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If I'm not mistaken, you die then as well. If Ness is at a high enough percentage to have gotten knocked off that far, then his opponent must be at a high, if not higher, percentage as well.Lucas' PK thunder,you cant screw up his recovery nearly as easy as Ness',since Lucas' just passes through them.
With Ness,just jump off the ledge,get hit then Ness falls to his death.
http://smashboards.com/showthread.php?t=171897Lucas probably will be higher than Ness, Lucas is just the better character.(inb4 someone gives me a wall-o-text on why im wrong)
Yes. Yes it is. Luckily Ness' matchup isn't as bad against MK. Considering how most people have him, it's not bad at all.Off-topic, but is it because MK took his place?
Maybe if Ness is at (or close to being at) point-blank range when he initiates PK Fire.His PK fire can lock you in itself long enough to get Fsmashed. All of his aerials are useful(he has a spike :D). My only complaint is that its too easy to mess up the recovery.
Yes, but then that begs the question:You must be joking... whether I am a good player is completely irrelevant to whether you should "consider [me] seriously". The only thing that actually matters is the substance of my posts. If you look back, you'll notice I've only made exactly one claim about my playing ability: that I regularly land pk thunder 2 against opponents who aren't idiots.
If Ness' prowess is in no way tied to your prowess, then the fact that you can regularly nail people with PKT2 is highly irrelevant.Your last sentence is an example of the sort of thing I am not saying... I am not saying "Ness is good because I say so and I am a good player". If I were saying that then you would be right to demand evidence that I am a good player, but I'm not saying that.
What else is he gonna do without a 2nd jump? Also, have you played Brawl? The game is so floaty and everyone's Up Bs are so good, Ness would have to be out of range of the stage itself (as in, he can't make it back using PKT2) in order for someone to not be able to just jump out and whack him or PKT1.Eh? Ok, please elaborate on this. Jump out and whack him? If he's that close to the stage, using PKT for recovery is not even necessary.
Predict it. Or just nail him with projectiles while he's off stage. I'm not saying he'll always get gimped by projectiles, but it's quite possible.Now I can understand the Din's Fire strategy. But I do not see how one can nail Ness' PKT with any other projectile, especially considering its speed.
Nobody ever said that it's an awful move (in this thread at least). It's just not "teh ****z".What I'm arguing is that PKT is not an awful move. Incredible? Maybe not. But it is useful.
How about you stop assuming things. The best of the best are at such a level where they can actually learn how to face characters simply through watching videos.Considering that Ness is very under-represented in tournaments, it's pretty safe to assume that many of the best players do not have any experience against a top Ness user.
Yes, you're obvious omniscient and know this. Hi, God.And even more of them do not read about Ness PKT techniques.
How about they boot up their Wiis?They won't be able to sit at a computer screen and think of ways around the attack when it comes time to evade it.
We get stalled in the air when we airdodge since when? We airdodge and then aircontrol away. Or we just friggin' take the hit if we know that getting hit by the tail at that distance will guarantee Ness a PKT2.Now, I know you're probably gonna say that it's something you don't need to think about. But the average person will attempt to airdodge. The tail is much too long to be airdodged, you will be stunned by it if it comes near you.
Try "not often".I know the PKT2 kill will not always connect.
The setup is highly situational. The rest can be said about Ike's Fsmash. It's even faster.But it is a good KO move, because it KOs at low percentages, has near unbeatable priority, and has a setup that is often difficult to escape.
No, it's not that it "can be called" situational. It is situational. And that's one serious flaw.However, it is difficult to land, which is why it can be called situational, I suppose. But this one flaw does not make it a bad KO move.
What the hell kind of logic is this? "If Ness is at 100%, obviously his opponent must be at 100% as well"? And what does that matter? Hitstun barely accumulates in this game because it's near-non-existent in the first place.If I'm not mistaken, you die then as well. If Ness is at a high enough percentage to have gotten knocked off that far, then his opponent must be at a high, if not higher, percentage as well.
Ness is easier to gimp than, say, Zelda, when recovering, though. Because it's slowish and predictable. With Zelda, it's faster and she can direct it in such a way that she barely has any landing lag at all upon landing. It's also quite fast once it activates and goes quite far, so you have to nail her either before she teleports or afterwards and you can never be in such a position you can do both (unless she teleported in such a way she suffers lag).Yes. Yes it is. Luckily Ness' matchup isn't as bad against MK. Considering how most people have him, it's not bad at all.
