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No, yours is revolving around establishing a system that will decide what is right and wrong in all cases and then naively believing it to be perfect and subjecting to it like some kind of religious followers. In short, it's dogmatic, not reasonable.@San: would you call mine good reasoning?
Not that this thread is about Metaknight, but if you look at the world rankings, in the top 100 there are around 40 mk's (Although this system is flawed). Most players who are good on a national level have pocket mks. He has levels that just make matches not winnable. Brinstar for ex. Sorry for stating the obvious on that one. But I do understand that most higher tiered characters don't have as much of a hard time against him, and though difficult, is beatable and to the community, it is all a matter of learning the MU. But you can think of it this way, if you take two players who are exactly the same and made one Metaknight and the other Wario or any other character for that matter, the Mk is going to have the advantage and most likely win. Not only does he have all the tools he needs to win, he has more.When a character's worst and only even matchup is itself
Not quite.When a character's worst and only even matchup is itself
If it's true that Pikachu is that good, then I would ban him. But I wouldn't know, does he really have no even matchups besides himself?Not quite.
You wouldn't ban Pikachu from SSB64 tourneys for example, despite his worst match-up being himself.
That's a good plan... we'll just make our way through the game until 1 character is left - then we'll have no one else to ban. ;oImo the best criteria is tournament results, because tournaments are where theory becomes practice. If one single character just dominates the top 10 or so, time to ban. The amount of neutral or favorable match-ups isn't really important.
There's multiple people capable of beating isai.SSB64 Pikachu isn't bannable because he loses 1:99 to Isai. Maybe Isai is bannable.
Just sayin' ;p
When he's playing with link or Samus on their worst stages against their worst match-ups.
There's multiple people capable of beating isai.
That's not what I meant. I said we should ban a character if he always takes all the top spots, like top 10 or 20, not if he just wins.
That's a good plan... we'll just make our way through the game until 1 character is left - then we'll have no one else to ban. ;o
I'm just saying that "he doesn't have any match-ups worse than 50-50" is not a good argument, as long as he's still beatable.I would hope people wouldn't base matchups on anything less than practice o.O
Okay. Now, let's assume a game where every character is very different from all the others.When a character's worst and only even matchup is itself
That's nice, you've called my theory dogmatic and unreasonable without demonstrating why it is either.No, yours is revolving around establishing a system that will decide what is right and wrong in all cases and then naively believing it to be perfect and subjecting to it like some kind of religious followers. In short, it's dogmatic, not reasonable.
No, that's subjectively deciding "what we can agree on". Which is horrible. The appeal to results takes the competitive level of the game from one factor-the competitive depth. To argue that maximizing this is a bad idea is folly.Reasonable is when people discuss what they like in the competitive brawl scene, what they don't like, and in both cases why and then proceed to make decisions together about the game.
... what?Okay. Now, let's assume a game where every character is very different from all the others.
The physics in Super Smash Bros 64 is very noticeably different than in Brawl, almost every one in SSB64 (Except maybe Samus.) has a 0-death combos. Thus while it is still a really hard match up vs Pikachu (If you are playing a character other that Pikachu or Fox) You still have a really good chance of victory if you play intelligently and creatively. Unless that Pikachu is isai in that case your chances of winning are zero.If it's true that Pikachu is that good, then I would ban him. But I wouldn't know, does he really have no even matchups besides himself?
Subjectively deciding what we can agree on and compromising has been proven inductively to lead to better results than constructing a system of thoughts just for the sake of appealing to humanity perverse strive for perfection. Especially when the latter is in fact never perfect but allways unflexible and prone to cause harm in the cases where it is unpreferable. In fact this is a very commonly occuring phenomenon and one that tends to seperate modern politics and philosophies from those of the eighteenth century and earlier on where all schools of thoughts tended to be focused on perfecting their own systems which are now largely abandoned.Okay. Now, let's assume a game where every character is very different from all the others.
That's nice, you've called my theory dogmatic and unreasonable without demonstrating why it is either.
No, that's subjectively deciding "what we can agree on". Which is horrible. The appeal to results takes the competitive level of the game from one factor-the competitive depth. To argue that maximizing this is a bad idea is folly.
Indeed whether or not banning Metaknight would be a good thing remains speculation, what I oppose in BPC talking as if though his thoughts on the matter were objective truth just because he's got well formulated and fleshed out opinions with good arguments to back them up.Philosophically: Is the game better for competition without the character?
Consider the additional depth ("you have to know one additional matchup" versus "more matchups become important because those characters aren't destroyed by the character in question"; that is, absolute depth versus character viability), attendance with and without the character (important, because each player is slightly different from the other and thus more strategies will be used; much more difficult, as many other factors go into attendance), whether an outright character ban or a surgical nerf is better (the parallel in Brawl is LGLs). Possibly others, it's getting late.
But practically speaking: will the TO be better off with the character banned? (Existence of BRC tells me no.)
This logic should be applied to stages as well. (I think this is what BPC is talking about when he says "Appeal to Results". Am I correct in saying so?)
If I was talking about beating his bad characters, I would've mentioned it. Same goes for him winning most of the time.When he's playing with link or Samus on their worst stages against their worst match-ups.
