowsers favor
I don't think noobs need a reason to be stupid.The match is not in Bowser's favor, but at worst its 55:45 falco favor, falco can lock down bowser with laser's( even if your amazing at powershielding). The chaingrab to dair spike has no influence in my decision though just because u can meteor cancel it. But yes there's going to be alot of Falco's coming in here being stupid about the match before even experiencing it against good players.