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Wii/Wii U

Vulpine51

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The latest from IGN

Miyamoto Shares Wii Secrets
The origins of the nunchuck, Miyamoto's Wii games, and more.
by Anoop Gantayat

July 21, 2006 - Nintendo game master Shigeru Miyamoto, speaking with Japan's monthly Nintendo Dream as part of the magazine's 10th anniversary festivities, has shared a few intriguing details on the Wii, its controller, and his upcoming games.



Miyamoto first spoke about the origins of the system. "It was very important to have it become 'something that would be best to have there,'" he said, speaking of Nintendo's desire to make the Wii an attractive machine for households. Miyamoto feels that game machines had the status of a desirable household item at one point, but they lost it. The change happened when games "lost their fundamental nature as pure entertainment."

Wii development started with thoughts of "what kind of machine would make for a console that one wants to keep in the home?" The answer was something that doesn't get in the way, something "not frightening." The Wii project also began with the notion of making something "anyone can play, simply using one hand."

Of course, every Wii includes, in addition to the Wii-mote, the nunchuck accessory. Miyamoto explained the origins of the secondary device and its name. When Nintendo first made demo units, the development staff referred to the device as a nunchuck simply because it looked like one. American staffers referred to the device as nunchuck as well, so it became a development code for the device. Eventually, Nintendo investigated the copyright status of the term "nunchuck," learned that it was free to use as a standard word, and went with it.

Nunchuck isn't the precise name for the analog expansion unit that will ship with every Wii, though. Anything that's attached to the Wii-mote in similar fashion to the analog expansion unit is said to be in a nunchuck style position. Anything that's fixed to the remote similar to the gun expansion that was shown at E3 is said to be in zapper style position.

Earlier in development, the Wii-mote was referred to as the "Core Unit." The devices that attached to it were referred to as the "Peripheral Unit." This naming originated when Nintendo came up with the idea of splitting the controller into separate units. The biggest cost to the controller comes from wireless functionality and power consumption. Nintendo realized that by placing these costly capabilities into one device, the Core Unit, they would then be able to make and release a variety of Peripheral Units at cheaper cost to users.

Miyamoto also touched upon one of the last areas of the controller's functionality, its speaker. "We had a lengthy discussion on the matter," said Miyamoto about the decision to include either a speaker or a microphone in the controller.

There was apparently even some consideration of including neither in order to keep the controller from becoming too complicated, but this was vetoed. "Because you're using a wireless, rod-shaped remote control to play, it's important to have feedback and reaction to the actions that you take," said Miyamoto. "Controllers until now have used rumble, but we felt that rumble would be insufficient, and ended up keeping the speaker in."

He let out one bit of information, confirming first if it was okay to reveal it. Nintendo is making a game in which four players play together by passing a single controller around. The controller calls out player names in order to indicate whose turn it is.

He also suggested another idea, a game where the controller quietly gives out secret information to individual players as their turn comes about.

One of the main driving forces for the inclusion of the speaker was third parties. Nintendo actually considered removing the device for cost reasons, but found third parties requesting that it be left in.

Interest wasn't as high inside Nintendo from the start. "When we first started talking about the speaker, there was absolutely no reaction," revealed Miyamoto. This changed when people heard the sound effects generated by the speaker while swinging a sword in Zelda and noted that it sounded like swinging a Light Saber.

Asked about reactions from E3 which claimed it difficult to go back to using a standard controller after having used the Wii controller, Miyamoto said, "That's because once you've gotten used to free style using the remote control, going back to a controller where you use both hands, you're unable to move your hands and end up feeling a lack of freedom. However, I have absolutely no intention of being negative about current controllers. We are, after all, preparing a standard style controller in the form of the Classic Controller."

Miyamoto feels that some games will actually work better with the classic controller. He mentioned F-Zero as one such game.

The dialogue turned at one point to, of all things, left-handed and right-handed gaming. Miyamoto is left-handed, and he said that he's recently been trying to get used to using the remote/nunchuck pair in the "reverse" way -- that is, the remote in the left and the nunchuck in the right hand. While he's been getting used to playing like this, he feels lefties who've grown accustomed to playing games the current way will have an easier time of playing Wii games like everyone else.

In practice, regardless of game, you'll be able to play with either device in either hand. Miyamoto actually expects kids who've never played a game before to hold the remote in their left hand and the nunchuck in their right hand.