He still wins most of the time >.>
Right... so when mk takes all the top spots we ban him. Then when snake takes all the top spots we ban him. Then when diddy takes all the top spots, we ban him - etc. That's what you're essentially saying.That's not what I meant. I said we should ban a character if he always takes all the top spots, like top 10 or 20, not if he just wins.
I'm just saying that "he doesn't have any match-ups worse than 50-50" is not a good argument, as long as he's still beatable.
That's not what I'm saying at all. The tier list does not dictate tournament results.Right... so when mk takes all the top spots we ban him. Then when snake takes all the top spots we ban him. Then when diddy takes all the top spots, we ban him - etc. That's what you're essentially saying.
Whoops. Somehow, I forgot to finish my sentence. It's supposed to read, Imagine a game where all the characters are unique. There happens to be one character who goes between 55-45 and 60-40 with the whole cast (usually leaning towards 55-45) with a few exceptions in low tier going 70-30 or worse his way. Almost no character, and certainly no character who would be viable without him there, has him as their worst matchup. Is it still right to ban him?... what?
10whats
You think my school of thought is imperfect as far as results go (given accurate, perfect parameters)? Give me a concrete example where a game which is less deep is better for competition (in a way that is comparable; for example, SSBB versus SSBB without Final Destination, or Street Fighter 2 Turbo vs. SF2T sans Akuma). I haven't seen it fail yet. Its failure comes when you try to give it unsure (for example, we can't tell if brawl is a more deep game if MK is legal-there are too many variables to really be able to tell) or indiscreet (ones you can't compare; for example, Brawl vs. Call of Duty: Black Ops-they are two very different games, it really is comparing apples and oranges) parameters to work with. But beyond that? It is perfect. Think it isn't? Give me one example.Subjectively deciding what we can agree on and compromising has been proven inductively to lead to better results than constructing a system of thoughts just for the sake of appealing to humanity perverse strive for perfection. Especially when the latter is in fact never perfect but allways unflexible and prone to cause harm in the cases where it is unpreferable. In fact this is a very commonly occuring phenomenon and one that tends to seperate modern politics and philosophies from those of the eighteenth century and earlier on where all schools of thoughts tended to be focused on perfecting their own systems which are now largely abandoned.
You really like to throw words like subjective and objective around way too much, especially when you don't motivate why subjectively deciding upon something is bad, which seems kind of weird when you want people to agree with your own subjective opinions :O
Well it would depend on many factors. Like how many people main/second said character, and how often that character wins. And whether character diversity would be increased without said character.Whoops. Somehow, I forgot to finish my sentence. It's supposed to read, Imagine a game where all the characters are unique. There happens to be one character who goes between 55-45 and 60-40 with the whole cast (usually leaning towards 55-45) with a few exceptions in low tier going 70-30 or worse his way. Almost no character, and certainly no character who would be viable without him there, has him as their worst matchup. Is it still right to ban him?
To me yes it is. Although I think 55-45 ratios are bull**** and don't really exist.Whoops. Somehow, I forgot to finish my sentence. It's supposed to read, Imagine a game where all the characters are unique. There happens to be one character who goes between 55-45 and 60-40 with the whole cast (usually leaning towards 55-45) with a few exceptions in low tier going 70-30 or worse his way. Almost no character, and certainly no character who would be viable without him there, has him as their worst matchup. Is it still right to ban him?
It's debatable. But that's ur point anyway right? MK isn't debatable at all.Because it makes the game, in my eyes, more competitive. I don't think it's competitive to force a mirror match or disadvantage game 1. A player can choose to play a disadvantaged matchup if he wants to, but he should have all the tools available to him so he doesn't have to.
SF3 Chunli isn't the best character in the game btw, Yun is.
Really? I thought Chun li went like 70-30 with everyone except Yun, and Yun went like 55-45 with the whole cast.Because it makes the game, in my eyes, more competitive. I don't think it's competitive to force a mirror match or disadvantage game 1. A player can choose to play a disadvantaged matchup if he wants to, but he should have all the tools available to him so he doesn't have to.
SF3 Chunli isn't the best character in the game btw, Yun is.
Completely subjective, some people would say the depth added by increased character viability with MK banned outweighs the depth of MK being there. So in a sense there's less depth overall with him there....etc. Basically, what if the character just adds a ****load of depth to the game just by being there? Like, say, Metaknight? So what if the best you can do, matchup-wise, is a 50-50 by picking him (or arguably Fox, Falco, or Ness)? This isn't necessarily bad, especially when you consider that most people know the matchup back to front, and most characters have worse matchups.
It's not subjective. It's simply incredibly complex. But in MK's case... who's more viable with him around? Which characters who don't already have some very hard counters have him as their worst matchup? Between very few and none.Completely subjective, some people would say the depth added by increased character viability with MK banned outweighs the depth of MK being there. So in a sense there's less depth overall with him there.
Similar to Old Sagat in SSF2T. (who's borderline bannable)
You should look into TKD.And Fox and Falco (lol at ness >.> MK is heaps good against him) really only even go close to even (more around 55-45 or 6:4) on their best stages against him.