Life
Smash Hero
A problem? No. But a good stage? No. Certainly most (all?) other stages are still better.
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That is allYou know, people keep referencing Tyrant vs Gnes, I'm pretty sure I can beat people better than me in my area if they SD'd twice in a set at 0%.
Or apparently not abusing what people are claiming.
I'm not taking a side, but there is a whole is using that as reference saying it's not broken.
you mean this one?can you also post the match where ally beats gluttony with his Falcon?
this doesn't help your argument at all once againThat is all
so now time outs aren't a ligitimate way to win? LOLZYou know what Ripple? You are right about one thing. I know for a fact I am not the only one here that wants to get this stage banned, yet I'm the only one debating here. **** it. Keep your dumb *** stage. Now, when someone gets timed out by a player on brinstar and see their 10$ go down the crapper, I'll be here to say I told you sooooo.
you can't just say "strike brinstar and you'll never have this happen to you"You do realize you can just ban brinstar on their CP and you don't have to deal with a stage you hate so badly. So what if its a stage that might even make the MU 100-0? MK vs Snake on Halberd? Really bad MU there, but it always gets banned. Same thing going on here.
Lern2BanCPs.
which isn't inherently a problemSMJ said:Those same characters that are good on brinstar will usually also be good on rainbow cruise (which is also legal)
Walkoff stages tend to be overcentralized on keepaway gameplay in general. Sometimes circle camping, othertimes outmaneuvering through other means. They tend not to be healthy for the game.Wario's grab release has to do with the fact that the character can lift him up off the ground (or the fact that you jumped while getting pummeled which is entirely your fault) and less to do with what ever stage you are playing on. He is not at a disadvantage against any grounded character that he can go even with on any other stage (the only exception is probably DDD. In fact, it might benefite him because of his chaingrabs on other characters). I think he might even get some advantageous MUs here. DK and wolf come to mind. Falco, Diddy and Fox will always do significantly worse on brinstar than in any other stage in most cases. Sooooooooo http://www.youtube.com/watch?v=VDW0ZnZxjn4
EDIT: @ LUX, Spamming lasers against a character that is walk off caming until one hits will force him to approach uless he wants to get timed out. Thank You timer. for once you favor grounded characters. But wait. The stage is banned![]()
Most characters who can grab release wario have an advantage against him on almost every stage. this again has nothing to do with platforms. even on a platform stages, if he gets grabbed on a platform, there will be no platform on top of that platform to save him from his bad air release.
Peach has a grab release against wario and an advantage (also, try beating peach on BF with wario). Marth, grab release and slight advantage. Cptn. Falcon, yoshi, shiek, and Snake, MUs are even because of the grab release.
DK and Ganondorf, disadvantage because despite having a grab release, wario can chain grab them to rediculus percentages. In most of these MUs, having platforms won't really change the MU (and in some cases it might make it worse) so you saying that he benifites from having platforms is just dumb. It might help out in some MUs, but not all. So, Once again http://www.youtube.com/watch?v=VDW0ZnZxjn4
To be fair, a lot of those advantages are not very large. Sonic and Ike for example are only 6:4 at worst. They can definitely go even or 55:45 with Wario, and Sonic obv can have the advantage on something like YI.WRONG!
THAT'S IT! you get DMG, quik, malcom, krys, in here to back up your claim. because I'm ****ing sick of your arguing. claiming that platforms don't change match up, or hell, claiming it makes them worse, with wario is the most bull **** I've ever heard.
and implying that ganon would have an advantage if it weren't for the CG is utterly, utterly, ridiculous
you said this, THIS IS FALSE! you named a couple of characters. that does not mean a majority of them. if a majority of them had an advantage over wario on almost every stage he would not be so high up on the tier list. I would say think before you speak but you have no idea how to think logically.