One of Nintendo Dream's closing questions for this interview asked Miyamoto to list the games in whose development he's directly involved. "Wii is the main [platform]," he said, "and I'm working on a number of titles, but there are some that have yet to be announced so I can't give an exact number." Pausing to think for a bit, he concluded that he's working on "a lot of games." "Of the games that have been announced, I'm working fully on Zelda, and also working on Mario Galaxy and Wii Sports. I'm also working on the product that was referred to as 'Remote Pointer Demo' at E3."
 

defsithe

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Mr.GAW said:
Yeah, you can actually see the purple button in like 3 of the pics in nintendo Power, I'm assuming it's some kind of shortcut button for developers, but who knows? A recent article said Nintendo is still undecided on the number of buttons, but than again, the wii is already in production.

I think another button would be good.

The more the merrier right?......................but purple?
what about the SNES it had not one but 2 purple button and the gameboy has 2 purplish buttons. anyways Wii is gonna rock out loud cant wait to explore the creativity of the Wii-mote and nunchuck. also i hope the Wii-mote is rechargable and use the SP/DS charger just in case i lose one i got like 3 others.

::off topic::
im left handed like mr. miyamoto :chuckle:
 

Wash

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SmashBros.Guy said:
I hope that the Wii will have rechargable batteries because they've been always top qualitly battery life. For example: DS, SP. The only ones that have rechargable batteries. lol

Either way there are tons of games for the Wii that will be out this and next year. One of which is SSBB. XD Also Wi-Fi is going to be good to have. I'm getting Zelda TP at launch and a couple others if I can afford them that is.
I think Nintendo would have to put rechargable batteries in the controller or else the thought of buying countless batteries would be a big turn-down for some casual gamers who don't want a continuing expense for something they don't use that much, or better yet, a real gamer who would go through many in a short amount of time.
 

Doggalina

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Wash said:
I think Nintendo would have to put rechargable batteries in the controller or else the thought of buying countless batteries would be a big turn-down for some casual gamers who don't want a continuing expense for something they don't use that much, or better yet, a real gamer who would go through many in a short amount of time.
By rechargable batteries. I have some that recharge in 15 minutes.
 

Mic_128

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Wash said:
I think Nintendo would have to put rechargable batteries in the controller or else the thought of buying countless batteries would be a big turn-down for some casual gamers who don't want a continuing expense for something they don't use that much, or better yet, a real gamer who would go through many in a short amount of time.
Yeah, it certainly made people not buy the original GBA.
 

Zink

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The GBA has a massive battery life, though. Oh well.
I'm glad to see final confirmation of an included controller and analog expansion. I was worrying about having to buy extra sets, but now it won't be as much of a problem.
 

Wash

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Mic_128 said:
Yeah, it certainly made people not buy the original GBA.
I'm guilty of that, but I also got some of those Pelican rechargable batteries for it too, so... :)
 

blaksheap82

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That interview was pretty interesting, but I'm actually going to get off topic instead. Can anyone tell me what the rate of faulty or defective hardware from Nin has been when they've launched new consoles? I wouldn't be all that worried about it, since Nin is very careful about their products like this, and doesn't use the same philosophy as other similar companies (COUGHMic- oh, why should I bother, everyone knows who I'm talking about.), but I really don't think I'd mind that much about waiting for the second wave so any possible kinks can be worked out, especially with how careful almost the entire industry is being after the 360 launch.
 

commonyoshi

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If there are problems with the system, I'm sure that Nintendo will be happy to replace it with a new one. That's what happened with the 360. If it was broken, just call Microsoft. (Plus you got to see a fire)

Nintendo quality is amazingly awesome. The worst I've ever heard was the dead pixels in the DSes.
 

Mr.GAW

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Can we at least update the game videos section of the first post?

Really, there's like 30 vids now.
 

SuperBowser

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Did that interview just confirm that there's no microphone since they had to choose either one or the other? D:

A small proportion of DSes have dead pixels. But that problem occurs in most LCD screen devices because there's such a huge amount of lights on it.

My DS has a dead pixel (stuck on green!) but meh. I didn't really notice it till I saw people complaining about it online and I don't care.

And also, rechargerable batteries fix all your problems. Just swap the batteries out the charger when they run out and always have spare ones charging. 15 second swap and no hassle. I already do it for my keyboard/mouse/phones/tv remotes/camera.
 

Bedi Vegeta

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Mr.GAW said:
Can we at least update the game videos section of the first post?

Really, there's like 30 vids now.
Why don't you compile a list for us, then Cashed or Osco can edit the first post.
 

