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What do you think of aerial throws?

TDub301

Smash Journeyman
Joined
Jun 6, 2006
Messages
382
Location
Maryland; DC suburbs
I think if they added air grabbing and gave you priority and your second jump back, if you managed to break out of it, it would make air battling way more expandable. And up air throws wouldn't be pointless, let's say you're close to the upper end of the board and you want to ko your opponent. Grab them in the air at the top of the board then throw them up, it would be just enough to send them into the background (maybe). This adds depth to the game and gives more options, that's why I like it. Would it hurt the whole shuffling technique? Yes, but so what? new techniques will form from it and that's what we need in a new game. We'd get into it more if it had some different techniques to learn and master than the same exact ones from the last game.
 

dizzy

Smash Journeyman
Joined
Jun 25, 2005
Messages
219
I really don't see what the huge fuss is about with edgeguarding. If you can air throw an opponent downward, so what? Most characters in SSBM already have spikes. A downward air throw would be the equivalent of a spike. The developers could even just make the **** things meteor-cancellable and there would be no difference at all. It's not like air grabbing would be ridiculously easy, either - it would take as much spacing and timing as a regular aerial attack, if not more, and it wouldn't even necessarily be stronger than a regular aerial attack. Plus, opponents regain all of their mid-air jumps as soon as you grab them, so if you don't outright kill the opponent with the air throw, he can recover more easily than if you had used a regular aerial attack to edgeguard.

As for suicide tactics like Kirby's forward throw, just allow the victim to naturally break out at some point in the throw. Say, the higher your damage, the longer it takes for you to break out, so the suicide throw wouldn't work unless you're at high damage anyway. If Kirby tries to use it at 0%, you break out almost immediately while Kirby plunges to his death. At 50%, you break out a little later, but Kirby dies, and you'll probably be able to recover. At 100%, you can't break out quickly enough and both of you die, but using a suicide throw when the target is at 100% is Kirby's loss, not yours. If you're at 100%, Kirby could spare his own life and kill you with any other attack.
 

TDub301

Smash Journeyman
Joined
Jun 6, 2006
Messages
382
Location
Maryland; DC suburbs
Thank you Dizzy, that's what I was trying to say a few posts back. So what? If the person is good enough with the air throws, whether they are doing the grabbing or being grabbed (that sounds so dirty) it could work out to their advantage. Oh, but that getting their jumps back thing was an idea I added just to make aerial battles more likely to happen and balance air throws a little. That the stakes of attempting one may outweigh the benefits so only good players or stupid players would probably even try air throws to begin with. That way it wouldn't be a big problem that people complained about.
 

dizzy

Smash Journeyman
Joined
Jun 25, 2005
Messages
219
TDub301 said:
Oh, but that getting their jumps back thing was an idea I added just to make aerial battles more likely to happen and balance air throws a little. That the stakes of attempting one may outweigh the benefits so only good players or stupid players would probably even try air throws to begin with. That way it wouldn't be a big problem that people complained about.
There are a few air throws in SSBM already, like Falcon's up b. If you throw the opponent in the air with those attacks, they get their jumps back, so it's not a new feature.
 

TDub301

Smash Journeyman
Joined
Jun 6, 2006
Messages
382
Location
Maryland; DC suburbs
True, very true, I forgot about that. Good point. So I think that would be the real balancing part of aerial throws that adds strategy to it.
 

Dreadlord Santa

Smash Journeyman
Joined
Apr 20, 2006
Messages
274
Location
Southern Maryland
Ah, this thread reminds me of Guilty Gear ^_^ Aerial throws in the game were cool, but not all that useful, really. Of course, Guilty Gear is also a completely different game from Smash, but even so, I think having the ability to chuck someone out of the air would be pretty cool. I like the idea of Down throws being like meteor smashes, though hopefully they wouldn't be as strong. It would be a fun addition to have, though I of course have no idea how it would be made balanced.
 

Majora731

Smash Apprentice
Joined
Jun 13, 2006
Messages
132
If air grabs were enabled I think I should count as a third jump, so if you miss you fall to the ground or to your death.
 

FooTemps

Smash Cadet
Joined
Mar 13, 2006
Messages
31
all those only balance edge related problems.