Wario beats luigi, mario, zelda ( and she has lighting kick), link, bowser, jiggs, ike, PT, rob, sonic, and maybe diddy.
he does not lose to a MAJORITY of characters
Actually most of them do. Shiek/Ganon/CF/Zelda/Shiek/Marth/Peach/Dedede (after a running grab, not hard to land)/Charizard/DK/Snake/Bowser/Ike/Wario/ZSS/anyone on an edge or over breaking terrain.@ Ripple, most of the characters that you mentioned don't even have a legit grab release on wario. It only works if the wario jumps out of the grab. Go ahead and ask those people to come here. I know I'm right.
Well actually it depends on what you mean by "get grabbed a lot". Certain matchups even when they have a grab release, you can play and get grabbed because the consequences are small. I don't mind getting grabbed by Snake sometimes, because it means if he grab releases me he'll do less damage than a Dthrow + read, or do less damage than a Ftilt punish. Or getting grabbed by MK isn't that bad compared to a Nair or something.You do know that regardless of the grab release, the Wario-Snake matchup is considered 50-50 or even 55-45 Wario, right?
Also, you also realize that if people's grab release vs. Wario was that broken, Wario would not be one of the top 10 characters? There is something known as aerial mobility and Wario's aerial mobility in many ways prevents grabs. I cannot think of a top Wario who actually gets grabbed often.
You have seen these 3 sets, right? http://www.youtube.com/watch?v=uLlaXKQVC5E
Look through the threads before you throw out the "I Know everything and everyone agrees with me because I am right" logic.
In terms of the actual issue in this thread, aka Brinstar, I have one simple solution:
Increase the amount of bans per player to 2, Characters who have poor aerial mobility can ban Brinstar and Rainbow Cruise.
Shadow Moses is ruined not entirely because of 1 character, but because of garbage stage mechanics. Walls that let people DI and tech to live forever? Baddddtbh, brinstar is stupid. it basically has to do with MK since he can just shark the entire time. MKs hardly ever lose here.
basically if stages like Onett or green greens (albeit it's already dumb) and shadow moses (albeit already dumb haha) get completely RUINED b/c of one character, DDD, then a stage that constantly forces you in the air vs mk or has it so that MK never actually has to play ABOVE or ON the stage that much is ********.
even when you can't shark b/c of lava it's the lava that makes ppl have to be in the air vs MK which is still dumb.
so yeah my argument revolves completely around mk but that's just the way it is. brinstar + MK = stupid.
This is exactly how I feel about it.and as a side note I'm really on the fence about brinstar. Its at the point where its generally bad for the metagame (as a whole) but not technically ban able by MOST standards.
Ripple, Jebus, calm down.
This will be locked if people can't be civil.
The way you say it. It seems like the platforms are giving those characters an ADVANTAGE. Does it mean that they are at a disadvantage with out them. No. It just means they no longer have that ADVANTAGE.Well I wouldn't they don't lose anything, because I can safely say G&W on FD for Lucario is a lot easier than lets say, Battlefield, because of the lack of platforms. Even with Wario he can't pull his run away stuff that makes the MU hard for Lucario if Lucario has to chase him down, platforms help his run away a lot which is why Lucario loses the match-up a bit, along with some other little reasons.
I think what you are trying to say is that Brinstar gives a much larger advantage than what FD gives for other characters, which to some extent I can agree with, ICs and maybe Diddy being the only maybe cases and even then I don't think it's that busted since it is playing RPS over Brinstar where the layout itself it making it pretty difficult to hit people playing like in Gnes' match.
However there are questions about how hittable a person is in general on Brinstar and to me I think the answer really comes down to the character doing it, in which case I see MK as the root of most of our current stage problems.
Could you please explain further?Uhh
Advantages and Disadvantages are relative.
Your argument is invalid.
I'm going to try this one last time.
The reason why I think Brinstar should be banned is because it gives way too much of an advantage to aerial based characters while at the same time, giving a huge disadvantage to ground based characters. There is no stage in the current rule set that does this besides Brinstar.
