Xzax Kasrani
Smash Master
Disclaimer: I based this off knowledge and things characters can do. This might not be 100% but its close. Please if you disargee with something, have something to back your idea up!
Now lets begin..................................................
Bowser:
1. Bowser, the most underated character on the SBR tier list. This character can either ground release and or air release chaingrab almost ALL of the cast! This is no different with Meta, he gets it 2nd worst out of all the characters(Falco can be 0 to deathed). He is easly high tier. Bowser counters Meta on FD, not only his chaingrab but he can combo out of his chaingrab the best of this stage. If he crab releases you the whole stage from 70% he can kill you, by grab releasing into a fair(At the end of FD, bowser can make you do a air release into a fair and kill you. And if you torando spam, bowser can up b you out of his shield.
-Vex Kasrani
2. If you dont get grabbed and you camp HEAVILY. This isn't too hard of a matchup for Meta. Just play smart, and tornado spam when his shield is low. Just Ban FD.
-Inui
1=
60/40 in META FAVOR
60/40 on FD in BOWSER FAVOR
2=
65/35 in META FAVOR
55/45 on FD in META FAVOR
Snake
1. Snakes Camping abilitlies can over-welm Meta Knight. It stops tornado. Snake is a very powerful and fast attacking character. Tornado is very unsafe. You can not apporach Snake when hes pulling out nads. The only thing Meta has against Snake is gimping him. But even that doesn't win it for Meta.
- Mew2King, Inui, Teh_Spammerer, and Xzax
1=
1st Look 60/40 Snake
2nd Look 55/45 Snake
Olimar
1. If Olimars space, and grabs you well you can't do anything. He can hit you out of tornado with grab and hit you out of dair with up smash. He can combo you well, and is a scary character to face on the ground. If your not smart enough, you will loose.
- Xzax
2. Olimar ***** you on the ground, and can hit you out of moves. You gotta play smart, and gimp him no matter what if your gonna win.
-Inui
1=
1st Look 55/45 Olimar
2nd Look 50/50
2=
1st Look 50/50
2nd Look 60/40 Meta(if you can gimp him and not get grabbed a lot)
Zero Suit Samus
1= I'll give extra attention to this one because it is one of my favorite match ups and I have a lot of experience playing top Metaknight players.
ZSS can camp Metaknight and keep him at bay well. Retreating forward B's and paralyzer shots will do the trick for that. One thing to look out for, however is his tornado. This will stop both of your approaches, so whenever he does this I try to run to the other side of the stage and shield whatever is left of the attack. Metas often try to land right next to you and down smash after this, so I immediently short hop out of my shield after the tornado and B-air them after their D-smash comes out. If the tornado is close to the ground, ZSS can grab him out of it or down smash him. However, the better Metaknight players seem to come from above with it.
A MAJOR advantage that ZSS has on Metaknight is the fact that she can hit and even spike Meta out of his shuttle loop (Up-B). This removes one of his most broken attacks, and will help you big time. Most decent Metas will attempt to backwards shuttle loop as an edgeguard off the stage. It is possible to down B attack and spike him during it if you time it just right. Even if it doesn't spike, usually you will trade hits. When this happens most of the time ZSS gets sent towards the stage while Meta gets sent further away from it. So, if anyone is going to die from the clash, it's Metaknight.
ZSS can actually edgeguard Meta better than he can edgeguard her, especially with his Up-B taken away. I tend to be very aggressive with off the stage edgeguarding in general, while I hardly see any other ZSS mains do this. I use forward B a lot for this, and I even hit people with it while they're in the hourglass. This works against most characters including Metaknight.
When Metaknight recovers to the stage with his Shuttle loop and glide attack I do the following. Usually he'll Up-B from under the stage so I've learned to stay away from trying to D-Smash - B-air stage spike him like that.
Instead I'll shield when I expect the Up-B, then when he gets close with his glide (and he's going to glide attack)I usually short hop backwards and forward B him.