If you're going to say well MK has a super easy time gimping Ness, MK has a super easy time gimping EVERYBODY. It's ridiculous and dumb.
Jumping out to hit him is not as easy as you're making it out to be. PKT2 is not slow to activate. I'm not saying it's impossible to hit him while he's manuevering PKT, but it should not happen often, considering PKT's speed.What else is he gonna do without a 2nd jump? Also, have you played Brawl? The game is so floaty and everyone's Up Bs are so good, Ness would have to be out of range of the stage itself (as in, he can't make it back using PKT2) in order for someone to not be able to just jump out and whack him or PKT1.
The same can be done to just about any other character. And only a few characters can do this to Ness successfully. Olimar, Dedede, Pit, maybe Mario...Predict it. Or just nail him with projectiles while he's off stage. I'm not saying he'll always get gimped by projectiles, but it's quite possible.
DarkWashu called it bad. Not amazing, I suppose, but it's nowhere near bad.Nobody ever said that it's an awful move (in this thread at least). It's just not "teh ****z".
Using that reasoning, no kill move in the game should ever connect. A pro should always know when to see it coming, and know how to avoid it, if what you're saying makes sense. Name a kill move that will connect regardless of whether or not the pro saw it coming.How about you stop assuming things. The best of the best are at such a level where they can actually learn how to face characters simply through watching videos.
It's like Go players of a very high level. All they have to do is study game records (or chess). All Mew2King has to do is get the relevant frame data, watch some matches of really good Nesses and their strategies, try some stuff out as Ness himself and then use training mode, CPUs and lesser skilled Nesses to get some live practice in just to practice how to outspace/outprioritize/outrange/shield/whatever Ness' ****z.
Yes, the people at the top really are that good. No, it's not a perfect solution, but Mew2King will not randomly lose the first time he ever goes up against a good Ness simply for not having faced someone that good as Ness before (if he's done his homework).
Not to mention adaptation. The players at the top are very good at adapting. Yes, they might lose the first match. But they'll adapt. They'll learn how to beat the new strategies, combos and whatnots before them, unless, of course, the matchup is bad, in which case they're fighting an uphill battle to begin with.
You're missing the "ly" on "obviously". ^_______^Yes, you're obvious omniscient and know this. Hi, God.
Eh, I don't think you know what I meant. I meant during the heat of battle. The Wiis will already be turned on. -.-How about they boot up their Wiis?
Aircontrol away? Where? To the left/right? Where the tail will still stun you? A skilled Ness knows how to control PKT to hit you no matter what, whether it be the tail or the head.We get stalled in the air when we airdodge since when? We airdodge and then aircontrol away. Or we just friggin' take the hit if we know that getting hit by the tail at that distance will guarantee Ness a PKT2.
So you're assuming that the Ness sucks and wouldn't be able to have dished over 70% before being knocked off the stage?What the hell kind of logic is this? "If Ness is at 100%, obviously his opponent must be at 100% as well"? And what does that matter? Hitstun barely accumulates in this game because it's near-non-existent in the first place.
Also, since when does PKT1 have infinite stun? If I jump out and take PKT1 in the face, thus ensuring you cannot direct it into Ness to turn it into PKT2, you'll slowly fall to your doom while I'll eventually get out of hitstun and be able to recover using my Up B.
I'd love to play the hacked version of Brawl you must be playing.Jumping out to hit him is not as easy as you're making it out to be. PKT2 is not slow to activate.
It's possible often enough. We also have something called keeping track of whether or not Ness still has his 2nd jump and predicting what he's going to do. Predict that he's going to use PKT2 (which is a no-brainer if he's also lost his 2nd jump and can't possibly make it back using his 2nd jump alone) and you'll be able to jump out and whack him before he's even half-way through PKT1:ing.I'm not saying it's impossible to hit him while he's manuevering PKT, but it should not happen often, considering PKT's speed.
Everyone can do it unless he's so far out they have to sacrifice their 2nd jumps to do it. And not every character has an Up B as slow to activate as Ness'. There's Lucas and (depending on how far away from the edge he is) Diddy Kong... that's pretty much it (Ike has Super Armor).The same can be done to just about any other character. And only a few characters can do this to Ness successfully. Olimar, Dedede, Pit, maybe Mario...
Wow, one person called it bad.DarkWashu called it bad. Not amazing, I suppose, but it's nowhere near bad.
