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I think if it is moving she can get rid of it, but if it's lying down it will just gravitate toward her because it's considered an item.I don't think she can "swallow" the Bike, either. I could be wrong about that.
Wario's aerials are good in this game, right? Bait him to the ledge, throw him off, and do a couple of fairs to him.http://smashboards.com/threads/grab-release-mega-thread-spoilers-almost-zero-combos.373720/
Sooo... Grab Release in this game turned out to be mostly a non-issue (thank god) except against Little Mac. I haven't fought a good Mac player so I can't analyse the match-up, but I think he will be a prominent character competitively so this is still important. Anyone have insight on what to do with this little *******? In my experience against low level Macs, biting works like a charm and ledge guarding seems fairly easy against him.
What exactly am I supposed to do to edge guard aside from waft and not including custom moves?Hmmm.
Wario has top class edgeguarding, so the Turbo Waft could prove extremely fruitful. Gonna look into using it.
You could use his N-Air, F-Air, D-Air, D-Tilt, and in some cases D-Smash and F-Smash to edge-guard. At least that is what I have found mot useful.What exactly am I supposed to do to edge guard aside from waft and not including custom moves?
Run off the stage, then once you are immediately off the stage bike back onto the stage. The bike will take very close to the edge. Its what I've been using to get the bike on stage quickly.Bike throwing is incredible. Just got off from playing some matches where I made some comebacks (or close) thanks to the huge damage it deals.
Really need to find a safe way get the bike to stay on the stage after dismounting it, though.
Huh? We talking about the same thing here? Everytime I've done it I'm never too far from the stage. A double jump more than puts you back on.The problem with that is that it puts you under the stage and falling. It feels pretty vulnerable.
Nice tip. I had no idea it kills, and I use it now to mix up when people get used to air dodging my Fairs offstage.So, IDK if this has been discussed before but, I love using Dair as a kill move/pressure move now, even if it doesn't autocancel. It kills really good and since SDI is basically non-existent it connects really smoothly. Kills at 130% or higher for midweights I THINK, high %s but it's fairly good especially if they're recovering vertically. The last hit is what does it so you can just throw it out and be like WAHAHAHA.
Reason I suggest it vertically is cause that way no matter where they're sent they're dead, if they're sent inwards they get stage spiked and if they're sent to the side they just die normally =3
This character is super super fun in this game.
Really? because it feels like everything Browser has out ranges Wario by just a bit.EDIT: Bowser strats? Bite more. He doesn't like it.
It's also pretty good for getting easy stage spikes.Yo, BOYS! Dair is love, Dair is life! I found something funny about it. It's great for blocking vertical recoveries (ESPECIALLY FIREFOX) cause if they trade against it, they actually get softly meteor'd, and at high %s that usually spells death! I'm not even kidding! (IDK if it's just on the first hit but I'm pretty sure it's on any hit but the last). You can literally not got wrong with a Dair.
How do I manage to hit it without the rest of the hits connecting? This sounds like an interesting tactic but I can't quite figure out the timing.Yeah the first hit of DAir is a weak spike. I've gotten early kills from it because the other person was so confused :lol