theeboredone
Smash Legend
The point being made is that sales for the most popular game are very miniscule on the Wii U. Even if it's 2 million...still very small.
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For Mario, they used online input delay and lag as an excuse. Which is understandable, but it really should've been put in. Some people are close enough or have good internet, and if the lag really is that bad, then they don't have to use it.Imagine playing New Super Mario Bros with a buddy in another state. I know Nintendo likes to stress it's more about the local experience, but something really stinks. I truly am starting to wonder if they just can't get a working universal online system up. First or third party games. If Nintendo had a strong or perhaps even DECENT online structure, than maybe a company like WB wouldn't mind developing MP for the WiiU version as well.
The leap is pretty decent if you're looking at the right games. MGSV, Deep Down, FF XV, Killzone, and the new Infamous look miles than what we have now. And I'm not just talking about polygon count. Things will look even better in the future. Compare Sony's latest output on PS3 compared to its first year and you'll see. First year for 360, some games looked like Xbox games.there isn't a that much of a leap between 360/PS3 vs Wii U (and I also don't see the astonishing leap between current and next gen anyhow).
Apparently Nintendo underestimated how difficult it is to develop HD games (their words not mine). Your suggestion is pretty much what everyone else thinks, and it's something Nintendo really needed to do 4-5 years ago, so I agree. Now without 3rd party support, they're left to support 2 of their hardware by themselves. The 3DS is doing fine now finally because of software sales at least.Of course, I blame Nintendo for not promoting the Wii U and having their games at the ready. They've been working on this console since 2008. I wonder why they weren't developing games alongside the Wii U to make sure their big hits are ready for launch. I can understand having other projects for their current consoles at the time and the "emergency" situation with 3DS but that just means they need to hire more people and build more teams. I think they opened up a new studio a year or two ago and built a new team (that actually worked on NSMB2 on 3DS)... And that's it really.
I'm not sure what I expected out of this game but it's really good, I'm enjoying it a lot.Pikmin 3 = Best
True, it’s flawed, occasionally messy, and could do with being a little more accommodating to beginners. It also happens to be one of the boldest and most original visions on any system this year, and surely cements Hideki Kamiya’s place among the great game creators of his generation.
I don't know, it was hard to tell whether or not she judged the difficulty fairly. I got the impression she took off points because it was harder than it should've been which I always think is subjective since hard is subjective and not necessarily a bad thing in many cases.Yeah, reviews are dodgy on both sides of the spectrum. I did like Keza's review from IGN. She gives the most fair, concise reviews on the website without sounding so subjective. And she's definitely the better writers there.
I'm looking forward to getting W101 because I know I'm going to have fun with the game. I stomached games with what I believe to have poor controls and after playing W101's demo from the eShop, the drawbacks Keza and several other reviewers mentioned don't turn me off in the slightest. I would believe I'm more tolerant than others, I suppose.
In terms of game difficulty, she did review Dark Souls and gave it a 9. Sooooo.....I think her main gripe was controls more than anything else.It is a game by Platinum, so I'm hoping she didn't knock points for the game's difficulty but how difficult it is to play with controls that require you to draw lines on the game pad. I can see why it can get frustrating while you're in the middle of of an intense fight. What I did in the demo was wait for the "sub" boss to stop throwing moves or attacking and spaced myself out so I can switch into Sword, Fist or Gun.
There's a lot of neat stuff hidden in the demo. Once I started my third run, I was doing more combos and even recruiting enemies on my team.It is a game by Platinum, so I'm hoping she didn't knock points for the game's difficulty but how difficult it is to play with controls that require you to draw lines on the game pad. I can see why it can get frustrating while you're in the middle of of an intense fight. What I did in the demo was wait for the "sub" boss to stop throwing moves or attacking and spaced myself out so I can switch into Sword, Fist or Gun.
But the difference with Dark Souls and every other game out there is that after the legacy of Demon Souls you know before even playing Dark Souls that its going to be difficult, thus people who rate the game are always going to preemptively take the difficulty with a grain of salt when judging it. Plus, many gaming sites like Gamespot and IGN tend to enjoy those kind of Action RPG styled games, and IGN especially was kissing Dark Souls' @ss when it came out. There was an article comparing Dark Souls and Skyrim and Dark Souls won more than half of the nominations, which showed clear bias towards the game.In terms of game difficulty, she did review Dark Souls and gave it a 9. Sooooo.....I think her main gripe was controls more than anything else.
Plus, many gaming sites like Gamespot and IGN tend to enjoy those kind of Action RPG styled games, and IGN especially was kissing Dark Souls' @ss when it came out. There was an article comparing Dark Souls and Skyrim and Dark Souls won more than half of the nominations, which showed clear bias towards the game.
While I can understand that everyone knew Dark Souls was going to be this "super hard" game, it wasn't difficult due to bad controls. Like Keza mentioned, it was the controls that made the 101 difficult for her. Also, when Demon's Souls came out of no where, it was received well despite its intense difficulty. I'd also like to point out that IGN recently gave a game called "Gone Home", which is a VERY NICHE game a really high score. While it does vary from reviewer to reviewer, and I'm really not a big fan of IGN's reviews, I will call them out for their good just as much as their bad.But the difference with Dark Souls and every other game out there is that after the legacy of Demon Souls you know before even playing Dark Souls that its going to be difficult, thus people who rate the game are always going to preemptively take the difficulty with a grain of salt when judging it. Plus, many gaming sites like Gamespot and IGN tend to enjoy those kind of Action RPG styled games, and IGN especially was kissing Dark Souls' @ss when it came out. There was an article comparing Dark Souls and Skyrim and Dark Souls won more than half of the nominations, which showed clear bias towards the game.
I see your point, and the ease of usability when it comes to controls is subjective. However, I've heard many people say that the controls weren't too frustrating and some said they were fine and even fun to use. I'm not calling Keza's review horrible, but I'm a little doubtful if she really did find those controls that frustrating or if it was just her.While I can understand that everyone knew Dark Souls was going to be this "super hard" game, it wasn't difficult due to bad controls. Like Keza mentioned, it was the controls that made the 101 difficult for her. Also, when Demon's Souls came out of no where, it was received well despite its intense difficulty.
What I meant was, yes controls are entirely subjective but should still be noted if its a universal problem, but were the controls so frustrating that it lowered the score to a 7.5? Those are where my doubts lie. Perhaps for her it really was that frustrating, but I also want to know if thats simply her problem or a general consensus. Welp, it hardly matters know, but whatever.I'm sure reviewers are going to go back and forth on controls. However, if it is something that many complain about it, it should be noted. Just because you the gamer isn't bothered, doesn't mean others are. Kinda like Skyward Sword and how it annoyed some people with its controls.
Well, Nintendo did sort of put themselves in this position. A "inferior" console that sold well with the casuals, but many third parties did not want to dumb down due to online and graphic capabilities. Everyone and their grandmas knew that even though releasing a system slightly more powerful than the PS3 and 360, it wouldn't warrant third party support for long due to PS4 and X1. Add the fact that not many people are going to pay up for another console when another one is around the corner + lack of interesting games...and well you fail.Splinter Cell Blacklist is real fun. Happy that Ubisoft put effort into this game on Wii U. The second screen really streamlines weapon selection and looking under doors using the pad to look around is a neat gimmick.
Sad it probably won't sell well on Wii U. I understand if its not everyone's glass of iced tea, but those who complain about not having good 3rd party games on Nintendo consoles and/or turn their nose up at anything that isn't branded from Nintendo really annoy me :l