I'm sorry, I said "never connects" when?Using that reasoning, no kill move in the game should ever connect.
There's something called, you know, mindgames.A pro should always know when to see it coming, and know how to avoid it, if what you're saying makes sense.
PKT2 can be avoided on reaction. You cannot "surprise" someone with PKT2 out of the blue. You cannot just PKT2 someone in the face without them actually seeing it coming first. PKT1 isn't even that fast.Name a kill move that will connect regardless of whether or not the pro saw it coming.
Horrible! Oh my God, I made a typo!You're missing the "ly" on "obviously". ^_______^
Just thought I'd help you there.
Adaptation, the thing I mentioned later in that very same post.Eh, I don't think you know what I meant. I meant during the heat of battle. The Wiis will already be turned on. -.-
A skilled player will know when to airdodge and when to not and just take the friggin' hit (headon and not by the tail).Aircontrol away? Where? To the left/right? Where the tail will still stun you? A skilled Ness knows how to control PKT to hit you no matter what, whether it be the tail or the head.
I'm assuming that nothing is certain. Even in a match between the Top 2 in the entire world, one player could easily dish out 70% before the other side dishes out even 20%.So you're assuming that the Ness sucks and wouldn't be able to have dished over 70% before being knocked off the stage?
Who the hell would try to stop PKT2 by getting hit by it?! It's impossible. You stop PKT2 from even engaging by getting hit by (or hitting) PKT1.And btw, I was stating that the enemy would die if they tried to stop PKT2 by getting hit by it.
Sorry, I'm just not seeing it. Aerial movement is slow, PKT is fast. And even moreso, if Ness drops below stage level, and the enemy attempts to jump out to hit him, Ness is protected by PKT's long tail.It's possible often enough. We also have something called keeping track of whether or not Ness still has his 2nd jump and predicting what he's going to do. Predict that he's going to use PKT2 (which is a no-brainer if he's also lost his 2nd jump and can't possible make it back using his 2nd jump alone) and you'll be able to jump out and whack him before he's even half-way through PKT1:ing.
Gimping with a projectile? No, not everyone can do it. Some don't have projectiles.Everyone can do it unless he's so far out they have to sacrifice their 2nd jumps to do it.
And only one person called it his best move.Wow, one person called it bad.
My point was that if pros are so good, then that makes just about every KO move "situational and unreliable".I'm sorry, I said "never connects" when?
Which PKT2 kills normally consist of.There's something called, you know, mindgames.
Well duh, no one can see into the future. That's what predicting is. If your damage is high, and Snake is standing in range of Utilt, you can predict he will Utilt, and dodge out of the way. Snake's Utilt does not have a wide moving, high-priority hitbox that stuns you when you touch it. Nor does any setup into the Utilt.PKT2 can be avoided on reaction. You cannot "surprise" someone with PKT2 out of the blue. You cannot just PKT2 someone in the face without them actually seeing it coming first. PKT1 isn't even that fast.
Any move that's faster than 18 frames cannot be reacted to. The human mind has a reaction time of approximately 12 frames, at the fastest. The shield comes up in 3 frames (I believe). I threw in an additional 3 frames for actually pressing the shield-button (airdodges have more startup, I think).
You cannot see Snake's Up-tilt coming. Of course, you can predict he'll probably throw it out if you're in range, but you cannot see it coming.
It's okay, I'll spare you. ^_^Horrible! Oh my God, I made a typo!
A PKT can easily penetrate an airdodge. The mention of mindgames only further proves my point.A skilled player will know when to airdodge and when to not and just take the friggin' hit (headon and not by the tail).
It's called... mindgames.
Nothing is certain? Therefore, it's possible that someone in the Top 2 has no familiarity with Ness PKT mindgames. That someone can quite easily be PKT2'd then.I'm assuming that nothing is certain. Even in a match between the Top 2 in the entire world, one player could easily dish out 70% before the other side dishes out even 20%.
Both players aren't even of equal skill in most matches. Matches do not always end with the same amount of stocks and roughly the same percentage.
IIRC, getting hit by PKT2 ends its travel.Who the hell would try to stop PKT2 by getting hit by it?! It's impossible. You stop PKT2 from even engaging by getting hit by (or hitting) PKT1.
Cant you just use yer double jump?If I'm not mistaken, you die then as well. If Ness is at a high enough percentage to have gotten knocked off that far, then his opponent must be at a high, if not higher, percentage as well.