The ground vs air (aka, defense vs offense) game is still completely unbalanced if airgrabs were introduced.
 

wakerofthewinds

Smash Journeyman
Joined
Jun 13, 2006
Messages
295
Location
THE FUTURE!!!!
Majora731 said:
If air grabs were enabled I think I should count as a third jump, so if you miss you fall to the ground or to your death.
I agree. If this didnt happen, it would be considered "cheap" by some. You would be able to counter anything! The big N should think about this.
 

dj asakura

Smash Ace
Joined
May 13, 2006
Messages
840
Location
Peoria, IL
i'm ok with the idea of it counting as a 3rd jump but i can see it being fine either way.

personally i hope it doesnt, there will be ways to counter it clearly and besdies, grabs dont have a huge range to begin with so it'd be fine.


and also, as much as i love guilty gear, i almost detest hearing it mentioned in relation to smash because GG is teh most horribly unblanced game ever. Sol and Ky for God-tier anyone...thats right, you heard me, un frikin beatable...

stupid over and under balancing
 

SmashMac

Smash Lord
Joined
Aug 24, 2005
Messages
1,388
Location
Naples, FL.
Lolz that'd be cool to have aerial throws. But in that case, why not aerial "body" techs? Grab the opponent in and tech off them. Maybe something for teams lolz?
 

Sethlon

Smash Champion
BRoomer
Joined
Apr 20, 2004
Messages
2,551
Location
Dallas, Texas
FooTemps said:
The ground vs air (aka, defense vs offense) game is still completely unbalanced if airgrabs were introduced.
A guy briefly mentioned something earlier in the thread, but no one said anything more about it...
It could be made that air grabs could only work on an aerial opponent. That way, if they try to jump at a shielding opponent and grab them, it just misses, or something like that. It would make it so shielding and shield grabbing are still a major defense.
 

BAMF

Smash Cadet
Joined
Feb 24, 2006
Messages
53
Location
Buffalo
Thanx everyone for their input, alot of u brought up some good points i didn't consider. Personaly i wouldn't like the AG to leave u helpless after executed bc it would ruin further comboing which is a big reason i wanted it. A good idea is that of getting ur jump back after being thrown to prevent spiking. And i really hope that if they do have AG that u could throw down cuz that would be the easiest to combo with imo.

As for balancing it we got: Can only AG ppl in the air, easier to break out of, get ur jump back after knockback fades, and techable. Plus each character's throws will be different some with more or less knock back, mayb bigger characters a little bit harder to break out of etc. I think with some research and playing around with it could easily be balanced
 

BAMF

Smash Cadet
Joined
Feb 24, 2006
Messages
53
Location
Buffalo
Ok so now that brawl is out I thought I'd rekindle this thread and see what people think about if it had been added. Personally I think with all the new movement mechanics they added this could have definitely taken the game to a whole new lvl of greatness. It could have definitely been tweaked to balance it out, I mean really they pulled out some things I don't think any of us expected to improve aerial combat. This could of been the kicker to make it as important as ground tactics.
 

Team Giza

Smash Lord
Joined
Mar 5, 2006
Messages
1,119
Location
San Diego, CA
I don't think this could be hacked in but if worked out correctly it could add a lot to the game. The throws would need to be worked out differently in size and speed to make sure they don't degrade the system, but it should be able to grab through airdodging. You should be forced to perform the throw right after the grab. I think it would work out best if it made it so that it revived one jump of both players. All aerial downthrows should be set knockback.
 

Project D

Smash Journeyman
Joined
Mar 11, 2009
Messages
220
Location
Nottingham, England
I'm not sure if I could find it in previous posts, but what of Zair of certain characters? Samus, Link, Toon Link, to be honest, I'd like to keep my Samus' normal Zair and reckon only certain characters can do it or something, like only the heavy characters, they are already at the disadvantage of speed and are generally strong enough to turn them ronud and do a piledrive or something, it'd be odd if olimar (no pikmin) was doing that, someone like 1/3 of the most character's height suddenly turnning bowser upside-down then doing a piledrive.
I mean kirby's forward throw already sets up them good enough for multi-combo kicks, stairway to heaven/wall of pain etc. I don't want to face a more annoying kirby -.-
 

T-block

B2B TST
Joined
Jan 11, 2009
Messages
11,841
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Edmonton, AB, Canada
It could make for some fun edgeguarding... if it were implemented as said before, it would have to make you free fall though. Otherwise it'd break the game...
 

