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Will Project M replace The real Melee?

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Zodiac

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Alright so most of us have probably tried project M by now..And Im sure we can all agree it is VERY much like melee. I havent tried all of the characters myself but I can carry over to fox with almost no adjusting. Link is also a better character which makes me pretty happy, (See avatar) I know it would be a long road but from early impressions who can see project m replacing or at the least existing along side melee?
 

Cactuar

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I don't like how jump feels and still notice a slide when landing. It just doesn't feel as fluid.

It's fun and all, but its no melee.
 

JPOBS

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i haven't played the game at all but my thoughts are thus:

if its aimed at being melee 2.0, it will never succeed. it wont replicate melee sufficiently well enough, in which case, i don't need to play a "less good" version of melee, because....i have melee already.

If its not aimed at replacing melee, then it wont replace melee. pretty simple. It could just be another game on the circuit which is fine.

I'm looking forward to playing it, looks really fun.
 

Zodiac

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We still have yet to fully flush out the demo, I will be doing a stream in a few hours so everyone is welcome to watch it and ask questions about specific characters, specific techniques ect. and I will do my best to answer them.
 

Strong Badam

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Your post has piqued my curiosity, Kage. Is being different than Melee inherently worse, regardless of the context of the difference?
 

Divinokage

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Your post has piqued my curiosity, Kage. Is being different than Melee inherently worse, regardless of the context of the difference?
No, different meaning that people have different tastes and it will not satisfy everybody. For me, I would totally play it but I don't have an SD card. =P
 

Revven

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I don't like how jump feels and still notice a slide when landing
There was sliding when landing in Melee too.... just not that noticeable, I don't understand the complaint? It's a demo, of course not everything's going to be perfect.
 

Cactuar

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Why are you assuming I know anything about what you've been working on for the last year or that I've even read any of your statements about it? None of that is in this thread. I'm stating how it feels now. Has nothing to do with how it will feel when its a finished product.

Honestly I have no idea who you even are.
 

Dantarion

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No offense to melee veterans, but just because Project M doesn't feel EXACTLY the same as melee in every aspect doesn't make it automatically worse.

JPOBS, you are already calling it "less good" even though you admit you have never played it.
At that point, it doesn't matter if it is actually good, as every difference from the "golden standard of melee" will be considered a negative.

There is some stuff that is different, but to a player looking at the game from an outside perspective, it doesn't matter. If you cling to melee and reject any change, even when something is trying to take all the best parts of melee and make it better, its kinda obvious that you will never replace melee.
 

Strong Badam

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No, different meaning that people have different tastes and it will not satisfy everybody. For me, I would totally play it but I don't have an SD card. =P
Well, Brawl's different from Melee, but everyone here can agree that Melee's more fun. :p SD cards are pretty cheap bro!
 

Divinokage

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Well, Brawl's different from Melee, but everyone here can agree that Melee's more fun. :p SD cards are pretty cheap bro!
People here, yes I can agree.. but Brawl can be more fun to others as well. I'm not complaining at all, I should play P:M and kick some ***. =P Objectively, I prefer melee by far of course =P
 

Pi

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Replace in terms of what, as in we all just move together as an underground community over to project M instead of melee?

I don't see that happening, no.

Also this:

I don't think PM is meant to replace Melee
so there should probably cease to be threads about it.
 

Divinokage

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No one needs to move anywhere, you either play it or you don't, that's all there is to it. =P It's not like we play melee 8 hours a day everyday, these days, anyways. lol.
 

Cactuar

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@Dantarion: Fluidity is a huge reason that I like Melee. The current version of P:M not feeling as fluid makes me view it as worse, because it is just a glaring, obvious difference between the games that I notice immediately when I pick it up. I have no problem with it being different in balance or mechanics as it is a different game. I don't care what you change, but if it feels choppy to play, it just isn't going to appeal to me.
 

Pi

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No one needs to move anywhere, you either play it or you don't, that's all there is to it. =P It's not like we play melee 8 hours a day everyday, these days, anyways. lol.
Yes, but the OP asks if P:M is going to 'replace' melee
And when I think of 'replace' I think of what I wrote earlier
 

JPOBS

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No offense to melee veterans, but just because Project M doesn't feel EXACTLY the same as melee in every aspect doesn't make it automatically worse.

JPOBS, you are already calling it "less good" even though you admit you have never played it.
At that point, it doesn't matter if it is actually good, as every difference from the "golden standard of melee" will be considered a negative.

