rushehidaka
Smash Rookie
- Joined
- Feb 6, 2008
- Messages
- 14
Most tourney goes would immediately say "no, it's too random," but is it really that random at all?
Yeah, it spawns at a random time at a random place on the map, but even if it spawns closer to one person you still have to hit it 3-5 times before you can even unlock the Final smash, with each hit knocking it away from you. And you can have it stolen if you're not careful. Some final smashes are stronger than others, yes, but the fact that you're using it so the other person doesn't is more than enough compensation to go for it IMO. If you allow someone to hit the smash ball that many times without challenging him, you deserve it and you can't really blame"randomness" for that.
what do you guys, especially those who own the game, have to say about it?
NEW
I think the best way to objectively consider the effects of Smash Balls in Tournaments is to try them out for a while and look at the data. Perhaps have players run tournaments twice, with smash balls on and off. Then you can compare who is winning with smashballs on and who is winning with them off, and then you can look for patterns and possible explanations.
For instance, if the same players consistently win tournaments regardless of the presence of smash balls, then we can say that smash balls DO NOT have an effect on the relationship of "player skill" and winning tournaments. If that were the case, then smashballs don't affect who wins but simply the methods and playstyle involved in winning.
I contend that a skilled player will win a tournament (or come close to winning) regardless of whether or not smashballs are turned on.
but sadly, at the moment, we are all too noobish (even the ones with a copy of the game) to prove this right or wrong. we will have to wait and see!
Yeah, it spawns at a random time at a random place on the map, but even if it spawns closer to one person you still have to hit it 3-5 times before you can even unlock the Final smash, with each hit knocking it away from you. And you can have it stolen if you're not careful. Some final smashes are stronger than others, yes, but the fact that you're using it so the other person doesn't is more than enough compensation to go for it IMO. If you allow someone to hit the smash ball that many times without challenging him, you deserve it and you can't really blame"randomness" for that.
what do you guys, especially those who own the game, have to say about it?
-Risky- said:I'd just like to make one little point as regards Smashballs in competitive play. I myself am undecided one way or the other, not actually having the game, but I can see a pretty sound justification for their inclusion, and an equally sound one for their ban
Anyway, my point is this, arguments for or against Smashballs have absolutely nothing to do with the relative power / effectivness / KO potential of the characters' FS'. Some characters are better than others - this is the way of things. Arguments pertaining to the SB ban should not be founded in this nonsense. A given character's FS is still a quality of that character, as is a character's speed and ability to aquire said Smashball - banning Smashballs because a certain character's FS surpasses another's would be like (if you will permit a Melee parallel here) banning Fox because his DownB surpasses Sheik's DownB
We can only suppose - as the game has come nowhere near it's competitive peak yet - that the FS is factored into the all-round quality of a character. i.e. characters boasting superior FS' are lacking in other areas - and vice-versa. And even if this is not the case, and the most already overwhelmingly broken characters are gifted with the most broken, unavoidable, KO accumulating FS', and these characters happen to be the speediest, most manouverable, and most capable of aquiring their FS, even then, banning Smashballs on this reasoning would still be utterly arbitrary and set a ridiculous precedent - based on which we can pick through the game - discarding the bits we don't like - saying things like "No no, you're not allowed use DK's Bair anymore, it's better than mine"
In desperation I direct you to an image taken from David Sirlin's website, dipicting the end result if we do deem it acceptable to ban aspects of the game based purely on how they favour certain characters, or on how certain characters can take greater advantage of certain aspects of the game http://www.sirlin.net/Features/RyuVsRyu.jpg
[/rant]
NEW
I think the best way to objectively consider the effects of Smash Balls in Tournaments is to try them out for a while and look at the data. Perhaps have players run tournaments twice, with smash balls on and off. Then you can compare who is winning with smashballs on and who is winning with them off, and then you can look for patterns and possible explanations.
For instance, if the same players consistently win tournaments regardless of the presence of smash balls, then we can say that smash balls DO NOT have an effect on the relationship of "player skill" and winning tournaments. If that were the case, then smashballs don't affect who wins but simply the methods and playstyle involved in winning.
I contend that a skilled player will win a tournament (or come close to winning) regardless of whether or not smashballs are turned on.
but sadly, at the moment, we are all too noobish (even the ones with a copy of the game) to prove this right or wrong. we will have to wait and see!