Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 5,989
On the other hand, a lot of things that would better work as specials tend to be one-shot or otherwise rarely-appearing moves. Mirror Kirby has only appeared in Super Star and Planet Robobot for example. Like I said here, all of the 64/Melee veterans save Zelda and Ganon have most of their most iconic abilities accounted for.The issue is that a lot of the things that are missing are things that would work much better as special moves. Stuff like giving Kirby his slide as his Down A is easily changed, but giving him like the Mirror ability would work much better as a special (and even Beam too I think, though I think someone suggested it as a forward aerial which I could see working).
Still, specials almost certainly get a lot more development time than normals do. Unlike normals, it's (usually) not as simple as slapping an animation on a hitbox and calling it a day; making and balancing the specials will take a lot more resources to do.If we're talking 12 new specials for everyone then yes, some characters would struggle to reach that without making stuff up. But I don't think 8 specials (so an extra four) would be a bench mark for most of the cast to reach. And as I said in that thread to you before, another possibility could be to give them something like 7, but make it free to map them to any of the four inputs a player might want. Simon Belmont actually feels really unintutive to me as his specials are all on different buttons to characters with similar attacks to him, which throws me off.
As for changing up inputs, it's also a good idea, but keep in mind that the direction is often tied heavily to the properties of the move. There's also a fairly general template where neutral-Bs are projectiles, side-Bs are either dashes or basic attacks, up-Bs are recovery, and down-Bs are "weird" moves.
I'm not putting any stock in Mario's old down aerial. I want Mario to rip off Doc's current down-aerial, and make THAT his down-aerial.I think you put too much stock in the name of Mario's old down aerial. Because in reality it's not anything like his actual jumping attacks in Mario games. It is just a really generic down aerial attack based off nothing. Performing a foot stool is exactly what Mario does in his games, he jumps off an enemy and leaps higher as a result. For his old down air to come back it'd need to actually have him bounce upwards like Greninja''s down aerial for it to in any way resemble his jumping abilities in game. Footstooling already does that perfectly. And adding damage to it would be a really easily implemented change.
You're right about Mario's old d-air being a generic drill kick, but you're also missing the point.
I think the Melee Counter would best serve as a parry animation. I don't understand why they didn't do that.There's also the counter she has in her most recent game, the Metroid 2 remake. I don't think Samus should actually get a counter, but it is noteable for being basically the only melee move she has in her own games which, I don't think, they implemented into Brawl at all in Ultimate.
If they can save development time on customs somehow by making each of the moves similar, it would work, but I'm sure neither you or I want that implementation of customs.I think adding more Link's is not the solution (custom specials are). I would like to see the Deku Leaf or the Sail Cloth act as the recovery for one of them though. Spin Attack was always an odd choice for a recovery on Link. I don't know why back in the day they didn't make his Hook Shot his recovery.
And still, I actually do want them to add just ONE more Link since Link is a different person in almost every game and I'm not a fan of the BotW-based changes done to current Link with no alternative for the original moves and animations.