TDub301
Smash Journeyman
I think if they added air grabbing and gave you priority and your second jump back, if you managed to break out of it, it would make air battling way more expandable. And up air throws wouldn't be pointless, let's say you're close to the upper end of the board and you want to ko your opponent. Grab them in the air at the top of the board then throw them up, it would be just enough to send them into the background (maybe). This adds depth to the game and gives more options, that's why I like it. Would it hurt the whole shuffling technique? Yes, but so what? new techniques will form from it and that's what we need in a new game. We'd get into it more if it had some different techniques to learn and master than the same exact ones from the last game.