finalark
SNORLAX
I played the demo at a Best Buy the other day. It's... pretty hit and miss.
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Anyone getting Game & Wario? I've never played a Warioware game before, so I have no idea if its worth it.
Sucks I don't have an HD TV to fully enjoy those graphics.When Nintendo says graphics are subject to change, they weren't kidding.
http://www.youtube.com/watch?v=qm4Aaf94E1I
I've said it before and I'll say it again. Pikmin 3 is ****ing gorgeous. Ironically, its probably one of the, if not the most prettiest games to look at out of all the E3 games. I'm so hyped.When Nintendo says graphics are subject to change, they weren't kidding.
http://www.youtube.com/watch?v=qm4Aaf94E1I
I don't get it, are the visuals in this trailer improved from the previous trailers in any way?When Nintendo says graphics are subject to change, they weren't kidding.
http://www.youtube.com/watch?v=qm4Aaf94E1I
Yup, the first batch of screenshots looked more like a Wii game in HD. All the textures and and even the character models look upgraded (like that ice looking boss with the pincers around its mouth). And yeah, Nintendo's pretty known for having the final game looking pretty differently from the original. Sometimes they even switch art styles halfway through.I don't get it, are the visuals in this trailer improved from the previous trailers in any way?
I actually find that annoying too. The text is usually suited for HDTVs so the size and res will make it way too difficult to read. Sometimes I've ran across text that was difficult even on HDTVs.Why is it that all modern games have such tiny text? Only nintendo sticks with nice big fonts anymore. It's okay on the gamepad screen because it's right in your face but on a tv it's difficult.
The lack of co-op/multiplayer doesn't necessarily make a game worse. FE:Awakening is a good example. Though its the absolute PERFECT game for online matches, its lack of existence doesn't make the game any less worth it.Pikmin 3 is still held back by its lack of multiplayer co op in a type of game that is perfect for that
Trecking out at night would have been a fun mechanic to have, but on the flip side, the existence of the countdown until night time introduces a pressure mechanic that forces players to work faster under a time limit and be "scared" of the dark.DakotaBonez said:also you cant go out at night when supposed tough enemies come out.
For the first question, I have no idea. For the second question, no. Pikmin isn't exactly set in levels, more like different areas to explore. Level implies that the game gets more difficult as it progresses. However, the difficulty of each day is only dictated by the area your in and what you have accomplished the day before.DakotaBonez said:I do find the idea of having to get enough food before night fun though, but is the food hidden in a preset location every day? And every day is another level or what?
Nobody liked the limited time, but wasn't detested as much as, say, tripping in Brawl. People see the time limit as a decent mechanic since like the daytime limits, it introduces a feel of pressure and fear of your inevitable end. Nevertheless, the mechanic still held back some of the things people wanted to do in the game, and casual players were hit hard. But it isn't something like "Oh, they're bringing back the timed mechanic. Welp, not gonna buy the game anymore."DakotaBonez said:I never owned a Pikmin game but from what I've heard they're bringing back the limited time from Pikmin 1 that nobody liked. Can ya give me some info?
I agree with that and I do hope it's in since it's part of what Pikmin is for me. Just make a separate "Forgiving" mode for players that don't want to deal with it.Miyamoto said:"That's deep," Miyamoto said, in Japanese but without needing my question to be translated (he seldom needs that). "I personally am the kind of person that likes those sort of timer-based challenges. When you first play it, you're kind of nervous or feel pressured by the time. And, gradually, as you go back in and try it again, you seem to get calmer and are able to think more thoughtfully and work your way through a little bit better."
Oddly enough, it's the time management that got me interested when Pikmin 1 was announced. It added that layer of stress/challenge where you had to learn from your mistakes along the way, and I loved that. Pikmin 2 removed that, and I haven't even started it despite owning it (I'll beat it before 3 though). I don't think Miyamoto ever outright confirmed if the time limit will be returning, but it does sound like it.
I agree with that and I do hope it's in since it's part of what Pikmin is for me. Just make a separate "Forgiving" mode for players that don't want to deal with it.