Metknights D-Smash out of their shield a lot, especially when you're behind them at higher percentages. Try to anticipate these and counterattack. What I normally do is shield the D-Smash and short hop out of shield and go for a B-air on the other side of him.
ZSS' Down B is perfect for getting out of Meta's combos in general. I don't mean to do the attack part, just the inital down B which will get rid of hitstun quickly, give you invincibility, and give you space to break out. An evasive ZSS is very hard for Metaknight to both combo and KO. I discovered against Metaknight very recently is that ZSS can simply down B special footstool right over Metaknight's tornado instantly without being hit.
- Snakeee, and Xzax
1st Look 50/50
2nd Look 55/45 Meta
Mr. Game and Watch
1. Mr. Game and Watch beats you off stage. You gotta camp and you cant you tornados against some players because he can up b you out of your tornado, so use it carefully. A lot of his aerials have more priority than your moves. His smashes(yes all of them) can skill you easily, try to ground tech when he downthrows you. Don't use your up b against him in the air because his dair has more priority. This is a pretty hard match up unless you know exactly what to do.
-Xzax
2nd. "-the G&W will try to approach you with his bair but your tornado has priority over it
-do not let the G&W get you in the air above him because then he will use his uair to uair stall and you wont be able to get down until the G&W wants you to
-they usually follow up a uair stall with an upb and then another attack
-if he grabs you watch out for his dthrow to dsmash. You have to tech his dthrow to escape it
-G&W's nair combos very well and autocancels watch out for it. I think your fair and nair both have higher priority than his nair"
-JJR.O.B.
1st Look 50/50
2nd Look 55/45 Meta
Contributers:
Xzax
Inui
Snakeee
Mew2King
Teh_Spammerer
More to Come, so stay tuned for more updates!
Now lets begin..................................................
Bowser:
1. Bowser, the most underated character on the SBR tier list. This character can either ground release and or air release chaingrab almost ALL of the cast! This is no different with Meta, he gets it 2nd worst out of all the characters(Falco can be 0 to deathed). He is easly high tier. Bowser counters Meta on FD, not only his chaingrab but he can combo out of his chaingrab the best of this stage. If he crab releases you the whole stage from 70% he can kill you, by grab releasing into a fair(At the end of FD, bowser can make you do a air release into a fair and kill you. And if you torando spam, bowser can up b you out of his shield.
-Vex Kasrani
2. If you dont get grabbed and you camp HEAVILY. This isn't too hard of a matchup for Meta. Just play smart, and tornado spam when his shield is low. Just Ban FD.
-Inui
1=
60/40 in META FAVOR
60/40 on FD in BOWSER FAVOR
2=
65/35 in META FAVOR
55/45 on FD in META FAVOR
Snake
1. Snakes Camping abilitlies can over-welm Meta Knight. It stops tornado. Snake is a very powerful and fast attacking character. Tornado is very unsafe. You can not apporach Snake when hes pulling out nads. The only thing Meta has against Snake is gimping him. But even that doesn't win it for Meta.
- Mew2King, Inui, Teh_Spammerer, and Xzax
1=
1st Look 60/40 Snake
2nd Look 55/45 Snake
Olimar
1. If Olimars space, and grabs you well you can't do anything. He can hit you out of tornado with grab and hit you out of dair with up smash. He can combo you well, and is a scary character to face on the ground. If your not smart enough, you will loose.
- Xzax
2. Olimar ***** you on the ground, and can hit you out of moves. You gotta play smart, and gimp him no matter what if your gonna win.
-Inui
1=
1st Look 55/45 Olimar
2nd Look 50/50
2=
1st Look 50/50
2nd Look 60/40 Meta(if you can gimp him and not get grabbed a lot)
Zero Suit Samus
1= I'll give extra attention to this one because it is one of my favorite match ups and I have a lot of experience playing top Metaknight players.
