Lenidem
Smash Lord
- Joined
- Oct 14, 2018
- Messages
- 1,256
We disagree on two things then.Their explicit in name, but not really function. Tell me honestly, would you think it any better if Ganondorf's Dark Dive was renamed to use the same Japanese characters as Link's Thunder Spell in Zelda II? I don't think that would truly satisfy anyone, but it is pretty much exactly what Zelda's doing. Taking the name and very broad concept of something another character does and reinterpreting it as an original move.
True, her current final smash is not something completely random and does fit her. But it did replace something that I think would arguably be more associated with her, and something that I'd certainly gauge as more reminiscent of what she actually does when actively fighting in gameplay in several games. But like I said, I'm not exactly calling for Zelda to get her light arrows back. I don't demand characters be 100% accurate to their own games, Smash is a fighting game first and foremost, not a museum for character attacks. Adding in more faithful elements to a character is not something that should be done at the cost of compromising a moveset that works. That's why I'm so keen to see custom specials return in a more expansive form, as it allows more freedom of representation without compromising what already exists.
I don't dismiss it, I say it for what it is. A tangential relation. My point isn't that Ganondorf can't or shouldn't get the Dead Man's Volley, it would make absolute sense if he did. No, my point is that I don't think Ganondorf requires it to be accurately represented in a game. I don't consider Ganondorf in The Wind Waker a bad or strange depiction of the character because he never throws around lightning balls. Or, actually, for a better comparison because it's also an ensemble of playable characters game, Ganondorf doesn't have anything resembling Dead Man's Volley in Hyrule Warriors (the closest would be the projectiles he launches when using Warlock Punch, but they're just generic projectiles that don't even bounce around or anything, they're not even made of lightning), yet that incarnation of the character was praised as one of the best represenations of him by many fans.
So side note not really related to the thread, but I'd actually really like it if a character did have a move that resembles how Farore's Wind originally worked. Namely a two stage move where you first set up a recovery spot, and then can warp to it from anywhere, making for a recovery that will save you no matter how far you're flung, but has a somewhat predictable place to reappear. I think it'd make for a very interesting take on a recovery move that could be utilized in fun ways during general combat. Now I don't think Zelda herself should necessairly get it, as Farore's Wind works fine on her moveset as is, and in concept it is closest to the original spell in concept of the three, but I would like to see it in general on some character. I've speculated on it for several mages from the Fire Emblem series using the rewarp staff, even a Pikmin character could use it due to the way their spaceships work. No strong conclusion to this, it's just an idea for a move that Smash hasn't done yet that I'd like to see.
First, I think that Zelda's special moves translate kinda well what they do in-game. You keep saying that it's only the names, but Farore's Wind is still a teleportation with green light, Nayru's Love is still a protective spell with a blue cristal, and so on. It could be more accurate, sure, but as far as Smash Bros' reinterpretation goes, there is much worse.
And second, "Ganon's Phantoms" and "Ganon in another body" is not what I call "tangentially related" to Ganon, but closely related to him.
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