Masmasher@
Smash Lord
What is technical in melee that is that hard that is actually useful? Things like IMCF in soul calibur or one frame knee to byakko doublepalm demand more technical prowless. Also didnt dogysamich already explain why stage counter picking doesnt add more depth. Melee is more stage dependant because the objectives of how to beat the opponent are different and having that capablitity makes it what it is... different, not having more depth just different.
Also tell me what game dont you have to be consistent in. random aspects of a fighter depriciating your characters skill doesnt show more depth it just shows inequity.
Most of what i'm hearing is ambigious and an be accounted for both sides.
Also tell me what game dont you have to be consistent in. random aspects of a fighter depriciating your characters skill doesnt show more depth it just shows inequity.
Most of what i'm hearing is ambigious and an be accounted for both sides.