Cassius.
you're deadMEAT.
thought this was pretty interesting. 7 sins done by some guy on DA:
here's his description:
"Since some of the images aren't all that easy to interpret (to me at least), I've given a quick guide/commentary on each. So from left to right, top to bottom we have;
Lust pink/rouge - Quiet hard to symbolize safely. The original draft had a very close view point from the top of the portrait looking down onto Bowser, clawing his way up the painting. It was effective but a little too...suggestive.
Envy light green - This one was probably where the idea for the sins originally came from. The idea (for a comic) that Bowser would spy on Mario, trying to learn 'the secret' to how Mario is with Princess Peach, taking notes, etc. Bowser becomes evermore envious of Mario's success and demeanor, until he eventually just caves in to his jealously and just pushes Mario away takes the princess regardless. The idea that someone as powerful as a king would be reduced to sneaking around made me laugh (the Ice King from Adventure Time comes to mind).
Sloth blue - Super Mario Bros. 3. Super Mario world. Super Mario Sunshine. New super Mario Bros. What do they all have in common? Mario is distracted by whatever, Bowser swoops in and takes the princess. Why doesn't he attack Mario? Bowser's lazy, he does what he wants (getting the princess) and goes home, letting Mario bring the fight to him. Feel that I kinda cheated here by using text, but having Bowser just lay there to show sloth felt...lazy.
Greed dark green - Probably the hardest to represent, without it stepping on the toes of the other sins. Knowing how gluttony would be represented, having Bowser surrounded by wealth was out. Plus, I can't ever recall Bowser ever being driven by money, it always seemed to be power over people and control of land. So how do you show Bowser owning the kingdom/planet/universe? I defiantly didn't want it being some ******* snow-globe thing. Finally settled on the progression of his ambition, starting with a kingdom, then the planet, to universe. Again, how do you represent the universe as a tangible thing?
Pride purple/violet - Bowser's awesome, didn't you know? He's not only the king of a powerful kingdom, but now he's got a princess too! Everything is going his way. He's actually so distracted by his own awesomeness he's forgotten to close the front (and back) door to the castle. Whoops.
Wrath deep red - This one speaks for itself. The main thing I wanted to do with this image, was use colour to embody each sin. Wrath is usually a deep red, so is seemed fitting to have the scenario play out on a bridge above lava (lava is a lot harder to draw than I thought).
Gluttony orange - If you've ever played Mario & Luigi: Bowser's Inside Story, you just know this scene would be here. Tried making this look as oily and greasy as I could, luckily that orange adds to the sense Bowser is filling up the panel (the floor for the scene in the game is also orange/red, thought that was pretty cool)."
-dogmansp
here's his description:
"Since some of the images aren't all that easy to interpret (to me at least), I've given a quick guide/commentary on each. So from left to right, top to bottom we have;
Lust pink/rouge - Quiet hard to symbolize safely. The original draft had a very close view point from the top of the portrait looking down onto Bowser, clawing his way up the painting. It was effective but a little too...suggestive.
Envy light green - This one was probably where the idea for the sins originally came from. The idea (for a comic) that Bowser would spy on Mario, trying to learn 'the secret' to how Mario is with Princess Peach, taking notes, etc. Bowser becomes evermore envious of Mario's success and demeanor, until he eventually just caves in to his jealously and just pushes Mario away takes the princess regardless. The idea that someone as powerful as a king would be reduced to sneaking around made me laugh (the Ice King from Adventure Time comes to mind).
Sloth blue - Super Mario Bros. 3. Super Mario world. Super Mario Sunshine. New super Mario Bros. What do they all have in common? Mario is distracted by whatever, Bowser swoops in and takes the princess. Why doesn't he attack Mario? Bowser's lazy, he does what he wants (getting the princess) and goes home, letting Mario bring the fight to him. Feel that I kinda cheated here by using text, but having Bowser just lay there to show sloth felt...lazy.
Greed dark green - Probably the hardest to represent, without it stepping on the toes of the other sins. Knowing how gluttony would be represented, having Bowser surrounded by wealth was out. Plus, I can't ever recall Bowser ever being driven by money, it always seemed to be power over people and control of land. So how do you show Bowser owning the kingdom/planet/universe? I defiantly didn't want it being some ******* snow-globe thing. Finally settled on the progression of his ambition, starting with a kingdom, then the planet, to universe. Again, how do you represent the universe as a tangible thing?
Pride purple/violet - Bowser's awesome, didn't you know? He's not only the king of a powerful kingdom, but now he's got a princess too! Everything is going his way. He's actually so distracted by his own awesomeness he's forgotten to close the front (and back) door to the castle. Whoops.
Wrath deep red - This one speaks for itself. The main thing I wanted to do with this image, was use colour to embody each sin. Wrath is usually a deep red, so is seemed fitting to have the scenario play out on a bridge above lava (lava is a lot harder to draw than I thought).
Gluttony orange - If you've ever played Mario & Luigi: Bowser's Inside Story, you just know this scene would be here. Tried making this look as oily and greasy as I could, luckily that orange adds to the sense Bowser is filling up the panel (the floor for the scene in the game is also orange/red, thought that was pretty cool)."
-dogmansp