Player-1
Smash Legend
How do you do the infinite on Wario and how much of a window do we have for it?
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If Wario's patient and runs, approaching often puts Bowser in a bad position. There's not much we can do.is wario -3 only because none of the bowsers can implement our standing chain regrab consistantly while warios can implement the chaingrab more consistantly? because i mean it's fully possible to adjust to a players speed and get the match off 3 grabs however difficult it may be. I'm spending about 60-80% of my bowser practice on grab release combos and grab release to regrab specifically to take advanatage of the aspect of bower that very few of us do to it's fullest.
well in my region i have 2 aggro warios (vs everyone) and 1 very smart wario, though he just plays diddy against my bowser anyway. so i do pretty well vs warios i guess. maybe just because they fear the grab so much.If Wario's patient and runs, approaching often puts Bowser in a bad position. There's not much we can do.
Fortunately, most players assume Bowser is free anyway and just go completely aggro against him. It definitely makes the MU easier.
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also the infinite on wario is easy (at least for me) you just pummel like normal and when he ground releases you press z then do it again. if he air releases at around 80 you can up air to kill or dash upsmash for the kill at 90ish. if he air releases before then you can jump side B into techchases for more damage/the kill with forward/up air depending on his DI.IDK, I don't really seeing Wario being a -3 even if he can do that. The biggest advantage we have over him is our range compared to his and as long as we take advantage of that then I see it being a -2.
i get almost all my grabs on wario by shield grabbing the neutral air before the second hit. or off their dacus when you read it. but bowsers grab range isn't great yeah but you use the fact that warios gets REALLY predictable when he is in the air approaching you.yeah, but a good wario won't be getting grabbed that often especially with bowser's grab range
that could be it. the only campy players we have in CFL is a ZSS player and Snakes.Cause you're fighting aggro warios.
Campy warios, with tire traps, CG, actually quite unpredictable air abillities.
Fsmash has super armor in most of it's frames.
He can bite you.
Nuff said.
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Hmm, let me think this over, Flayl.Limit, Phiddlesticks and Zigsta: What videos do you feel would best represent you in the "Best video thread" in Tactical?
You betcha, man. I'll watch as many of your matches as I can.Zig, can you give me a couple pointers on my Bowser at Genesis? Basically I just want you to yell at me every time I try to DI with bair or do something stupid lol
Why don't we take it to the MU thread and invite some Peaches? They seem like very nice people.
Dash attack is one of Bowser's best punish moves because it setups up for things afterward. His DA sends people above him. The best positioning one can have is when the opponent is above them. This puts the character that was DA'd in a bad position.Bowser gets **** on by upair strings and is vulnerable to item spam. Also if Peach is daring correctly, she'll be too high to Fortress OoS.
DA=dash attack? Why would you punish with that? XD
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While I'm definitely an advocate of dash attack, it's waaaay too laggy to ever be considered one of his best punishing moves. It comes out fast and goes quite a distance and should be used as a mixup, no doubt. But its lag makes it easily punishable if you use it predictably.Dash attack is one of Bowser's best punish moves because it setups up for things afterward. His DA sends people above him. The best positioning one can have is when the opponent is above them. This puts the character that was DA'd in a bad position.
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money matchNo.
However, wario ***** bowser.
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If we meet in person again, okay.money match