I said "inb4 wall-o-text" XPhttp://smashboards.com/showthread.php?t=171897
They're roughly equal, actually. I'd be happy to hear your arguments, however. ^__^
We're assuming Ness has lost it.Cant you just use yer double jump?
Oh, no no, those weren't my words. It was EB360 who made the topic/guide.I said "inb4 wall-o-text" XP
But just by skimming through you're wall-o-text,PK Flash is NOT better than PK Freeze.
PK Freeze surprisingly,can kill at low percents for me.
Throw them off the ledge,than PK Freeze em.
Its not the most reliable or best killer,because its situational,but eh.
PK Flash is only good when they are falling,so its also situational.
Also,considering I use Lucas for like 2/4 of all my matches unless im training,I find his AAA combo great for spacing.Then again,I find Lucas good at spacing in general,like I think you said in yer wall-o-text.
"Lucas is a ranged fighter who pokes damage at you little by little."
Also,Lucas' PK thunder 2 going farther is a good thing,you made it sound bad!
"Fsmash, dsmash, uair, bair, nair, dair, PKT2, PK Flash and his bthrow" you said are Ness' kill moves.
Only the Fmash,uair,bair(sweet spotting is easy)and Bthrow are reliable.
I found his Dmshas unable to kill at like 160% on a Falco,or am I thinking of his usmash?
I gotta check that....
"Fair, bair, fsmash, usmash, dsmash, dthrow, PKT2, and PKT" you said are Lucas' kill moves.
Surprisingly,Psi Magnet kills at me thinks 90%.
Also,you didnt even mention Flash Jump,a Lucas' recovery technique that you use PKF and his Double Jump at the same time,with good timing,with his first jump and a timed Flash Jump,you can go to the top of Final Destination to the point where Lucas is off-screen,without even using PK thunder(You can still use it!).
So Lucas has much more recovery options.
So we're assuming that every single time Ness PKT1's, the opponent is directly above his head?Sorry, I'm just not seeing it. Aerial movement is slow, PKT is fast. And even moreso, if Ness drops below stage level, and the enemy attempts to jump out to hit him, Ness is protected by PKT's long tail.
I said projectiles when? Every single character can gimp his recovery. Some just have an easier time doing it.Gimping with a projectile? No, not everyone can do it. Some don't have projectiles.
And I never claimed anyone besides that person did. I never even made an issue out of it other than when arguing that one person.And only one person called it his best move.
You did more than that, you heavily exaggerated.I was enlightening him that it was not a bad move. Is it that a crime?
No, because PKT2 is much more situational and unreliable than the vast majority of KO moves in this game.My point was that if pros are so good, then that makes just about every KO move "situational and unreliable".
Only it's very situational and uncommon because really good players will have the mindgames to not get hit by PKT2.Which PKT2 kills normally consist of.
Only you do not need to predict PKT2.Well duh, no one can see into the future. That's what predicting is. If your damage is high, and Snake is standing in range of Utilt, you can predict he will Utilt, and dodge out of the way. Snake's Utilt does not have a wide moving, high-priority hitbox that stuns you when you touch it. Nor does any setup into the Utilt.
No it can't.A PKT can easily penetrate an airdodge. The mention of mindgames only further proves my point.
...Nothing is certain? Therefore, it's possible that someone in the Top 2 has no familiarity with Ness PKT mindgames. That someone can quite easily be PKT2'd then.
This video disagrees.IIRC, getting hit by PKT2 ends its travel.
And like said, I assumed that was what DarkWashu was implying.
I mean,say Ness is recovering,one can walk off the ledge,get hit by PK thunder1,and then Ness falls to his death. Then you can use yer double jump to get back to stage.We're assuming Ness has lost it.
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No, only when Ness drops below the stage. If the opponent jumps out to attack him, they will be above Ness' head.So we're assuming that every single time Ness PKT1's, the opponent is directly above his head?
How the Hell is Ness able to use PKT1's long tail to protect himself and to recover at the same time?!
"Predict it. Or just nail him with projectiles while he's off stage. I'm not saying he'll always get gimped by projectiles, but it's quite possible."I said projectiles when? Every single character can gimp his recovery. Some just have an easier time doing it.
Neither did I. It doesn't matter. You pointed out that it was unnecessary to state that PKT isn't bad. I showed you why it was necessary to state that. That should be end of story there.And I never claimed anyone besides that person did. I never even made an issue out of it other than when arguing that one person.
