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You can really optimize your playing time if you find ways to sleep and eat during end credits. As for going to the bathroom, I think a new kind of chair/toilet needs to be invented.The game is great but i do other stuff beside play smash like sleep and eat.
but can't wait til brawl comes out!!!![]()
That's some nice heart action you got going on there.Definitely a Hardcore-Competitive Smasher.
Nice read!![]()
Gotta love Alt-3.That's some nice heart action you got going on there.
That is one iffy signature right there. Heh heh heh...Im a Competitive Smasher
Yeah, you think?That is one iffy signature right there. Heh heh heh...
i do the same.Brilliance. Sheer Brilliance. You've hit the nail right on the head. Everything you said was spot on and you clearly stated your points without any attempt to insult anyone or tell everyone else that they are wrong. Pretty cool. I applaud you.
thats exactly how i am too...[well except for the jigglypuff part] i play for fun but like a challenge to test my skillsWell, I'm actually a combo of Casual and Competitive. I play Smash for fun, but I want to get better. That's why I'm startin' to learn Jiggs combos (Jigglypuff is my main character). I'm getting better, but I'll never be too awesome.
Forgive me for quoting so specifically, I read it all xD. But anyway, like you said, fun can be defined as many things among smashers. IMO, the way Smash competitions are now with no items, 1v1 (sometimes 2v2), certain stages, are to prevent complaints and many non-opponent causes deaths. Pokeball on Yoshi's Story, Ho-Oh pops out. Fox kick. Dead. Everyone complains how it was cheap, etc.Competitive smashers have sucked the fun out of the game by reducing smash to 1v1 no item battles on Final Destination only. These self proclaimed Pro smashers are only good at the way THEY play the game. All Casual smashers think that playing with items on very high on Temple is a deep and enriching gameplay experience. Hardcore Smashers spend all of their time finding glitches so they can exploit and break the “real way” to play smash. People who don’t play smash are worthless.
I play casually from time to time, and being competitive for so long it helps greatly to wavedash, deflect a pokeball at a split second and **** the sender with his own Zapdos.<p align="center"><strong>Casual Smasher:</strong> A person who plays smash as a recreational activity. These gamers play smash as a pastime, diversion, or as a resource for relaxation and enjoyment.</p>
Ultimately for these gamers, Smash is all about having fun in any style. Winning a losing matches is secondary to creating exciting experiences. This is why playing with items appeals to these players so much. What’s more exciting than throwing a bunch of pokeballs all over the place and running around as chaos commences?
As soon as someone gets upset or angry (at losing perhaps) the situation would have then gone too far for the Casual Smasher. Because everyone is just trying to have fun, there’s no need to get upset and throw your controller across the room. Though Smash has rules and clear objectives, they’re of a lesser priority for these players. They encourage people to try and win, but not at the expense of anyone else’s fun.
Brawl not online?! -Tear- That would be a sin. No Fox? Nightmare. >_< And no Target test? Where would Smash be without the subliminal aerial attack training? On Board the Platforms again. But truthfully, I would stick with Smash definitly.<p align="center"><strong>Hardcore Smasher:</strong> a player who will stick with Smash no matter what happens to the game.</p>
If L-canceling is out, if wave-dashing is out, if Marth is out, if Fox is nerfed, if there are no more original stages for target test, if the Brawl is not online, the Hardcore smasher will shrug and quickly move on. I know some may think that being hardcore is wining and nitpicking over the smallest details, but this is a misconception. The primary definition for “hardcore” is being “unswervingly committed”. This means, not matter what you’re sticking with Smash.
Amen.Notice how none of these definitions have anything to do with “items on or off” “final destination only” or “must play tiers.” It’s all about who each individual smasher is and the choices they make. Everyone is different. Respecting these differences is how we’ll all get along when Brawl rolls around.