Hyper
Smash Apprentice
The Wall of Bike meta is here.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
When I land a sourspot Utilt, I often follow up with an Ftilt angled upwards. It's pretty consistent and safe. The Utilt is also decent while edgeguarding, particularly against the big and heavy characters such as Bowser. You can also do Fair spam strings, which is pretty nifty at later percents on the edge!just curious but has anyone messed around with combos off of the sourspot of uptilt ? also anyone know any situations where your likely to get the sourspot ? Ive foudn that if my oppenent typically does a standard get up off the ledge, uptilt does a good job of covering it since it stays out fairly long in comparison to downtilt and gives you the chance of hitting the sourspot of it being that your oppenent wont always get up off the ledge at the same speed. Sourspot uptilt can definitely be followed up by up air even at decently high percents but im not sure about anything else yet , ill need to test it more.
A lot of people have trouble dealing with Wario's bite when coming back from the edge. Especially if you do a medium jump while biting, because it will catch jump recoveries, standing recoveries and attack recoveries. The only things it won't catch are some attacks when the opponent lets go of the edge (Samus's fire cannons can give you a lot of trouble with this) and, rolling recoveries.What are some good ways to condition my opponent as wario? What are some good wario baits?
What's the best way to punish a roll get up? I personally prefer reverse up smash.A lot of people have trouble dealing with Wario's bite when coming back from the edge. Especially if you do a medium jump while biting, because it will catch jump recoveries, standing recoveries and attack recoveries. The only things it won't catch are some attacks when the opponent lets go of the edge (Samus's fire cannons can give you a lot of trouble with this) and, rolling recoveries.
Now here's the bait. If the opponent gets wise to the edgeguard bite, and starts to use the roll recovery (once or twice is what I usually consider "conditioned") you can tap B when they're on the edge. Most opponents will see you open your mouth as a sign that they should roll back on the stage. But, you you only tapped the button, you'll recover from the bite in time to Fsmash behind yourself, or fart. Catching people like this can very easily net you a kill, and scare your opponent so they won't know what to do while recovering, going so far as to hang on the ledge long enough that they lose their invincibility and you can knock them right off.
A couple things to remember while doing this. Don't stand at the very edge of the stage because your bite can miss, and some characters rolls go quite far so you need to give yourself a little extra distance to catch them with the FSmash. Figuring out when people are going to roll takes some experience and a little luck, but it's pretty reliable and it feels great when it works.
Anyway, that's my favorite bait. Would love to know what other Wario's do to control the minds of others.
Airdodge a bunch, move backward a lot. Wait for Waft and try to avoid scenarios where you could trade (which is a lot like avoiding combat whenever you can, hah).How does wario deal with big, meaty, disjoints? I just got my *** handed to me by a Lucina. It was a decent Lucina, but I didn't lose to the player so much as I lost to dancing blade and fair. How does wario deal with being totally spaced out?
Most of what I do against Falco is simply reaction and muscle memory, so I can't help much on that.Any tips on dealing with and ?
I have a tough time dealing with Captain Falcon in general, and using Wario doesn't seem to make it better. He's really fast and has one of the best grabs in the game (he'll even grab me if I'm using chomp). Everytime he gets close he'll either grab me or unleash a barrage of aerials.
Be stone cold with your farts. Only ever try to use it if you know you can land it, or it's very likely you will land it. Such as punishing a laggy attack, the opponent is helpless, you can combo it out of nair, or your opponent is recovering.I feel like I can't/don't get warios fart confirms consistently, in general I whiff my farts. What do?
Is there a list of which "fastfallers" this works on? I assume the only requirement is that they are low enough after dair for the follow up? I will try to research this tonight, if this info isn't out there.Finally did some research regarding landing with D-Air and what you get out of it. I learned that Rage does increase the knockback and hitstun on moves with fixed knockback (as D-Air's linking hits have), however slight. This is actually quite relevant on a landing D-Air against fastfallers; without Rage, you seem to get around +3 frame advantage on average (considering the single empty frames between linking hits). You can go for a grab attempt or read a defensive option with your own move (Speeding Bike, your own roll, etc.). Frame advantage is increased by 5 if you cancel the hitlag by hitting on the same frame a linking hitbox would come out; because it hits every other frame, this actually has a 50% chance of happening if you are hitting on multiple frames.
However, at around 100% Rage, landing D-Air seems to combo into D-Tilt and mostly-charged Waft every time, meaning the frame advantage goes up to at least +5. Given that you have at least 19 frames to confirm whether or not you hit the opponent (19 frames of landing lag from D-Air, and often more from hitlag, multihits, etc.), this seems to make D-Air a usable hit confirm to mostly-charged Waft, at least against fastfallers. It works on at least Diddy, Sheik, and Falcon. With the 50% chance of a hitlag cancel (I refuse to call it frame canceling), using D-Air into Full Waft is a gamble but doable, too.
Tweek's match against Dabuz suggests the complete opposite.So, Tweek's aggro, non campy, approaching Wario just 3-0'd Salem (and all three of his characters). Thoughts? Could campy Wario be sub-optimal? I'm not sure what to make of this.
It's an amazing move, period. Maybe my favorite ariel in the game, just because SH retreating bair is so safe and has a high reward on hit. Mix it up with some B reversed chomps, and you're in good shape.Tweek also didn't use back air a lot. I find it's really good at taking out Luma and in general it's a meaty move that's great at spacing against Rosalina.
I can't help but wonder what would've happened if you had been able to waft him in that situation.
Just jump once short hop or full jump? what's the best angle to hit my opponent with a landing nair?The closer you are to the ground when you hit with sourspot N-Air, the better your frame advantage will be. Otherwise, just jump.