Kei_Takaro
Smash Lord
Can I haz better GFXs too?I have a good idea.
Make it so that when attacks clank, it makes a sound effect. That's simple, right?
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Can I haz better GFXs too?I have a good idea.
Make it so that when attacks clank, it makes a sound effect. That's simple, right?
I made a thread about new NON-CANON techs in Brawl+, meaning stuff that hasn't been in smash bros before. Wavedashing does not fall under the purview of the topic of discussion. It belongs in another thread.Oh? Why are you so close-minded? You're the one who made a thread about new techs in Brawl+. Did you honestly expect that WDing conversation wouldn't find its way here?
I think there are better things we could add, plain and simple. Wavedashing buffs approach, but I'm just as interested in the follow-up.Why is WDing bad? Tell me, in detail, why it is.
I agree we should have a poll for the other 2, they should have 2 catagories.re
Anyways, I agree that this thread is going downhill. I think we need to narrow it down and put forth 2 or 3 techniques that we should attempt to rally for. Probably somekind of ground based "dash", the sheild counter and someother one. Feedback?
Airdashing with windboxes. Problem solved.Sterowent said:while i Like the idea of airdashing, i can recognize why it wouldn't feel very sexy.
for one thing, it would probably look a bit clunky. for another, i'd much rather see that be exclusive to megaman chars, really (c'mon, X, show yourself!).
my biggest gripe, though, would be it eliminating some of the great air to ground system smash has. one of the best aspects of the smash series is the constant motion involved and the need to connect both the systems of the air game and ground game. an aerial dash would remove some of that balance, if implemented as has been suggested.
perhaps an interesting notion would be to make it so, if done towards the ground, you get this special momentum, so...
aw, ****.
****! why was WDing such an unbelievably good accident!
FUUUUCK
edit: this was spurred on by a random outting to the ice climber's stage (brawl+, cape's set). so much slipping and sliding.
it's really **** that this technique was already developed and has a stigma attached already. the connection of ground to air is defined by the inclusion of momentum again, but there's no vice versa to this system. you can't get a special dash from air to ground! if there's a motion AT ever included, it really ought to be done from air to ground to keep both systems connected.
rest assured, by the way, that this was an accident. i can't believe i never looked at WDing like this...it's so obvious now.
Just wait for the trailerMAKE IT NOW SHANUS
SHOW US YOUR NEW WINDBOX TECH
P.S. Sterowent, get in the game, i already made that joke
The cutscene better be MK getting killed by every character.****, i'm like a knock knock comedian. there's nothin wrong with, uh, reusing good material.
and woah...i'll be watching for the cinematic, yeah.
brawl+ with a CGI OPENING OF ITS OWN
someday...