I'd assume that would be a lot more difficult and (probably) unrealistic. In Fire Emblem Awakening, the difference between Casual and Hardcore was just simple coding. If Pikmin 3 really is a time-based game, making two different modes would change the whole game drastically between the two of them.They could do what Fire Emblem Awakening did and have two different modes. I think it's a good way of bringing in new people into the fold while keeping veterans pleased. The Pikmin fanbase is already pretty divided between the two games.
http://smashboards.com/threads/wii-wii-u.126818/page-302#post-15533252Woah. Just by looking back a couple of pages, did a lot of people here ignore Monolith Soft's X? The successor to Xenoblade? Out of all the games people mentioned this game was seriously overlooked and it's severely underhyped right now. I just cannot imagine this game flopping because it looks like a high-budget title along with Bayonetta 2. I mean, just look at these:
That's already asking for a lot.I'm excited about the game though. I hope the battle system is more refined and the story is more ambitious than Xenoblade.
I liked Xenoblade's story, and the beginning was pretty strong too. The only faults I would say it has is that the story is a lot safer than past Xeno games and also more "shounen". IMO, the last 4th of the game was a tad weaker, but overall, Xenoblade is definitely one of the better JRPGs to come out this gen.That's already asking for a lot.
X is one of my most anticipated games of 2014. By far.
It's good, but don't overhype it and leave yourself disappointed. I like the game a lot and it does a lot of stuff right, but it does have it's weakpoints as well. It's one of my more favorites out of this gen (although I'm going through other good JRPGs I missed like Lost Odyssey and eventually Nier), but I'm undecided on where to put in on my overall list.I don't know what this Xenoblade thing is, or what it tastes like, but it was all the hype last year when it came out. I hope I get a chance to give it a place one day. Sadly, it's already become a rare game.
If they could just change the name, that'd be an improvement. I'm hesitant right now as it is.Less than a week until NA finally gets Pikmin 3 (finally a game I want). Hopefully this game gives Nintendo a good start.
I just saw Nintendo's quarterly report, and it's pretty abysmal. They really need to get stuff out.
Well it sucks that Batman: AO is not getting MP. At the same time, I'm not exactly keen on Wii U's net infrastructure, and I figure WB is not either.
Wii U has a ton of problems right now, imo, haha. I can debate this with other Wii U lovers, but they really really need something.If they could just change the name, that'd be an improvement. I'm hesitant right now as it is.
I did read somewhere that WB commented on the fact that it's also due to lack of a big online community on the Wii U, but I also do think it goes deeper than that. Look, the Wii U's online play is still in the dark, and for whatever reason, Nintendo has not figured out how to do things right when it comes to online play. It boggles my mind that in the year 2013, they still can't get it right. It would expand the replay value on some of these games so much. Imagine playing New Super Mario Bros with a buddy in another state. I know Nintendo likes to stress it's more about the local experience, but something really stinks. I truly am starting to wonder if they just can't get a working universal online system up. First or third party games. If Nintendo had a strong or perhaps even DECENT online structure, than maybe a company like WB wouldn't mind developing MP for the WiiU version as well.I think it's a bogus excuse. That's like GOYA saying "Not many people shop at X store. Hence, we are removing these ingredients from this can of beans to save money but we're selling it at the same price as the cans we sell at Walmart with the missing ingredients that add flavor".
Silly analogy, but c'mon now. WB Games should remove multiplayer features from XB1 and PS4 games for a year because they don't have the same install base as the previous generation of consoles. Be consistent with what you preach. And the key reason why a lot of 3rd party games don't sell well on Nintendo's consoles is because of poor optimization and gimped features. Now, other fledged out 3rd party games on Nintendo's consoles do sell. They should really take note of that for once.
Really, they should just not even bother bringing Arkham Origins to Wii U. It's going to sold at the same price as other versions, people who wanted to get it on Wii U won't want to anymore. Then, WB Games turn around and say "See! Our games don't sell on Nintendo's consoles!"
Rubbish.