Wolf McBlue
Smash Journeyman
@tru here is what the Wolf guide thread explains:
Light-Stepping
difficulty- Medium
Lightstepping is the term used for the glitch where Wolf hits the ledge with his sideB and instead of grabbing the ledge, appears offstage right above the level of the ledge. This glitch is also possible with numerous other characters (Fox, Falco, Marth, Squirtle, Kirby etc), but it is easiest to do this with Wolf. There are two different forms of lightstepping, just like there are two different forms of Flash Cancelling: short, and long.
Research and opinion: Light-stepping was actually a forgotten technique of wolf's after scarring came in to play, so there was not much research in it's fesibility and was never looked into as being useful, but more of an outcome from a misplaced scar. well after researching it's capablities a bit more, I myself have began implementin gthis technique into my wolf style.
For one thing, most of my light-stepping research came from jungle japes, where I found the proper distance for light-stepping as well as the ability to chain multiple light-steps for edgeguarding, stalling, and mindgame purposes. It appears that the distance between the two upper platforms (length wise), and the main platform are the proper alignments for you to be able to properly Light-step.
Variants
-Infinite Light-Stepping- Used as a means of edgegaurding, and mindgame oriented play. In order to properly infinite light-step, the player must first be able to learn the distance and timing to jump during light steps. In order to make the desired results, the player must first light-step, immediately buffering(not really required to buffer) a jump, enabling them to either re-chain a light-step, or follow up with an edgegaurd.
-Light-Walling- Executing an infinite light-step while adding in aerials after the jumps. Can be a bit more technical, but still useful if done correctly, giving Bair a whole new definition of "walling".
Light-Stepping
difficulty- Medium
Lightstepping is the term used for the glitch where Wolf hits the ledge with his sideB and instead of grabbing the ledge, appears offstage right above the level of the ledge. This glitch is also possible with numerous other characters (Fox, Falco, Marth, Squirtle, Kirby etc), but it is easiest to do this with Wolf. There are two different forms of lightstepping, just like there are two different forms of Flash Cancelling: short, and long.
Research and opinion: Light-stepping was actually a forgotten technique of wolf's after scarring came in to play, so there was not much research in it's fesibility and was never looked into as being useful, but more of an outcome from a misplaced scar. well after researching it's capablities a bit more, I myself have began implementin gthis technique into my wolf style.
For one thing, most of my light-stepping research came from jungle japes, where I found the proper distance for light-stepping as well as the ability to chain multiple light-steps for edgeguarding, stalling, and mindgame purposes. It appears that the distance between the two upper platforms (length wise), and the main platform are the proper alignments for you to be able to properly Light-step.
Variants
-Infinite Light-Stepping- Used as a means of edgegaurding, and mindgame oriented play. In order to properly infinite light-step, the player must first be able to learn the distance and timing to jump during light steps. In order to make the desired results, the player must first light-step, immediately buffering(not really required to buffer) a jump, enabling them to either re-chain a light-step, or follow up with an edgegaurd.
-Light-Walling- Executing an infinite light-step while adding in aerials after the jumps. Can be a bit more technical, but still useful if done correctly, giving Bair a whole new definition of "walling".