ZSS can camp Metaknight and keep him at bay well. Retreating forward B's and paralyzer shots will do the trick for that. One thing to look out for, however is his tornado. This will stop both of your approaches, so whenever he does this I try to run to the other side of the stage and shield whatever is left of the attack. Metas often try to land right next to you and down smash after this, so I immediently short hop out of my shield after the tornado and B-air them after their D-smash comes out. If the tornado is close to the ground, ZSS can grab him out of it or down smash him. However, the better Metaknight players seem to come from above with it.
A MAJOR advantage that ZSS has on Metaknight is the fact that she can hit and even spike Meta out of his shuttle loop (Up-B). This removes one of his most broken attacks, and will help you big time. Most decent Metas will attempt to backwards shuttle loop as an edgeguard off the stage. It is possible to down B attack and spike him during it if you time it just right. Even if it doesn't spike, usually you will trade hits. When this happens most of the time ZSS gets sent towards the stage while Meta gets sent further away from it. So, if anyone is going to die from the clash, it's Metaknight.
ZSS can actually edgeguard Meta better than he can edgeguard her, especially with his Up-B taken away. I tend to be very aggressive with off the stage edgeguarding in general, while I hardly see any other ZSS mains do this. I use forward B a lot for this, and I even hit people with it while they're in the hourglass. This works against most characters including Metaknight.
When Metaknight recovers to the stage with his Shuttle loop and glide attack I do the following. Usually he'll Up-B from under the stage so I've learned to stay away from trying to D-Smash - B-air stage spike him like that.
Instead I'll shield when I expect the Up-B, then when he gets close with his glide (and he's going to glide attack)I usually short hop backwards and forward B him.
Metknights D-Smash out of their shield a lot, especially when you're behind them at higher percentages. Try to anticipate these and counterattack. What I normally do is shield the D-Smash and short hop out of shield and go for a B-air on the other side of him.
ZSS' Down B is perfect for getting out of Meta's combos in general. I don't mean to do the attack part, just the inital down B which will get rid of hitstun quickly, give you invincibility, and give you space to break out. An evasive ZSS is very hard for Metaknight to both combo and KO. I discovered against Metaknight very recently is that ZSS can simply down B special footstool right over Metaknight's tornado instantly without being hit.
- Snakeee, and Xzax
1st Look 50/50
2nd Look 55/45 Meta
Mr. Game and Watch
1. Mr. Game and Watch beats you off stage. You gotta camp and you cant you tornados against some players because he can up b you out of your tornado, so use it carefully. A lot of his aerials have more priority than your moves. His smashes(yes all of them) can skill you easily, try to ground tech when he downthrows you. Don't use your up b against him in the air because his dair has more priority. This is a pretty hard match up unless you know exactly what to do.
-Xzax
2nd. "-the G&W will try to approach you with his bair but your tornado has priority over it
-do not let the G&W get you in the air above him because then he will use his uair to uair stall and you wont be able to get down until the G&W wants you to
-they usually follow up a uair stall with an upb and then another attack
-if he grabs you watch out for his dthrow to dsmash. You have to tech his dthrow to escape it
-G&W's nair combos very well and autocancels watch out for it. I think your fair and nair both have higher priority than his nair"
-JJR.O.B.
1st Look 50/50
2nd Look 55/45 Meta
Contributers:
Xzax
Inui
Snakeee
Mew2King
Teh_Spammerer
More to Come, so stay tuned for more updates!
you see this is where people decide to be dumb. Sheik is the best in melee despite tourney evidence, you cannot just base off what people play. Jigglypuff doesn't suddenly get way better when mango uses her, she was always that good, it's just no one good (or not enough good people, especially not enough to find the right player) played her seriously or DEVELOPED HER CHARACTER. This is the problem with the brawl community, all you guys do is whine and john instead of using other characters and playing with them. Almost every character has been undeveloped a ton. When you have an extreme amount of MKs all playing and copying off each other and tons of people using him, he is going to take a lot of top places. That's why your argument, that argument, is not a good one.