And that's opinion. "Heavily exaggerating" to you may be what I must do in order to prove my point.You did more than that, you heavily exaggerated.
How so? All KO moves require that the enemy be in a specific range, at a specific positioning.No, because PKT2 is much more situational and unreliable than the vast majority of KO moves in this game.
You know this why? Sounds to me like you're God, not me.Only it's very situational and uncommon because really good players will have the mindgames to not get hit by PKT2.
Then what must you do? Not get caught in the PKT tail? That's more difficult than not getting into Snake's Utilt range.Only you do not need to predict PKT2.
Yes it can.No it can't.
So we're just gonna assume he is? Ok, then let's assume Ness can deal out 70% damage before being knocked off the stage....
"It works if the opponent is unfamiliar with it."
Then I am mistaken, and so is EB360's Ness vs Lucas guide...This video disagrees.
PK Flash can kill at even lower damages.I said "inb4 wall-o-text" XP
But just by skimming through you're wall-o-text,PK Flash is NOT better than PK Freeze.
PK Freeze surprisingly,can kill at low percents for me.
Throw them off the ledge,than PK Freeze em.
Its not the most reliable or best killer,because its situational,but eh.
PK Flash is only good when they are falling,so its also situational.
lol, no it's not. Dodge away from the thunder the first time, and if the Ness sends it at you, dodge again. PK Thunder should have disappeared by now.Then what must you do? Not get caught in the PKT tail? That's more difficult than not getting into Snake's Utilt range.
Ah, yeah, that works. Sorry, I thought you had meant getting hit by PKT2. >_<I mean,say Ness is recovering,one can walk off the ledge,get hit by PK thunder1,and then Ness falls to his death. Then you can use yer double jump to get back to stage.
Sure,you might take some damage,but taking some damage > Ness coming back to stage.
Except,PK Flash is VERY slow,it takes much longer to get PK Flash to yer enemy,than PK Freeze.PK Flash can kill at even lower damages.
Throw them off the ledge, then PK Flash 'em.
It's not the most reliable or best killing move, because it's situational, but eh.
PK Freeze is only good at freezing and pressuring.
You can use virtually the same reasons why you said that Freeze > Flash... which means that they're not good reasons.
Eh, lol, actually I was assuming that Ness and enemy were airborne.lol, no it's not. Dodge away from the thunder the first time, and if the Ness sends it at you, dodge again. PK Thunder should have disappeared by now.
Come on, you're a Ness player too. You and I know that PKT, tail included, isn't hard to dodge.
First off, both of them are slow to fully charge up. The only time you're going to fully charge them is when you edgeguard characters who have to recover at the ledge or just above the ledge. It doesn't matter if Ness's takes like a second longer to charge. Get them off the edge and immediately use PK Flash or wait a second and use Freeze. It really doesn't matter that PK Freeze charges a second faster than Flash because, as I've said, both are used for edgeguarding. Besides, both of them fully charged, PK Flash does 40ish% and usually kills while PK Freeze does 20ish% and needs to have PK Thunder to follow up for it to be significantly comparable to Flash in terms of fully charged up results.Except,PK Flash is VERY slow,it takes much longer to get PK Flash to yer enemy,than PK Freeze.
So was I. Dodge away = air-dodge and hold away from PK Thunder (which is probably circling just to prevent people from going THROUGH it, so just go AROUND it).Eh, lol, actually I was assuming that Ness and enemy were airborne.
Whoa, sorry, I don't get it...Are you saying as in the enemy being above Ness? That's what I was implying.So was I. Dodge away = air-dodge and hold away from PK Thunder (which is probably circling just to prevent people from going THROUGH it, so just go AROUND it).
I meant movement wise.First off, both of them are slow to fully charge up. The only time you're going to fully charge them is when you edgeguard characters who have to recover at the ledge or just above the ledge. It doesn't matter if Ness's takes like a second longer to charge. Get them off the edge and immediately use PK Flash or wait a second and use Freeze. It really doesn't matter that PK Freeze charges a second faster than Flash because, as I've said, both are used for edgeguarding. Besides, both of them fully charged, PK Flash does 40ish% and usually kills while PK Freeze does 20ish% and needs to have PK Thunder to follow up for it to be significantly comparable to Flash in terms of fully charged up results.