FD (the stage you guys are argueing about) may give grounded characters an advantage, but it never puts an aerial character at a disadvantage. Without any platforms to land on, aerial characters are taken away of an ADVANTAGE that they once had on platform stages. This is not to say that now, they are put at a disadvantage. They just lost an ADVANTAGE they might have had in some other stage. Basically, ground based characters gain an advantage while aerial based characters gain nothing (but are not put at a disadvantage)
Brinstar is different though. Brinstar not only gives an advantage to aerial based characters, but also puts a lot of ground based characters at a disadvantage. It can turn what was once a 50-50 MU into a counter/hard counter. It forces players who already main tournament viable characters to pick up another character or risk losing on their opponent's CP. As shown here http://www.youtube.com/watch?v=UolkDnxKiCw, this stage does not take player skill into account. And even though you guys say it's completely avoidable, I have never played ore seen one match where either player has not gotten burned atleast once by the lava (or acid)
How much more proof do you guys need?
you should PM me what that is(Lux) said:For the record: I don't think Brinstar should be legal for different reaons. But it's not because it's not competitively sound. It definitely passes that test.
What I am saying is that the advantage comes from the character choosing a stage and not from the disadvantage that the opponent has when choosing the stage. Here is a really good example:Uhhhhhhhhhhh.......
The game exists in a binary of a player vs. player. Inherently you can't give one an advantage without it being a disadvantageous to the other party. They are entities compared in relation to one another. It's impossible to say, give one character an advantage and it have no affect on the other player. Your logic is flawed and refuted down to the very nature of the competitive system.
You're SUPPOSED to be at a disadvantage on your opponent's counter pick. Otherwise there'd be no point in counterpicking at all. If your character can't hack it with the stage list, then it's obviously not as tourney viable as you seem to think it is. Pick up a secondary (metaknight) and your problems are solved aka add to your level of overall skill in the game. You're limiting yourself with some arbitrary honor code that's like, "I will only main one character even if it's to the detriment of my tourney success." It's not the level's fault, it's your fault for not adapting to the accepted rulesset.
So when you get CP'd to Brinstar, just smile. Pick Metaknight, and Scrooge, Shark, Shuttle the **** out of people. Otherwise you're arbitrarily putting yourself at a disadvantage for no real good reason. The level doesn't do anything but give advantages to the characters that pick it. You'll get the opportunity to do the same on your counterpick.
An advantage for one character corresponds with a disadvantage to the other.Could you please explain further?
you just described the CP pick system in a very odd way. this is perfectly legal.two people are fighting. It is an even match.Then one gets handed a bat. the advantage gained from the fighter that is holding the weapon now puts the match up in his favor. The only reason the other fighter is at a disadvantage is because he doesn't have a weapon.
Now what Brinstar does is not only does it give one fighter a weapon, but it breaks the other fighters arm. So now not only does he have to fight without a weapon, but he also has to fight with a broken arm. Do you see the problem now?
then main MK. you can't honestly tell me that because brinstar makes certain characters unviable in certain match ups and one of them happens to be your main, that you feel that it should be banned.Also, picking up a secondary means that you will most likely have to fight a player that has more expiriance with his main than you will probably have with your secondary. Unless you are that much more skilled than your opponent, I would suggest sticking to your main. I bet I would have a better chance with my Diddy against Tyrant's MK on brinstar than I would ever have if I played against him with my MK.
No, don't suggest it again when it's not your place to make that decision.Can we just ****ing ban Jebus?
PLEASE.
From this sub-forum at least >_>
Yes but we don't give one set of characters a good stage to offset another getting a good stage, we ask how it does for the cast at large and whether a character is broken or not for a good percentage of the cast.An advantage for one character corresponds with a disadvantage to the other.
FD severely disadvantages G&W compared to Brinstar, and heavily advantages Diddy compared to Brinstar.
And vice versa.
When looking at whether a stage helps a character or not you look at it in comparison to other stages.
So basically FD does severely limit aerial characters, just as Brinstar severely limits grounded characters.