Wash

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Great find, RaptorHawk. And yeah, Cashed, the first thing I thought of when I saw this was Killer 7. Awesome looking, though; cell-shading looks great in the right game.
 

Cashed

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Only vital information about the console needs to go in the first post. We don't need to be editing it just to add in videos of random games, articles on random games, etc.
 

Mic_128

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SuperBowser said:
Did that interview just confirm that there's no microphone since they had to choose either one or the other? D:
Technically no. They were just discussing which one they would use. They could have decided on both.

Cashed- It's made my the Killer7 Team.
 

RaptorHawk

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Yea the Killer 7 team is behind the game. Apparently that video is the trailer that was supposed to be shown at E3, but was pulled off at the last minute.
 

blaksheap82

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I never even played Killer 7 and I can see the similarities. It looked kind of like Killer 7 meets anime with lightsabers... or something. I've seen ambiguous TV ads for a fall premiere of a show by the same name, but it was implying more about superheroes, and was live action. The title didn't even have the same design. At the very least, there'll be some copyright issues.

And if there were defective Wii's at launch like I asked about earlier, I wouldn't really expect Nin to just say tough noogies. I actually hadn't heard that MS replaced the defective 360's. I didn't have one, so I wasn't keeping up with it.
 

Vulpine51

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The latest from IGN....

Comic-Con 2006: LucasArts Comments on Wii
The makers of Star Wars and Indiana Jones confirm future Wii support.
by Mark Bozon
July 21, 2006 - In a Star Wars panel this afternoon at the San Diego Comic-Con, LucasArts representative Steve Sansweet confirmed that the company that would be working with all three next generation systems, most importantly for us, the Wii. During the Q&A session, a younger gamer took the microphone and asked if the company would be showing support for the newest motion-controlled Nintendo console. Sansweet's responded simply by stating the likeness between the Wii controller and a lightsaber, followed by a statement that LucasArts would be supporting every next generation system.



No word was given as to what possible titles could be on the way, and there was no further comment on the Wii. Nintendo fans were speculating that the somewhat "bad history" between LucasArts and the Big N could hurt the chances of a Star Wars or Indiana Jones Wii title, so the affirmation of total next gen. support is great news. More as it develops.
 

Paranoid_Android

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I heard that there would be no mic in the controller itself, but that the console would launch with a headset (and obviously a mic) included. No idea which review this was in, or if it could have just been rumor (I don't think it was) - too many **** reviews to find the source.
 

Excel_Zero

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I'm very excited for the Wii. I would like to somehow transfer my old games(snes, n64) to the new system so I can play my complete collection there.
 

Vulpine51

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Zero FX said:
I'm very excited for the Wii. I would like to somehow transfer my old games(snes, n64) to the new system so I can play my complete collection there.
The Virtual Console man. You can download those things right onto the Wii for no more than $5-$8.
 

Cashed

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He's saying he doesn't want to rebuy all his old games, which is reasonable, but there's really no argument there. Either hook up the old system or buy them again.
 

Excel_Zero

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Yeah I know of the virtual console but I would like to do it without charge. And also there is a chance that the game wouldn't be avaiabable on the virtual console since they are not adding every single game.
 

kaid

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He's talking about the tiny grid the Wiimote can sence directly in front of it, as part of the pointer function.

It MIGHT assist calibration, but even that is pushing things.
 

Mic_128

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Yeah, it's some glove that works in combination with the Eye-toy.
 

The Great Marth

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isnt it kinda dumb. not the yellow box thing but the over all idea? can sony ever make up something on thier own(other than Eye-Toy) instead of stealing ideas? 1 or 2 steals is ok... but 5 or 6?



UPDATES:


GameCrazy MASSIVE preorder?: http://gonintendo.com/wp-content/photos/Untitled_1.jpg

WTF happened to this DS?!?!?!?!?: http://www.jacobian.org/2006/jul/10/bad-dog/

No HD for Wii=mistake?: http://nintendo.about.com/library/bluray/blbluraypen2.htm

Spider-Man 3 for Wii: http://www.comingsoon.net/cgi-bin/i...Comic_Con_2006&image=comiccon125.jpg&img=9&tt

How the Wii works: http://electronics.howstuffworks.com/nintendo-revolution.htm

Marvel:Ultimate Alliance vids: http://media.wii.ign.com/media/825/825377/vids_1.html

New Nintendo Power says alot of awesome crap about Wii+games: http://www.codenamerevolution.com/?p=1223
 
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