There is some stuff that is different, but to a player looking at the game from an outside perspective, it doesn't matter. If you cling to melee and reject any change, even when something is trying to take all the best parts of melee and make it better, its kinda obvious that you will never replace melee.
I think you should reread my post for clarity.

Im not just writing PM off as being "less good" than melee solely on the basis that its different. Im making the point that if the objective of project M is to be "like melee but better" then good luck with that. I'm hardpressed to believe a melee-esque game will be better at being melee than melee itself.

But if its not supposed to be "like melee but better" and just an entirely different game, thats fine. But in being a "different game" it has about the same chance of "replacing" melee as MvC3 does. The thread asked if i thought it would replace melee, I answered no.
 

Strong Badam

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@Dantarion: Fluidity is a huge reason that I like Melee. The current version of P:M not feeling as fluid makes me view it as worse, because it is just a glaring, obvious difference between the games that I notice immediately when I pick it up. I have no problem with it being different in balance or mechanics as it is a different game. I don't care what you change, but if it feels choppy to play, it just isn't going to appeal to me.
I like this kind of feedback.
 

Zodiac

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I agree its feeling a little choppy right now, specifically shffling and wave dashing don't feel as fluid as their melee counter parts. At present I feel like vbrawl plays more fluidly than project m, but honestly I think its mostly due to the aesthetics of the game. Since I can transfer almost all of my fox tech skill over with no problem It seems that the animations themselves are a bit to erratic, in melee its just as fast but the animations make the combo's and experience far smoother.
 

-ShadowPhoenix-

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It just doesn't feel as fluid.

It's fun and all, but its no melee.
Since I can transfer almost all of my tech skill over with no problem It seems that the animations themselves are a bit to erratic, in melee its just as fast but the animations make the combo's and experience far smoother.
I had fun with the demo yesterday, but this is my main issue with it.
 

Life

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Game that requires Wii + Brawl Disk + hacks + SD card versus game that requires Cube + disk.

Even if P:M utterly blows Melee out of the water, it's not gonna replace Melee simply because it's harder to install.

Although I heard you're working on a way to play it without hacks, which is great.
 

Life

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Shows how long I've been out of the loop on that. *waits for somebody to mention I haven't even been IN the loop for a year*

Still harder to install than Melee tho.
 

Shadow Huan

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I played a version of it last may i think, it'll be a good thing to have around at tournies, and may even give brawlers who want to get into both games a good springboard into melee.

replacing melee? I doubt that's what the people in charge of it have in mind.
 

Dark Sonic

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We are not trying to replace melee. We just hate brawl, but can't give up on brawl's characters+stages+aesthetics. That is the primary drive behind project M


Game that requires Wii + Brawl Disk + hacks + SD card versus game that requires Cube + disk.

Even if P:M utterly blows Melee out of the water, it's not gonna replace Melee simply because it's harder to install.

Although I heard you're working on a way to play it without hacks, which is great.

Been there, done that, can even play it without a brawl :p

I played a version of it []blast may[/b] i think, it'll be a good thing to have around at tournies, and may even give brawlers who want to get into both games a good springboard into melee.

replacing melee? I doubt that's even what the people in charge of it have in mind.
I encourage everyone to download the demo.

http://projectm.smashmods.com/downloads.php

It's very easy to install and is a lot of fun.

Not, it's not melee and melee does feel better. But I feel that even with this only being a demo, there are enough positives to it to warrant playing project M AND melee. I enjoy the fights with and against brawl characters. I like how the former low tiers feel. And I like the new stages brawl has to offer.

No real reason not to get it if you already have a wii and brawl (which a lot of you do because we all were expecting brawl to be a good game).
 

Strong Badam

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It's harder to install than Melee. You're right. You have to click about 5 times on your computer and then put your SD card in on top of putting the game in.
Way too hard.
 

Life

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It's the SD card requirement that is an obstacle. (And the fact that Wiis are more expensive than GCs, but that's eh)
 

Anth0ny

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Obviously it's not going to replace Melee, that's not the point.

The point is it could be a sick side event at tournaments.
 

0Dozzer0

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After playing fox in Melee so long I notice the L-Canceling for his character is a bit off, or rather the button needs to be pressed a few frames sooner (not sure about the others though?). This is not a complaint merely an observation, I think what you guys have done is absolutely fantastic. I can finally play the game I was hoping for when I put the Brawl Disk in for the first time. And no Melee will never be replaced but project M can definitely be played alongside with Melee.
 
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