Second, PK Flash comes out above Ness and detonates faster than Freeze does. You CAN use PK Flash uncharged. You can use PK Freeze uncharged as well, but it doesn't protect Lucas from enemies perfectly lined up above him if you press B and B only. So basically, uncharged, PK Flash > PK Freeze, and I'm sure most Ness and Lucas players would agree on that.
Really, the only things PK Freeze has over Flash are long range (like opponents can't just airdodge either one and recover from below, where you're really supposed to be trying to hit it), being able to freeze (which is the only thing that really give it any more merit), and charge up speed (which doesn't really answer for much for the reason I stated earlier).
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Are you kidding me? Standing by the very edge, PK Flash can almost go off screen when fully charged. You don't need to stand by the edge to use it. In fact, PK Freeze can't even completely go off screen before detonating. Their range is virtually even. The only time range really helps is when pressuring, since it's not really a good idea to throw out either move when the person can just run up and hit you... so you need to space yourself as much as possible in a situation like that, and really, you're rarely going to use either move like that.I meant movement wise.
Lucas can be away from the ledge and use PK Freeze,while Ness has to run up to the ledge to use it.
I have landed PK Flash a few times,and it near always killed them.
However,I have landed Pk Freeze MANY more times then PK Flas,but considering I use Lucas many more times than Ness,I cant really say.
Yes,uncharged Flash is better,everything else is Lucas.
Lucas is good at spacing,which is what PK Freeze does.
PK Flash moves slower than PK Freeze,thats what im getting at.Are you kidding me? Standing by the very edge, PK Flash can almost go off screen when fully charged. You don't need to stand by the edge to use it. In fact, PK Freeze can't even completely go off screen before detonating. Their range is virtually even. The only time range really helps is when pressuring, since it's not really a good idea to throw out either move when the person can just run up and hit you... so you need to space yourself as much as possible in a situation like that, and really, you're rarely going to use either move like that.
Yeah, I can't really say either. When I used to play Lucas, I landed PK Freeze at a decent rate. I land PK Flash at a better rate, though it could just be from having played him more and having incorporated it more into my playstyle than I did with PK Freeze.
Thats what I meant,I gotta be more specific with my words...PK Freeze does not space, at all. Lucas will space himself for PK Freeze, not the other way around.
If you're above Ness when PK Thunder comes out while he's recovering, he dies.No, only when Ness drops below the stage. If the opponent jumps out to attack him, they will be above Ness' head.
And the protecting+recovering happens because while Ness is bringing the PKT around his small body, quite quickly might I add, part of the tail is still coming out of his head, roughly 70% of the time it takes for Ness to hit himself from below.
I never said "will", no. But it's quite easy.You said this earlier. And yes, every character can, not every character will. Nothing is certain, remember?
Exaggeration bordering on lies.And that's opinion. "Heavily exaggerating" to you may be what I must do in order to prove my point.
But they aren't slow as heck.How so? All KO moves require that the enemy be in a specific range, at a specific positioning.
The game itself. If it's so easy, how come it's so uncommon at higher levels of play?You know this why? Sounds to me like you're God, not me.
No it isn't. You have a choice. If you cannot avoid the tail, then you just get hit by the head. A little percentage is better than dying.Then what must you do? Not get caught in the PKT tail? That's more difficult than not getting into Snake's Utilt range.
Obviously because you say so.Yes it can.
...So we're just gonna assume he is? Ok, then let's assume Ness can deal out 70% damage before being knocked off the stage.
And you're the Ness mainer. Funny.Then I am mistaken, and so is EB360's Ness vs Lucas guide...
I told lies? When?Exaggeration bordering on lies.
Regardless, a highly skilled player should see them coming and know not to get in the range of vulnerability when at dangerous percentages.But they aren't slow as heck.
Ness himself is uncommon. If there were as many Nesses as, say, Falcos in tourneys, I'm sure that PKT2 kills would be seen at high levels of play much more often.The game itself. If it's so easy, how come it's so uncommon at higher levels of play?
PKT has more control than an aerial opponent. It is faster, and will steer its tail into you before you can steer yourself into the head.No it isn't. You have a choice. If you cannot avoid the tail, then you just get hit by the head. A little percentage is better than dying.
The same can be said to you.Obviously because you say so.
I don't know because I've never faced an opponent that attempted to stop the travel of PKT2. And when it connects on stage, I'm too busy celebrating to see whether or not my PKT2 was stopped.And you're the Ness mainer. Funny.
