ThePandaMan
Smash Rookie
i'm not sure if it's been posted, (i only got through the first 10 pages or so, but this video is quite funny. WARNING: it does contain foul language. Ye have been fairly warned!
http://www.escapistmagazine.com/videos/view/zero-punctuation/35-Super-Smash-Bros-Brawl
Anyways, my personal thoughts on Brawl: I own it (got it with the system as well as a ri-donk-u-lous amount of games) along with my Wii. Here's the thing; i don't play it. Heck, i don't want to play it. I borrowed Melee and am having MORE FUN practicing wavedashing (a new thing for me) than playing Brawl. Let that percolate for a little bit.
Naturally, i wanted to unlock the characters so i went on GameFAQs to find the quickest most efficient method...which is playing through SSE (something i quit half-way through. Just didn't do it for me). When i borrowed Melee, it took me a day to unlock everything (well, except for Mewtwo and some stages (curse you ELUSIVE BIRDO!).
Thing is, i wanted to unlock them in Melee. They make it challenging, but enjoyable. In Brawl, it's just a chore. It's gonna take a while, and it's unavoidable. And yes, lets make this typical by saying, "if the game wasn't so SLOW..."
For me, there are 3 key things that epitomize a truly GOOD fighting game (my preferred genre):
1. well-paced
A game doesn't always need to be fast or slow, but it has to be, HAS TO BE...fluid. Brawl isn't a stream of water, it's globby molasses. In a fighting game, you should NEVER get bored in the middle of a match. In melee, you are NEVER bored.
2. strengths and weaknesses
Characters should be interesting and diverse, having strengths and weaknesses. There are characters that are overall 'better' than others, but in the hands of a good player they force you to re-evaluate your strategy.
3. Individuality/Diversity
This is a big one for me. I can't play any fighting game unless a character appeals to me. DOA? Bass. Soul Calibur? Voldo. Mortal Kombat? Rain. Primal Rage? Chaos. Brawl? Ummm...well, uhhh...i dunno. Give me a sheet and a d30, ill make it work. As varied as the characters are, it really doesn't matter which one i pick. In melee, it's a whole different story (Ganondorf, Fox, DK).
It seems that to like Brawl, i have to try...which is a TOTAL turn-off. A good fighting game calls to you, like that Tekken 3 machine near the back in the arcade. It doesn't need hype, or fanboys, or videos, or special super awesome neat awesome cool great spiffy shiny blinging characters/levels/MacGuffin (MAD PROPS to anyone who gets that), or Endless Debate. It should just make me vaguely aware of its presence. Melee has makes me want to play it just by THINKING that word alone. When i think 'brawl' the very next thought is 'you mean melee, right?'
Yes...*sigh* yes i do.
http://www.escapistmagazine.com/videos/view/zero-punctuation/35-Super-Smash-Bros-Brawl
Anyways, my personal thoughts on Brawl: I own it (got it with the system as well as a ri-donk-u-lous amount of games) along with my Wii. Here's the thing; i don't play it. Heck, i don't want to play it. I borrowed Melee and am having MORE FUN practicing wavedashing (a new thing for me) than playing Brawl. Let that percolate for a little bit.
Naturally, i wanted to unlock the characters so i went on GameFAQs to find the quickest most efficient method...which is playing through SSE (something i quit half-way through. Just didn't do it for me). When i borrowed Melee, it took me a day to unlock everything (well, except for Mewtwo and some stages (curse you ELUSIVE BIRDO!).
Thing is, i wanted to unlock them in Melee. They make it challenging, but enjoyable. In Brawl, it's just a chore. It's gonna take a while, and it's unavoidable. And yes, lets make this typical by saying, "if the game wasn't so SLOW..."
For me, there are 3 key things that epitomize a truly GOOD fighting game (my preferred genre):
1. well-paced
A game doesn't always need to be fast or slow, but it has to be, HAS TO BE...fluid. Brawl isn't a stream of water, it's globby molasses. In a fighting game, you should NEVER get bored in the middle of a match. In melee, you are NEVER bored.
2. strengths and weaknesses
Characters should be interesting and diverse, having strengths and weaknesses. There are characters that are overall 'better' than others, but in the hands of a good player they force you to re-evaluate your strategy.
3. Individuality/Diversity
This is a big one for me. I can't play any fighting game unless a character appeals to me. DOA? Bass. Soul Calibur? Voldo. Mortal Kombat? Rain. Primal Rage? Chaos. Brawl? Ummm...well, uhhh...i dunno. Give me a sheet and a d30, ill make it work. As varied as the characters are, it really doesn't matter which one i pick. In melee, it's a whole different story (Ganondorf, Fox, DK).
It seems that to like Brawl, i have to try...which is a TOTAL turn-off. A good fighting game calls to you, like that Tekken 3 machine near the back in the arcade. It doesn't need hype, or fanboys, or videos, or special super awesome neat awesome cool great spiffy shiny blinging characters/levels/MacGuffin (MAD PROPS to anyone who gets that), or Endless Debate. It should just make me vaguely aware of its presence. Melee has makes me want to play it just by THINKING that word alone. When i think 'brawl' the very next thought is 'you mean melee, right?'
Yes...*sigh* yes i do.