It's funny how people compare characters to their old version. The character should be viewed in the environment that they are in and compared relative to other characters and not relative to the old version in a different game.
Face it, in Brawl people live longer. There are many people that can't KO at 80%. Most of the these characters have other advantages. Samus is one of them. She has insane spacing abilities with Zair and her other ranged attacks. Samus' recovery is top notch. Samus has one of the best, if not the best spikes in the game (no after lag). Samus' ledge game can olny be rivaled by Meta Knight and ROB. If played smart, Samus has a lot of "safe" moves.
Some of the best tactics for Samus are unfortunately looked down upon in the Smash community. People are trained socially to not do these things. Well, just don't listen to others and use your characters' advantages to the best of your abilities. The trick to Samus is being able to punish your opponent while giving fewer opportunities to them. Uair, Dair, Fair, Jab are great moves for this. I've been able to pull some crazy "combos" off and people were taken away by how smooth Samus can be if you know the right move for the right time. Just learn your character. Samus is just different from the norm so it takes people longer.
I find it interesting cuz most (if not all?) of the good samus players played her in Melee. I for one didn't, so I am having to learn basics like missiles, bomb jumps and stuff.
This is true, it applies to every character. i can't tell you how many times people have said "if this was melee my falcon would have won" or "if fox was the same as he was in melee!" well it's not. times change. people need to adapt to the new timings and techniques. instead of making Johns.
Moves are only as "safe" as the opponent lets you make them. or in turn, as safe as you LET your opponent make them.
I am a bit curious on what these "best tactics that are looked down upon" are. seeing as how any competitive player will just say "No johns" and any decent player will get around anything considered "cheap" it doesn't matter what people don't like, do what it take to win.
This is my hypothesis...
Samus is under used because the Samus mains from melee picked her up in brawl expecting her to play just like her melee counterpart. What they got was a completely changed character that plays nothing like her melee counterpart. Disappointed with the results, they changed their mains saying Samus sucks because she plays nothing like she does in melee. Because of the mass number of Samus mains switching characters, the rest of the community deterred away from using Samus. Our community was off to a bad start.
Now we have a new way to play Samus. We learned that Samus isn't that bad of a character. The old players just didn't want to give Samus a chance. Samus is slowly rising up the ranks, demonstrating that she doesn't deserve bottom tier. We've lost a lot of melee pros, but now we have some new players that are dedicated to using Samus. By no means is our community "strong", though. But at least we're not suffering as bad as the Falcon and Link forums.
Shoutout to my fellow Samus mains! Xyro, Rohins, Tudor, Gum, Mafia, n00b, Dryn, Boo, Dobs, and some other people I can't remember off the top of my head. And a whisper for the Samus secondaries! :D
Aww....no love for AZ's #1 Samus? :'(
anyways, think about it. does Samus REALLY play different?
Take away wavedashing and l-canceling from Melee and Samus is eerily similar to how she is in brawl.(other than CC tanking into D-smash) Samus isn't different, the GAME is different. every character plays different then how they were in melee because we had techniques to improve characters strengths and compensate for their weaknesses. Fox can't flatland infinite or guarantee a D-air-shine-up smash. Falcon can't get triple sweetspot knee's across FD, Ganon can't....land a hit. Samus can't superwavedash. the game has changed, not the characters. If brawl had wavedashing, L-canceling, DJC, Crouch canceling etc, then i assure you, most of the characters would have played very similar to how they were in melee.
I've been a Samus main since 64, and playing Samus felt incredibly natural to me the first day i played the game(bout a week after Japan release) Which surprised me, since i played so much melee with taj, forward, B-stick, glide, chaostheory etc(over 12,000 hours total)
people say she is weak, this is relative. Remember, everyone survives longer in brawl. that's not to say certain character don't often get kills at 90% or so(snake and mk mostly)
she may not be able to get kills below 130% unless it's a spike or z-air gib. however, Samus can rack up damage pretty quickly and can outtank most character. these two things combined make her lack of being able to kill -100% only a minor nuisance in my opinion.
I agree with your statement wholeheartedly . the Samus brawl community had a rough start because lots of the "pro's" went to ROB or Snake. and seeing as some people just copy good players or can't think for themselves, they also went to other characters. slowly dwindling the already semi-small society. but we are slowly growing.
We will make ourselves known eventually, the day's of Samus will come.
(apologies for long post, i am bored and everyone else is sleeping, so i got nothing to do)