Every other post probably. Like the many times you claim PKT2 and PKT1 are fast.I told lies? When?
"I'm in the KO range. He'll probably start using KO moves on my now!" - Yeah, so what? You cannot avoid getting hit at all times. Because then matches would always end with both sides having 0%.Regardless, a highly skilled player should see them coming and know not to get in the range of vulnerability when at dangerous percentages.
You contradict yourself. Since Ness is so uncommon, few people should know how to counter PKT1 and PKT2 mindgames.Ness himself is uncommon. If there were as many Nesses as, say, Falcos in tourneys, I'm sure that PKT2 kills would be seen at high levels of play much more often.
It's faster than 3-frame aerials that'll whack it out of existence?PKT has more control than an aerial opponent. It is faster, and will steer its tail into you before you can steer yourself into the head.
When I say things, I elaborate. I don't just say "It's like this".The same can be said to you.
...I don't know because I've never faced an opponent that attempted to stop the travel of PKT2. And when it connects on stage, I'm too busy celebrating to see whether or not my PKT2 was stopped.
Wow. Doesn't sound like you come across Ness much. PKT and PKT2 are fast.Every other post probably. Like the many times you claim PKT2 and PKT1 are fast.
For Ness a KO move really isn't neccessary. If the one playing as Ness gets you up to a decent percent he can just grab you and toss you out of the stage. You can go ahead and DI that, though. But ask yourself this, which direction is Ness going to throw me? Is he going to go for the insta-kill or is he going to put you in a different position and land something more classy? Also don't bother saying to avoid the grabs because it's not as easy as it sounds."I'm in the KO range. He'll probably start using KO moves on my now!" - Yeah, so what? You cannot avoid getting hit at all times. Because then matches would always end with both sides having 0%.
Again, PKT2 isn't slow. Perhaps the Ness' you're fighting make that attack so obvious. I've fought so many people who foolishly see PKT2 as useless, least expect it and then suddenly die because of it. Just a few days back I was fighting this Pit main who was kicking my *** so hard, both of us got down to one stock and you wanna know how he died? PKT2. Mind games, son!Most KO moves are so fast one cannot avoid them on reaction alone. PKT2 is so slow one can. I don't understand why you would try to argue this.
PKT2 is slow.
That's because the best of the best aren't stupid enough to use PKT2 alone.You contradict yourself. Since Ness is so uncommon, few people should know how to counter PKT1 and PKT2 mindgames.
Thus, PKT2 should hit more often than it is today, where even the best of the best aren't able to consistently hit good players with PKT2.
But he's kind of right. You make it sound as if you're always correct. I couldn't care less if you've been here for so long and such that you think you have all the knowledge of a game that has only been out for about six months.When I say things, I elaborate. I don't just say "It's like this".
No matter how good the Ness is, PKT2 will never be fast.Wow. Doesn't sound like you come across Ness much. PKT and PKT2 are fast.
This has absolutely nothing with anything I've said. Some people are claiming that PKT2 is a reliable KO move that you can hit "quite often" (or whatever they said). I'm challenging that notion.For Ness a KO move really isn't neccessary. If the one playing as Ness gets you up to a decent percent he can just grab you and toss you out of the stage. You can go ahead and DI that, though. But ask yourself this, which direction is Ness going to throw me? Is he going to go for the insta-kill or is he going to put you in a different position and land something more classy? Also don't bother saying to avoid the grabs because it's not as easy as it sounds.
Pray tell, how do you magically make it fast?Again, PKT2 isn't slow. Perhaps the Ness' you're fighting make that attack so obvious.
It's slow...I've fought so many people who foolishly see PKT2 as useless, least expect it and then suddenly die because of it.
Wow, great. One player got hit by PKT2 once. Wheee.Just a few days back I was fighting this Pit main who was kicking my *** so hard, both of us got down to one stock and you wanna know how he died? PKT2. Mind games, son!
But it's situational... and slow...That's because the best of the best aren't stupid enough to use PKT2 alone.
Booting up the game and playing Ness for 5 minutes will tell you, among other things, that PKT2 is slow.But he's kind of right. You make it sound as if you're always correct. I couldn't care less if you've been here for so long and such that you think you have all the knowledge of a game that has only been out for about six months.
lol sounds like mod abuse.Yuna - while I absolutely agree with you, watch out for the moderator Simna ibn Sind. We had a Lucario mainer banned for disagreeing with him over PKT2 in the Ness matchup discussion.