Project D

Smash Journeyman
Joined
Mar 11, 2009
Messages
220
Location
Nottingham, England
I still much prefer the current Zair of my Samus to be honest -.-
the Zair range is quite long and I could like grab someone's foot and throw them off the stage if air grabbing was implemented -.-
 

Punishment Divine

Smash Champion
Joined
May 21, 2008
Messages
2,863
Location
Long Island, NY
i'm ok with the idea of it counting as a 3rd jump but i can see it being fine either way.

personally i hope it doesnt, there will be ways to counter it clearly and besdies, grabs dont have a huge range to begin with so it'd be fine.


and also, as much as i love guilty gear, i almost detest hearing it mentioned in relation to smash because GG is teh most horribly unblanced game ever. Sol and Ky for God-tier anyone...thats right, you heard me, un frikin beatable...

stupid over and under balancing
umm GG is the most balanced fighter on the market O.o

Air throws are perfectly fine in that game cause they're situational and the timing is strict.
 

PHiL Gee

Smash Cadet
Joined
May 21, 2009
Messages
35
Location
D.D.O, Montreal, Quebec, Canada
I say no because:
1. Similar too Street Fighter...
2. It would be too easy if they could just get you off stage, jump, grab you in the air, then as BAMF said just do a suicidal pile drive.
 

Adetque

Smash Apprentice
Joined
Feb 21, 2009
Messages
149
This would cause tons of chaingrabs. Just imagine: Kirby d-throw to grab in midair to grab attack until touch ground to d-throw and repeat.
 
Joined
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NNID
Budget_Player
I imagine that it would have to be far more limited than normal throws. Any one of those that waits to hit the ground would be a deadly suicide attack, any that hit the opponent down a very strong spike. Sending the opponent down at all, in fact, would lead to chaingrabs. To the side? Chaingrabs. The only thing I could imagine would be hitting the opponent up and leading to specialfall-prevents CGs and allows for follow-ups. However, this is rather pointless and would be better off as a gimmick for one char.
 

¯\_S.(ツ).L.I.D._/¯

Smash Legend
Joined
Apr 27, 2008
Messages
12,115
Location
Chicago, IL
This would be a bad idea.

Everyone would have something similar to DK's cargo throw, just jump off, grab, throw them down, and bam they're dead.

Also WTF @ random bump.
 

Hiiiiiii

Smash Cadet
Joined
Apr 16, 2009
Messages
29
Wouldn't a character with good recovery (Kirby, Mk) just aerial grab, hold on to them until they just barely hit the death zone, release them, then recover while the opponent plummets to their death?
 

Project D

Smash Journeyman
Joined
Mar 11, 2009
Messages
220
Location
Nottingham, England
It WILL be utter chaos and the casual players would just spam it all day. nothing fun will come of it for the more competitive players.
 

JUDGE

Smash Lord
Joined
May 24, 2009
Messages
1,015
but what happpens when you throw your opponent down?
would it be like a meteor smash or what?
 

Cook Kirby

Smash Apprentice
Joined
Oct 12, 2008
Messages
140
Location
Brisbane, Australia
Dislike the idea. There's already too many possible suicide techniques, and adding aerial throws would just jackpot the possible ways to kill someone without any skill.
 

JUDGE

Smash Lord
Joined
May 24, 2009
Messages
1,015
Dislike the idea. There's already too many possible suicide techniques, and adding aerial throws would just jackpot the possible ways to kill someone without any skill.
yeah that's right
it would be very easy to kill anyone
 

SpongeBathBill

Smash Ace
Joined
Feb 5, 2009
Messages
651
Location
Kamloops, BC
Yeah, like everybody else, as soon as I read the title I envisioned chaingrabs, and cargo spikes are another problem. Plus although aerial throws have the potential to be cool I suppose, they don't exactly make sense given the current standards of how they're supposed to work.

Now maybe if they had next to no knockback...but no, this would just lead to even worse chaingrabs and cause people to get kills by chasing a chaingrab offstage. That's another reason why GG aerial throws work.
 

JigglyPunch

Smash Apprentice
Joined
Mar 29, 2009
Messages
118
I would find great use for this. If I'm going down, you're coming with me.
 

a male platypus

Smash Apprentice
Joined
Mar 20, 2009
Messages
141
Location
Elgin
Air grabs would be amazing, but it would have to be one of those things they can't screw up ya know? Like for example... Samus and Link, they would have no more Zair? Or they just have a godly grab range mid-air.

I also don't think that the grabs should be like an instant spike, I think they should be: a quick grabbing animation followed by a throw. Each character having their own throw, some up... some forward, some right, some down. But they can't all have spikes to the doom, the character who has the best recovery is just going to go for an aerial grab which could severely harm the next meta game.
 
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